

Lovux
Mindlabor · 2023 · Puzzle, Logic, Minimalist, Wholesome, Abstract
PC
Very Positive91% · 104
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Screenshots
About Lovux
Lovux is a minimalist logic puzzle where the goal is to break all the glasses in the game area by wisely using various glass types and mechanics. The difficulty of the game increases gradually, thanks to new mechanics introduced every 10 levels.

Gameplay:
- Break the whole line by activating the breakers
- Manage your moves wisely
- Use different glass types to your advantage
- Stay away from break the wrong glass!
- Sometimes you'll have to think a bit
Features:
- 90 levels (from simple to insufferably difficult)
- 8 unique mechanics
- New mechanics introduced every 10 levels
- Unlimited undo option
- No text
- Minimalist interface
- Simple, relaxing, peaceful puzzle experience
- Smooth animations for a fluid experience
- Full gamepad support
- Level Editor
- Steam Achievements
- Steam Cloud
Music and Sound Design by Emre Akdeniz <3
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[b]PROS:[/b] + 90 cool puzzles + very good visual rework + chill music & sounds + great on the Steam Deck [b]CONS:[/b] - no level menu - profile visibility is restricted for this game [b]Comment:[/b] There are ninety levels with slightly increasing difficulty. With new mechanics being added every ten levels. Overall a nice balance of challenge and fun. Except for a few levels where I took FOREVER to figure them out. Most notable was level 59 which was at least 2.5h of my whole gameplay. The introduction of the magnetic tiles really threw me off around this part. There is a minimalistic UI presented by using symbols. So you have to try them out to see what does what (but hey, you get achievements for doing that). The design is pretty slick and visually clear. But this is actually a visual rework that has been done in 9/2025. And maaan is the game so much better now. You can check out the 'Screenshots' section to see how it used to look like and then get the appreciation for the new design. Though I would have loved a level grid or menu, instead of going one by one. A lot of the older reviews lean on the negatives and I'd say the dev did tackle most of the issues well. I did enjo…3 found this helpful
Whelp there goes another fantastic puzzle game onto the 100% list... This special gem compared to the other games from the developer has to be the hardest of them all in my opinion. The concept was easy to figure out, but the levels just had this twist on difficulty that was hard for me to wrap my head around. Levels later in the game were some of the most rewarding and well thought out level design I have seen in a small puzzle game. Level 88 took me over two hours alone to figure out... 100% recommend to any puzzle fans out there! Give your brain a little workout!
A fun little line breaking puzzle game.
Shattered glass is dangerous, yet in this game you can break as many glass as you want, yay~ 90 levels, new mechanics introduced every 10 levels, and there is a level editor (paid DLC) 15 achievements, not easy, I'm stuck at level 59 and no solutions available~~~ Profile Features Limited, not counted towards prefect games no point shop, no trading cards, has cloud save
Nice casual little puzzle game, order of action type of variety. It introduces new mechanics every 10 levels and multiple mechanics in the same puzzle are only seen in the later levels. Quite easy in general, but there are about 5 really difficult ones out of 90.
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 6/10[/url]. This nice little abstract puzzler has a surprisingly large number of negative reviews mostly highlighting quality of life issues. I could only guess that there was a major revision after those reviews, since they all seemed to have nothing to do with the game as it currently works. The actual puzzle involves choosing different arrows that destroy all the tiles in front of them. When you’ve destroyed every single tile in a level, you win. Of course there are various elaborations of this that make it more complex and interesting. Fairly quickly the levels get quite complex, leading to a significant amount of time passing before you make the first move because you have to figure out the implications of all the different possibilities. This means the game works out to be kind of like untangling a ball of yarn. You have to find exactly the right starting spot or you’re only gonna make it worse. Once you have found the ideal starting spot, it mostly just works out to following all of the steps in the order that you already figured out. From that perspective it would be nice if you could make …
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