

Murasaki
Katatema · 2016 · Action, Indie, Bullet Hell, Shoot 'Em Up, Anime
PC
Very Positive92% · 126
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Screenshots
About Murasaki
A mystical world on the edge of destruction. Unlikely saviors joined by fate and duty. A mission driven by music, magic...and survival.
Murasaki is a hybrid shmup and puzzle game that creates intense and high-speed gameplay against a serene landscape with gorgeous music. With the ability to only fire a single bullet at a time, you must use cunning, angles and timing to survive.
Random shapes will appear as the levels progress: these designs will trigger massive explosions when shot. If you can bounce corresponding shapes off of each other, they'll create a chain reaction that, with a little luck, will wipe the screen. Don't wait too long, because the enemies will overwhelm you in a second!
If you can't get a clear shot, each character has a special attack with limited uses. Use them wisely to get out of a tight situation or to put the finishing blow on one of several bosses!
Characters
Kairi
The older of the heroes, Kairi acts as a big brother, though he's not related to Satsuki. His movements are slow, but his long range shot can reach anywhere on the screen, perfect for ricochet combinations. This however, also means that you don't have rapid shots.
Kairi's special attack is a spiraling explosion that reaches most of the screen. This bomb can absorb enemy's bullets and destroy multiple targets. Use it wisely.

Satsuki
The younger hero, Satsuki is impetuous and headstrong, and it shows in her attack formation. Satsuki can move across the screen quickly, but the range of her shots is very short. Sometimes they won't reach the enemy.
However, using her speedy shots, you can bounce the explosive blocks farther than Kairi, which makes it easier to create a chain attack with other blocks. Just be careful not to bounce them too far, or the explosion won't reach the enemy!
Her special attack is a cross-formation energy wave. It hits harder than Kairi's, but could easily miss if the timing is off. Use it wisely.

Find your center and get into a flowing rhythm of evading and exploding. If you can master the mechanics, Murasaki is insanely satisfying, mixing the mayhem and the tranquil music in a beautiful dissonant clash. Failure means death, swift and painful. Don't look at where the bullets in front of you go: plan for where the explosions will happen afterwards.

There is a long and tragic story within Murasaki: each successful (and even unsuccessful) chapter unlocks new information, history, bios and even musical tracks. To truly understand the full game, you must become an expert with both Kairi AND Satsuki. It's daunting, it's hard, but the satisfaction of a full unlock is unmatched.
Config
You can start a config tool from "Launch Configuration Tool" when you start the game.
Here, you can configure the screen size, BGM/SE ratio, key bindings, etc.The death of an empire. The rise of darkness. And two heroes alone combat a broken soul.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Murasaki is a distinctive indie shoot-’em-up developed by the Japanese doujin developer Katatema and published on Steam by PLAYISM. While it initially resembles a classic bullet-hell shooter, the game quickly establishes its own identity through unusual mechanics that blend fast reflex gameplay with puzzle-like strategic thinking. Instead of relying on constant streams of bullets and traditional enemy waves, Murasaki focuses on carefully timed shots, chain reactions, and environmental manipulation. The result is a shooter that feels both familiar and refreshingly experimental, offering a unique take on the danmaku genre that challenges players to think as much as they react. The story of Murasaki unfolds in a mysterious world threatened by an encroaching darkness. Players take control of one of two characters, Kairi or Satsuki, as they attempt to fight back against strange enemies and uncover the truth behind the looming crisis. The narrative is not heavily emphasized through lengthy cutscenes or dialogue, but it gradually reveals itself through brief conversations, boss encounters, and unlockable story segments that appear as players progress through the game. This subtle storyte…2 found this helpful
In many ways Murasaki is the duo expanding upon their ideas, as they've always done, but this time they've taken it to a whole new heights, Irisu Syndrome's DNA can be felt all over this game, the amazing composer Takeaki Watanabe returns from Irisu Syndrome and once again it's a huge highlight, he gets to spread his wings, making far more chaotic and energetic music and it's a delight to listen to. But the game itself is an incredible take on bullet hell genre, taking the puzzle mechanics of Irisu Syndrome and bringing them over to this format and it works incredibly well.1 found this helpful
You can read some other reviews if you want a description of the gameplay, I'm just here to say that yes it is good and yes I do recommend it.1 found this helpful
It's alright.
Everything's satisfying about Murasaki. All of the levels are fun to play, and each remains fun throughout the level. Even the tutorial level is worth playing and replaying because it has such an interesting boss with such good music. The levels are fun even after you know them well, and aren't so quickly trivialized. Even the scoring is unusually satisfying. In similar games where you get points for killing enemies, knowledge of the level allows you to kill an entire wave before it even gets bullets off. Enemies flooding the screen with bullets is what makes the game fun, but preventing that fun gets you points more reliably. In Murasaki the enemy bullets matter more than the enemy for points, so the more-fun gameplay is also the higher-scoring gameplay. The bosses have a ton of character and move around the screen and react to your play in satisfying ways. If you damage a boss you'll interrupt the boss's dialogue. If you beat a boss quickly enough you'll get a 'duel' which gives you another harder round, which you can decline to save the run, just like you can more defensively clear the screen if you have to. The setting and story have a great tone, which reminds me a bit of D…
Usually when I play a shmup I either beat it once, go "Yeah that was cool I guess" and move on to something else, or, more likely, I don't find myself interested enough to put in the work to beat it while cursing myself for not being strong enough (Darius Gaiden whispers at me every time I put the soundtrack on, which is very often). I cleared Murasaki's main 5 stages with both characters and I'm still playing it, working on the hard mode stages and extra stage after going out of the way to do some of the challenges with the incentive of... actually wanting to see the lore and story bits that come with them because I'm genuinely interested. Something about this game really clicked with my brain. Adding a puzzle aspect and a focus on bullet eating was already good enough, though I have to admit that the game being especially kind with levels being separately selectable instead of the game being the usual one continuous run definitely helped ease me into things. Add on that you have a health bar that'll allow you to run into a few bullets here and there and be fine, though the game is not at all afraid to still bombard you with fast streams of bullets that WILL evaporate you if you a…
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