

Running Beehind
49B Studio · January 17, 2026 · Adventure, Parkour, Open World, Casual, Singleplayer
Running Beehind is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Running Beehind price
Running Beehind is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Running Beehind
Using your company-issued gear, you can access hidden nooks and crannies, using them to send a very pointed message back to the big bees upstairs.Players can secretly disrupt production lines or leave messages across The Hive. Vandalism slows down corporate operations and reveals hidden paths the company tries to keep buried.Through exploration, dialogue, and choice-driven gameplay, Running Beehind allows players to decide whether to serve the Hive or sting it from within.FEATURES
- Speed-based third-person platforming focused on expressive movement;
- Fluid traversal using grapples, sticky walls, and trampolines;
- Multiple delivery routes that reward exploration and mastery;
- Distinct zones to explore, including the Hive, the Butterfly Farm, and the Roachlands;
- A choice-driven narrative with dialogue and multiple endings;
- Vandalism mechanics that tie player action directly into story outcomes;
- A colorful insect city filled with memorable characters and environmental storytelling.
Running Beehind — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Game was good for a solid 5 minutes before all the clunkiness started to overtake the experience - Random buildings with no collision that I would phrase through - Character sometimes won't jump/sprint when told to unless I let go of all the keys and press them again - Grapple stops working after grabbing another delivery and it won't work again - Character will bounce on random props and be sent flying in a complete opposite directions - Character not being able to jump onto easy ledges - The grapple aim UI will be floating in the middle of the screen without any use whatsoever after collecting deliveries - It gets to a point the game stops telling you where to deliver things to Additionally, here's some extra feedback: - A save option would be nice - Every time I load up my save all of my graffiti progress is completly erased - Graffiti should appear on the radar - Some more orientation would be good, I have no clue what to do for the keycard or 50% of the achievements2 found this helpful
I played the totorial level the character animations are very nice1 found this helpful
a good game, with a few caveats, i enjoy the gameplay, especially the grapple, however this game is full of bugs and one major flaw, whenever you start a mission you lose the grapple, and cant get one during the mission, which i dont understand, it just pads the time and makes it harder to plan routes so i give you a 4/51 found this helpful
Running Beehind is a weird little game that caught me off guard because it starts out as a delivery game and slowly turns into something a lot stranger. I play as a delivery worker in Waspington, an insect city where I have to get food to different places before the timer runs out. The actual deliveries are built around movement, so I am sprinting around, using grapples, bouncing from trampolines and sticking to honeycomb walls while trying to find the quickest route. I like that the game makes getting from one place to another the main challenge instead of just turning deliveries into simple fetch quests. The movement is easily the best part for me. Once I start getting used to the grapple and the different surfaces, I can put together some pretty fast routes and feel like I am actually learning the city. There are shortcuts and hidden paths that I can discover, so I am rewarded for looking around instead of always taking the obvious road. I especially like when I find a much quicker way through an area after spending some time experimenting. The controls were also improved during development, with smoother trampoline movement, better rebound physics and an easier way of collecti…
Good foundation, looks and feels like a student/solo dev game. The movement feels pretty good but it needs some refinement. Here were a few pain points. The jumps felt more horizontal and less vertical and the games use of height made the jumps feel "off" leading into the next pain point. Ledge grabs, I ended up fighting this mechanic more than its usefulness was supposed to give and instead would just backtrack to the nearest big ramp/staircase because the jump alone wasn't enough and the ledge grabs were so sticky that it was easier and saved time to backtrack. You often loose your double jump and sometimes even your regular jump trying to run from slightly ledges/elevated surfaces (like roofs) ending up on the ground and stuck backtracking to try again and fail again. I found myself instead getting to a ledge and slowing down or stopping and then jumping to make sure I was planted and will have both my jump and double jump to clear gaps. Final pain point was that the compass showing me the objective is fine enough but because of how the levels/hub is laid out I had to find ways around various obstacles that couldn't be jumped over (like TALL walls) leading to a lot of backtra…
The movement in the game is awesome!!! Especially the grappling hook is something I can play around with for an insanely long time!
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