

Robabekya
Abdelrahman Tarek · April 12, 2025 · Cyberpunk, Open World, RPG, Singleplayer, Futuristic
Buy Robabekya from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Robabekya — official stores
Robabekya price by region
Robabekya costs £5.57 in the United Kingdom, €6.35 in Europe (EUR), $9.99 in the United States, $9.99 in Georgia (USD), CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł35.12 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £5.57 −34% | £8.50 | £5.57 | 2 | |
| €6.35 −35% | €9.75 | €6.35 | 2 | |
| $9.99 | $9.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$32.99 | R$32.99 | — | 1 | |
| zł35.12 −24% | zł45.99 | zł35.12 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Robabekya
Robabekya is a cyberpunk action game where you play as a scrap collector who uncovers a dangerous conspiracy in a world torn between humans and robots disguised as humans. Explore a vast open world with flying cars, engage in dynamic combat, and face an adaptive AI that learns from your tactics and remembers past encounters to become increasingly challenging.
- Dynamic AI Learning: The game features AI that evolves and learns from player interactions, enhancing its tactics over time.
- Open World Exploration: Experience boundless freedom in a cyberpunk world with the flying cars, letting you explore the futuristic cityscape at your own pace.
- New Game Plus mode, enabling players to revisit the game with enhanced challenges and the opportunity to collect key points of Robabekya for a deeper understanding of the narrative.
- Bounty hunter side missions
- Truck stealing missions from gangs
- Gang wars
- Skip cutscenes option
- Combat FPS boost
- Enhanced driving system
Smart Artificial Intelligence In my game, I've developed a sophisticated AI system that enhances player interaction through advanced learning and adaptive capabilities. My smart AI characters dynamically build their knowledge and skills by interacting not only with the main player but also with other NPCs in the game world. This accumulated experience is then stored within the game's save files, allowing AI to remember past encounters and decisions. What sets my AI apart is its ability to learn quickly and creatively. It can integrate new actions and strategies on-the-fly, resulting in unique gameplay experiences for each session. For example, during gameplay, AI NPCs can combine different actions from their actions like crouching while chasing a player or taking cover and crouching more so that encounters feel fresh and unpredictable. When a player deletes his save game, it resets the AI's learned experiences. This means that initially, AI behavior might seem random, but over time, as they interact with the player and other characters, they become more strategic and responsive. For instance, if a player had a previous encounter with a cop NPC where the 23rd cop was hit and killed while standing near the player, the next time the player faces that cop, he might find that the NPC has learned to crouch when approaching the player to avoid being an easy target. This adaptive behavior ensures that each playthrough offers a dynamic and evolving challenge, where AI characters continuously evolve based on their interactions and experiences within the game world. It adds depth to gameplay as players encounter increasingly intelligent and nuanced opponents who adapt to their tactics and decisions.
Robabekya — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Robabekya is an ambitious solo-developed cyberpunk action game with a GTA-inspired framework and solid foundations like mind control mechanics, engaging gunplay, and thoughtful details such as dynamic weather and day-night cycles. Players praise the developer's responsiveness and the game's potential, but note that the $30 price feels steep given visible asset limitations, unbalanced economy and reward systems, rough animations, and incomplete polish that make it feel like an early-access title.
Robabekya – A Promising Start with Room for Growth Robabekya feels like an early-access title, needing further refinement to reach its full potential in my opinion. The foundation is solid, offering an engaging cyberpunk world with a visually impressive cityscape—particularly the flying vehicles, which add to the futuristic charm. While the gameplay still requires some work, it holds promise, showing glimpses of great mechanics that could shine with proper adjustments. I love the mind control aspect. If this is fleshed out, I could foresee some really cool ODDWORLD type moments where you can use the controlled enemies to do your bidding. One of the most encouraging aspects is the developer’s responsiveness. He's a solo dev who actively listens to feedback and rolls out updates accordingly, which suggests that the game will continue to improve over time. For players willing to look past its rough edges and invest in its evolution, Robabekya could develop into a hidden gem. https://youtu.be/JzOJuHzSRtE5 found this helpful
[h1]7/10,单人开发的赛博化GTA SA[/h1] 在看到Robabekya的粗糙封面,30美元的定价和它35G的安装大小的那一刻,我多少有些懵,我一时间不知道这是一个工作室选择了自己无法承载的项目规格,还是一个定价过于自信的梗类游戏,所以马上做了些简单的搜索。 游戏名Robabekya是意大利语roba vecchia的埃及化读法,在当地就是“回收旧家电”的那种老哥的代称。游戏用这个标题,不知道是否是表现cyberpunk世界观下“高科技低生活”的特质,又或者是对主角甚至游戏本身的自嘲?另一方面,开发者本人也确实来自埃及,随着我游玩过程的深入,我越发意识到此前的猜测是正确的,这位开发者有想法和一个有趣的游戏框架,也很有野心,他在游戏中大量使用AI技术,包括游戏的配音,以及本作作为核心卖点之一的AI敌人的战斗学习能力。 本作想要打造的是一个有着连贯任务线,也有着丰富开放地图互动的类GTA式体验,理想丰满,可惜的是但是这个目标对于他的开发能力来说,显然有点过于超出了。开发组不是摆烂,你可以看到他做了各种努力来让这个游戏拥有完整的包装,大量的细节处理;比如分拆的上车动画,数量不少的武器系统,全程(ai)的任务对话配音,但是在游戏中也有着东拼西凑的美术资产,无论是人物动画还是景观,各处都反映着捉襟见肘的预算限制。游戏最好玩的部分来自它对GTA SA的全面致敬,即在城市内犯罪,逃脱警察和消星的流程,在为游戏加入未来风格的浮空车和远程骇入攻击后,这个游戏有一瞬间确实让我感觉到像是2077套GTASA。不吹捧客观的说,如果这个开发者有足够的资金支持(如果我之前没交代清楚的话,本作来自一个个人开发者),这个赛博版GTA SA框架可以很有潜力,只是在目前,游戏的价格对于这个完成度的游戏有些过于高昂了。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]1 found this helpful
When I'm reviewing this game I put in mind that it was made by a single developer. Yes it has some flaws and glitches... but they lead to funny moments! You can clearly see the love put into this game, how the dev made sure to put tiny details to make the game interesting like changing weather, or day and night cycles. Or a truck get filled with garbage after each bag get thrown into it. The gunplay is fun, and the game is challenging. Some parts of the game needs ironing like how the economy works, you work your ass and get low rewards. Races are extremely difficult but you win low rewards. So it needs a bit of grinding to be able to afford upgrades or weapons. But all in all: I had fun!
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