

Killbox
Biome Collective · 2017 · Indie, Action, Simulation
PC
Mixed68% · 76
This game is free to play. Get it on Steam →
Screenshots
About Killbox
Killbox
Killbox is an online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences. It is an experience which explores the use of technology to transform and extend political and military power, and the abstraction of killing through virtualisation. Killbox involves audiences in a fictionalized interactive experience in virtual environments based on documented drones strikes in Northern Pakistan.

Statement
Over the past decade+ of the “war on terror", Western military and intelligence services have enthusiastically embraced the use of armed, unmanned aerial vehicles as weapons of choice against Al Qaeda in conflict zones which include: Iraq, Afghanistan, Yemen, Somalia, Libya and Pakistan. The Bureau of Investigative Journalism estimates that in the North Waziristan region of Pakistan alone, between 2004 and 2015, 410 CIA operated drones have killed an estimated 3,926 people; of these, it is estimated that approximately 960 civilians have been killed, including 207 children. Drones have become cultural touchstones of sorts; made reference to in numerous media sources as representing the ultimate “gamification" of warfare. That said, it is curious that there are relatively few games or interactive experiences that actually attempt to address the subject of drones. It is ironic that a weapon system that is so conceptually connected to computer games has seen so little serious treatment in the world of computer gaming and interactive media. This is likely due to the asymmetrical nature of drone warfare – in most computer games, for the sake of dynamic and challenging game play, there exists a balance between opposing forces. A drone pilot faces zero threat from those on the ground – while those living under drones are completely lacking in agency. It is this very unequal and asymmetrical aspect of drone warfare that we plan to engage, through simulative gameplay and interactivity, to make for a compelling and meaningful artwork. This is a central tenet of the ideation process behind the development of “Killbox" – to develop a simulative interactive experience that focuses players upon the moral, ethical, human and technological conditions surrounding drone warfare.
Team
Malath Abbas - Production, Design, Art
Tom deMajo - Design, Art, Sound
Albert Elwin - Programming, Design
Joseph DeLappe - Research, Concept, Design
Support
This project would not have been possible without the generous funding of Turbulence .org / New Radio and Peforming Arts, NYC, USA; The Phoenix, Leicester, UK; and The Cutting Room, UK and Creative Scotland, UK.
Killbox is an online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences. It is an experience which explores the use of technology to transform and extend political and military power, and the abstraction of killing through virtualisation. Killbox involves audiences in a fictionalized interactive experience in virtual environments based on documented drones strikes in Northern Pakistan.

Statement
Over the past decade+ of the “war on terror", Western military and intelligence services have enthusiastically embraced the use of armed, unmanned aerial vehicles as weapons of choice against Al Qaeda in conflict zones which include: Iraq, Afghanistan, Yemen, Somalia, Libya and Pakistan. The Bureau of Investigative Journalism estimates that in the North Waziristan region of Pakistan alone, between 2004 and 2015, 410 CIA operated drones have killed an estimated 3,926 people; of these, it is estimated that approximately 960 civilians have been killed, including 207 children. Drones have become cultural touchstones of sorts; made reference to in numerous media sources as representing the ultimate “gamification" of warfare. That said, it is curious that there are relatively few games or interactive experiences that actually attempt to address the subject of drones. It is ironic that a weapon system that is so conceptually connected to computer games has seen so little serious treatment in the world of computer gaming and interactive media. This is likely due to the asymmetrical nature of drone warfare – in most computer games, for the sake of dynamic and challenging game play, there exists a balance between opposing forces. A drone pilot faces zero threat from those on the ground – while those living under drones are completely lacking in agency. It is this very unequal and asymmetrical aspect of drone warfare that we plan to engage, through simulative gameplay and interactivity, to make for a compelling and meaningful artwork. This is a central tenet of the ideation process behind the development of “Killbox" – to develop a simulative interactive experience that focuses players upon the moral, ethical, human and technological conditions surrounding drone warfare.
Team
Malath Abbas - Production, Design, Art
Tom deMajo - Design, Art, Sound
Albert Elwin - Programming, Design
Joseph DeLappe - Research, Concept, Design
Support
This project would not have been possible without the generous funding of Turbulence .org / New Radio and Peforming Arts, NYC, USA; The Phoenix, Leicester, UK; and The Cutting Room, UK and Creative Scotland, UK.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Normally, I compare these political games to a barbeque skewer: All point, no edge, as they often have a thought provoking message, but aren't shocking enough to deliver the idea. This doesn't hit the mark though. The player control is weird: Why does the player move the camera when it does literally nothing, it doesn't immerse you as the camera can just be left alone after the tutorial, and it automatically centres on the target. The "Player 2" mode was interesting, but it felt very boring, just waiting for something you know will happen, when it will happen and where it will happen. This game's point seems to just be "Killing is bad", which is not a message that needs to really be instilled in people. The abstraction is an interesting design choice, but it implies that drone operators don't know that it's real civilians. Drone operators spend days and weeks observing their targets, learning about them, and watching them go about their lives, then after the kill they watch the dismembered corpse for hours before they can leave. This game just doesn't make you care about the person you kill, so it doesn't feel like a criticism on drone warfare and the cost of civilian life, and end…
wow
Boring and witout any option. graphics is bad, story is just a single message on a blackscreen and options are very poor. Even the possibility to move in game isn't good
Игра "Killbox" предлагает динамичный шутер с элементами тактики, где игроки сражаются в ограниченных зонах. Графика качественная, но не выделяется среди современных проектов. Геймплей насыщенный, с различными режимами и оружием, однако механика иногда кажется шаблонной. Управление интуитивно, но требует привыкания. Звуковая дорожка атмосферная, усиливая напряжение. Плюсы — доступность и разнообразие сценариев, минусы — недостаточная глубина сюжета. Подойдет фанатам быстрых баталий, но не оправдает ожиданий поклонников сложной тактики.
[h1] …
It is, of course, a short experience, meant to elicit reflections on drone warfare rather than entertain. While that is technically true, approach it with an open mind: it has a surprising amount of detail in the player 2 perspective, which only plays into its strengths. A perfect game for its aim, where every detail is clearly curated for maximum effects (do not be fooled by the simplicity of the graphics, they are like that for an expressive reason rather than for limitations)
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