

Neo - The Rainbow Sorcerer
Wonjae Oh · 2025 · Action Roguelike, Hero Shooter, Bullet Hell, Hack and Slash, Incremental
PC
4 user reviews75% · 4
This game is free to play. Get it on Steam →
Screenshots
About Neo - The Rainbow Sorcerer
# Game Overview
Title
Neo - The Rainbow Sorcerer
Game Theme/Story
Neo is the last hope of Manatopia. Entropy has enslaved the minds of every elemental and sorcerer in manatopia except Neo. Neo fights against the elementals and Entropy himself to protect Manatopia.
Perspective
Top-down 2D, stylized grid-based layout
Player Actions
1. Use WASD keys to move
2. Click on the screen to emit a mana cloud that destroyes enemies if their color are the same.3. Change color with their mouse wheel.
4. Collect Elixir (buff) and Primordial Mana (treasure) and avoid enemies and their projectilesEnemy Behavior
+ Moves toward the bottom of the screen and depletes Neo's health if successfully reaching the bottom of the map
+ Shoots projectiles towards Neo to kill him.
Gameplay Loop
+ Enemies spawn and move toward the bottom of the screen and shoots projectiles to kill Neo.
+ Neo's movement and attack via particle cloud
+ Random Elixir and Primordial Mana spawns which fills Neo's ultimate gauge or increases the score by 1000 respectively
+ Continue until death
Level Progression
Level ends: This game has only one level, like flappy bird. The player plays until losing 3 lives.
Game Structure
+ This game invites users to experience a unique plane-shooter genre gameplay where the goal is not to shoot down the enemies but to damage them by selecting a color that matches their appearance.
+ While there is currently one level, the structure of the game leaves more levels to be easily added.
Future Goals
+ Make infinite level generation using generative AI and implement bosses
+ Implement tutorial
# Buff and Treasure System
+ Elixir (buff): Buffs increase Neo's ultimate gauge by 1 upon collision. When Neo eats 7 Elixirs, he can activate Rainbow God (ultimate) which gives him invincibility and the ability to damage enemies regardless of the current chosen color for 7 seconds. The mana cloud emitted during Rainbow God is also rainbow, instead of being one color.
+ Primordial Mana (treasure): Treasures increase the gameplay score by 1000 upon collision with Neo.
# Game Assets Inventory
Type Name Description Collision/Movement
Player Neo A handsome white haired sorcerer who has infinite mana and use all types of mana. The following qualities are implemented as no cooldown for attacks and the player's ability to select a color using their mouse scroll.
Enemy0 Cinder Imp A red mischievous fire sprite that occasionally fires a circle of slow flame bullets.
Enemy1 Crystal Automaton A cyan floating arcane construct, fires ice laser at Neo occasionally
Enemy2 Storm Whispling A yellow fast-moving wisp of lightning that erratically dashes and releases forked bolt barrages.
Enemy3 Entropic Wraith A purple wraith that is a fragment of Entropy. Spawns black holes near Neo's radius that sucks him in and depletes one life upon collision.
Treasure Primordial Mana Increases score by 1000 points. Auto-collected on collision.
Extra Features
+ Color Picker Invisible hue bar that allows players to choose a color with their mouse scroll.
+ Made normally very laggy javafx animation very smooth by using an input poller.Please ignore the issue: "Notice: This product is not compatible with macOS 10.15 Catalina or above. Click here for more information."
+ The game works perfectly fine on macOS 10.15+ machines
Title
Neo - The Rainbow Sorcerer
Game Theme/Story
Neo is the last hope of Manatopia. Entropy has enslaved the minds of every elemental and sorcerer in manatopia except Neo. Neo fights against the elementals and Entropy himself to protect Manatopia.
Perspective
Top-down 2D, stylized grid-based layout
Player Actions
1. Use WASD keys to move
2. Click on the screen to emit a mana cloud that destroyes enemies if their color are the same.3. Change color with their mouse wheel.
4. Collect Elixir (buff) and Primordial Mana (treasure) and avoid enemies and their projectilesEnemy Behavior
+ Moves toward the bottom of the screen and depletes Neo's health if successfully reaching the bottom of the map
+ Shoots projectiles towards Neo to kill him.
Gameplay Loop
+ Enemies spawn and move toward the bottom of the screen and shoots projectiles to kill Neo.
+ Neo's movement and attack via particle cloud
+ Random Elixir and Primordial Mana spawns which fills Neo's ultimate gauge or increases the score by 1000 respectively
+ Continue until death
Level Progression
Level ends: This game has only one level, like flappy bird. The player plays until losing 3 lives.
Game Structure
+ This game invites users to experience a unique plane-shooter genre gameplay where the goal is not to shoot down the enemies but to damage them by selecting a color that matches their appearance.
+ While there is currently one level, the structure of the game leaves more levels to be easily added.
Future Goals
+ Make infinite level generation using generative AI and implement bosses
+ Implement tutorial
# Buff and Treasure System
+ Elixir (buff): Buffs increase Neo's ultimate gauge by 1 upon collision. When Neo eats 7 Elixirs, he can activate Rainbow God (ultimate) which gives him invincibility and the ability to damage enemies regardless of the current chosen color for 7 seconds. The mana cloud emitted during Rainbow God is also rainbow, instead of being one color.
+ Primordial Mana (treasure): Treasures increase the gameplay score by 1000 upon collision with Neo.
# Game Assets Inventory
Type Name Description Collision/Movement
Player Neo A handsome white haired sorcerer who has infinite mana and use all types of mana. The following qualities are implemented as no cooldown for attacks and the player's ability to select a color using their mouse scroll.
Enemy0 Cinder Imp A red mischievous fire sprite that occasionally fires a circle of slow flame bullets.
Enemy1 Crystal Automaton A cyan floating arcane construct, fires ice laser at Neo occasionally
Enemy2 Storm Whispling A yellow fast-moving wisp of lightning that erratically dashes and releases forked bolt barrages.
Enemy3 Entropic Wraith A purple wraith that is a fragment of Entropy. Spawns black holes near Neo's radius that sucks him in and depletes one life upon collision.
Treasure Primordial Mana Increases score by 1000 points. Auto-collected on collision.
Extra Features
+ Color Picker Invisible hue bar that allows players to choose a color with their mouse scroll.
+ Made normally very laggy javafx animation very smooth by using an input poller.Please ignore the issue: "Notice: This product is not compatible with macOS 10.15 Catalina or above. Click here for more information."
+ The game works perfectly fine on macOS 10.15+ machines
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Project R2 attempts to build an engaging tactical sandbox by blending free-form exploration with structured, turn-based squad combat featuring highly customizable military drones. While the visual premise and the bleak, post-apocalyptic environmental aesthetics initially look quite promising for a quick tactical fix, spending exactly 30 minutes inside the game is more than enough to see that the execution is severely bottlenecked by heavy technical neglect.The central issue that ruins the experience almost immediately is the atrocious optimization layout. Even on high-end hardware configurations, the client suffers from extreme, jarring frame rate drops during basic movement phases and combat ability animations. When you actually get past the performance stutters, the core gameplay loops quickly dissolve into highly repetitive and exhausting sector-clearing routines that offer zero mechanical innovation or true strategic depth. It feels more like a raw prototype framework than a fully realized, stable experience. While it successfully respects your active Steam showcase by completely omitting broken or grindy tracking achievements, it simply fails to respect your actual gaming time…2 found this helpful
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