

SUPER_HASHIGO
CAPT.G · 2025 · Casual, Action, Difficult, Pixel Graphics, Retro
PC
1 user reviews100% · 1
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About SUPER_HASHIGO
The game uses only two keys during gameplay: "Forward" and "Backward" — an extremely simple control scheme.Yet it delivers a challenging high-difficulty experience that truly tests your skills.Avoid a wide variety of gimmicks and traps as you aim for the top of "HASHIGO," a tower consisting of over 200 floors!※This game was created with RPG Maker MV・Streaming is allowedThere are no restrictions on live streaming, uploading play videos, or monetization.・Controls during the main game↑ or D-pad Up --- Move forward (climb the ladder)↓ or D-pad Down --- Move backward (descend the ladder)F5 key or L1+R1 triggers (pressed simultaneously) --- Reset (return to title screen)F4 key --- Toggle fullscreen / windowed mode・Stage structureA total of 5 stages, each consisting of dozens of floorsOver 200 floors in total — a true test of endurance※The current floor number is displayed in the top-right corner※You can save your game each time you clear a stage・MistakesIf the player character touches an enemy or gimmick, they will fall (miss)There is no traditional Game Over,but when you miss, you restart from a few floors back.How many floors you are sent back is random — sometimes you may have to redo dozens of floors.If your spirit breaks, that’s the real Game Over.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
SUPER_HASHIGO is an unforgiving arcade climbing game that turns an incredibly simple control scheme into a demanding test of reflexes, concentration, and persistence. Developed by CAPT.G, the game revolves around ascending a massive trap-filled tower while using only two directional inputs. On the surface, the concept sounds almost absurdly minimalistic, but the game quickly reveals itself as a brutally precise challenge built around timing, pattern recognition, and repeated mastery through failure. It feels heavily inspired by old-school arcade design philosophy where success is earned entirely through skill and patience rather than progression systems or accessibility mechanics. The central gameplay loop focuses entirely on climbing upward through hundreds of increasingly dangerous floors packed with moving traps, collapsing hazards, and unpredictable obstacle combinations. Players move using only forward and backward controls, which creates an unusual form of tension because every movement becomes extremely deliberate. The stripped-down mechanics force players to focus completely on timing and positioning rather than complicated inputs or layered systems. What initially seems s…1 found this helpful
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