

PROJECT AZRIEL
CurriculaWorks · October 20, 2017 · Action, Adventure, Indie, Early Access
Buy PROJECT AZRIEL from Steam at $19.99 — the cheapest of 1 store we compare.
Where to buy PROJECT AZRIEL — official stores
PROJECT AZRIEL price by region
PROJECT AZRIEL costs $10.49 in Georgia (USD), £15.49 in the United Kingdom, $19.99 in the United States, €19.99 in Europe (EUR), CA$22.79 in Canada, NZ$24.79 in New Zealand, R$37.99 in Brazil and zł71.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $10.49 | $10.49 | — | 1 | |
| £15.49 | £15.49 | — | 1 | |
| $19.99 | $19.99 | — | 1 | |
| €19.99 | €19.99 | — | 1 | |
| CA$22.79 | CA$22.79 | — | 1 | |
| NZ$24.79 | NZ$24.79 | — | 1 | |
| R$37.99 | R$37.99 | — | 1 | |
| zł71.99 | zł71.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About PROJECT AZRIEL
ZOMBIES CAN MAKE YOU THINK BETTER
The least boring brain trainer in the world. Most brain training programs are dull mini-games. Even when they work well, the player quickly loses interest in playing. PROJECT AZRIEL has been shown to increase fluid intelligence and it’s fun to play. Who doesn’t want to take down some zombies while training their brain to work better?
In a study sponsored by the Office of Naval Research, people who played our game increased their fluid intelligence score by 5 points on average.
"Fluid intelligence (is) the capacity to solve novel problems, to learn, to reason, to see connections and to get to the bottom of things." - Dan Hurly, New York Times
Do you play a lot of games? Being able to recognize patterns and solving new kinds of problems faster is what makes the difference between a good gamer and a great gamer. You do want to be a great gamer… don’t you?
FEATURES & BENEFITS
• Improve your fluid intelligence while taking down zombies
• Rigorous brain training activities integrated with the gameplay
• Adaptive brain training and gameplay difficulty levels
• Re-do missions or the entire campaign while keeping current experience points & difficultly levels
• Toggle between 1st & 3rd person cameras for a different gameplay experience
• Adaptive depth-of-field player camera for a more cinematic feel
OUR STORY

We’re a small scrappy little indie company that has been developing learning applications for over 15 years. At Curriculaworks, we care about helping people to achieve more through the use of targeted, research-based applications. We’ve helped over 200K students learn to read and now we’re excited to be leading the way in the field of cognitive improvement through our development of this new type of brain training application that is both fun and gets serious results.
We’ll use some of the proceeds of Project Azriel to develop a similar FPS brain-training game that is more age appropriate for children and to provide that game to students with learning disabilities free of charge. So, your purchase of PROJECT AZRIEL will help us to help others.
We’re doing an Early Access release to help us further refine our brain training application with the immense feedback of the Steam Community. Together we can make brain training impactful and fun.
THE RESEARCH

PROJECT AZRIEL is the outcome of five years of research and development sponsored by the U.S. Office of Naval Research to create a rigorous cognitive trainer that is robust enough to generate transferable gains in fluid intelligence and compelling enough to get reluctant trainees to engage in the training outside of a lab environment. PROJECT AZRIEL currently integrates three cognitive training tasks targeting working memory updating, mental set switching, and attentional inhibition in a deeply engaging first person shooter video game.
THE STUDY

A randomized, blinded study with more than 165 subjects was completed to determine impact of gameplay on cognitive transfer measures. The evaluation showed that the game was effective at improving fluid intelligence, a finding that replicates lab studies reported in the cognitive training literature.
Fluid Intelligence
A significant interaction emerged between the within person factor (pretest to posttest) and the experimental condition on fluid intelligence (F(1, 124) = 7.19, p < .01, η2 = .06). While both the experimental group and the control group improved on the fluid intelligence test from pretest to posttest, the experimental group improved significantly more than the control group. This interaction is depicted below:

PROJECT AZRIEL — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Is that all for 19.99 euro? This is like a demo not a game. Not enough amo, you lose most of them trying to kill zombie with no rules, color, number or shape and when you die you start from such a distant place so you loose most of the time running. Not fun till now.2 found this helpful
I actually finally had time to set it up to stream. I was testing out the game some. I started doing the missions and enjoyed it. I didn't realize I had been playung 38 minutes again lol. Its a bit addicting. I can't wait to play more of the story and see where it goes from there.2 found this helpful
I remember when I first met the Dev team at Walker Stalker. They were a nice group of people. The game is fun enough, although it is a little hard to grasp at first. Do recommend.1 found this helpful
I bought this game shortly after SidAlpha announced a scam that the devs fell victim to. I bought it to show solidarity and, hope that the game would be able to develop enough to get more people interested in buying and playing it because the idea itself is pretty weird in the best way possible. That said... that never happened, unfortunately. Is that the dev's fault? I don't think so, no. When someone falls for a scam, they fall for a scam. I've worked in offices where I dealt with verifying if customers were or were not subjecting themselves to scams. In that time, I also realized that the cliche "Well, they were stupid for doing that." Is not as valid as people think. I mean, ffs, THE Pro in scambaiting, Jim Browning hinmself, was scammed ffs. So, it stands to reason that, when these things occur, there's usually a level of trust that has been violated. Sure, "Trust nobody" is solid advice for this current age. I live by that credo and am fine living with that credo because meatbags are prone to backstabbing. Anyone wanting proof need only perform some simple Necromancy to call the spirit of Julius Caesar to ask him if it truly shocked him that Brutus literally stabbed him in…
Brain training is built into the game. I think players should be notified that they can sprint using shift from the beginning of the game. I wish the game was longer, but I've been told that it's no longer in development.
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