

Songs Of Death
DreamStep · 2024 · Roguelike, Rhythm, Hack and Slash, Wuxia, Strategy
PC
Very Positive82% · 159 📈 Making a comeback 90%
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About Songs Of Death

This is a roguelike rhythm action game that requires you to block and counter (accurate block) enemy attacks at the right moment.
This is a fictional world based on characters from the Three Kingdoms. Here, there are not only martial skills, but also spiritual energy and technologies that led to the invention of spells and firearms. You will play as Ma Chao, master of a variety of attacks and tools, and break enemy defenses with the help of friends to exact revenge on Cao Cao for slaughtering your family.
EXP will be gained from kills for you to level up, unlocking new weapons. Each of the weapons has a unique attack pattern and works best against specific targets. They also have Synergy tags, and activating the same tags grants characters special effects. When you have extra copies of the same weapon, the weapon will be starred up activating its Synergy effects without having to equip the weapon. It is up to you to manage resources for greater combat prowess.
It was back when PlayStation 3 was still the latest console, I got obsessed with Drakengard 3. It was the last boss battle, and the rhythm game played to The Final Song by Eir Aoi scarred me permanently and I remembered it to this day. So it began my journey to make a good yet depressing game like Yoko Taro did. Based on this idea, I took elements of Vampire Survivors and Taiko no Tatsujin and added some roguelike and auto battler features to complete this game. As a small segment of the Songs series, the story is relatively independent of the other games, so don't worry if you haven't played the other works in the series. If you are interested in the story, you will need to use different characters to clear the required difficulty levels and stages to unlock each character's story chapters and get a glimpse into the whole story. Hope you all have fun playing!What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[i] While Songs of Death does have serviceable rhythm and survival elements, be warned, it doesn’t excel at either [/i] [h1]📝 Main Pros, Cons, and Suggestions:[/h1] 🟩 Pros: + ‘Osu like’ boss battles + VS style weapon upgrade system + Unique weapon system, attacking either current or future spawns (two battlefields) + Eastern music is enjoyable to listen to and is tolerable for repeated playthroughs, and I’d love to hear more tracks of similar quality 🟥 Cons: - Dialogue is in English, VA however is not - More spam clicker than rhythm game due to poor readability - Levels are too long which may lead to music becoming monotonous for some 🏷️ Suggestions: ~ Change meta progression so it’s no longer random ~ ‘Osu’ mechanics during boss battles are the games strongest point and I’d love to see a mode entirely dedicated to them [h1] It's good, just not for me [/h1] Songs of Death (SoD) describes itself as a rhythm game with roguelite and survival elements, unfortunately this leads to a lack of direction or focus. While enjoyable to play, due to the broad range of genres the game aims to cover, it unfortunately fails to excel at any of them. Ultimately, SoD lacks what I se…13 found this helpful
[quote][b]Looking for anime-based games? Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url]![/b][/quote] [Anime/Strategy] Unique combination, roguelite, rhythm, and Auto Chess element. Through infinite synergies of their matching, take advantage and swipe foes. Great anime characters. [ACT] リズムとVS系増強の融合ゲーム。キャラクターのCGが凄くカッコイイ/カワイイ。独特のプレイ感がある。buffのシナジーを極限まで高めて敵軍を一掃しよう。12 found this helpful
It's okay-ish but I got bored of it pretty fast as many portions of the game aren't very engaging.2 found this helpful
Songs of Death is a hauntingly atmospheric, narrative-driven action-adventure that fuses myth, music, and mortality into a striking and emotionally resonant experience. Developed by DreamStep and Wild Kid Games and published by Lightning Games, it distinguishes itself through its thematic ambition—rather than offering a traditional heroic quest, the game explores grief, sacrifice, ancient curses, and the transformative power of song. The world is built upon folklore and spiritual symbolism, portraying a land where music doesn’t merely entertain—it heals, destroys, awakens memories, and bridges realms. From the opening chapter onward, the tone is somber yet beautiful, filled with quiet tragedies, forgotten histories, and fleeting moments of grace that anchor the story in human vulnerability rather than fantasy spectacle. Gameplay blends exploration, combat, environmental puzzles, and rhythm-infused mechanics that give the world a lyrical sense of movement. The protagonist’s voice or instrument-driven abilities serve as both weapons and tools, allowing players to manipulate enemies, reveal hidden paths, or interact with the environment through melodic patterns rather than raw force.…1 found this helpful
This game is so addicted. We need more skills and characters.1 found this helpful
Started with Songs of Life and now I am emotionally invested in this universe and characters. I initially had a hard time getting into Songs of Death's game mechanic, mostly because the rhythm aspect was weak and came out more like button mashing. Once I read the fine print and understood the roguelite part, I had much more fun with the progression. Awakening the characters and astrolabe was satisfying (even though I struggled with one of the stages). Overall, this was a fun little experience. Pros: art, story, atmosphere Cons: levels are too long, especially the 2-3 minutes in between bosses
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