That's a lot of pixels!

That's a lot of pixels!

thatsalotofpixels · 2022 · Minigames, Fast-Paced, Time Attack, Score Attack, Pixel Graphics

PC
2 user reviews100% · 2
Best price
$2.99
historical low $2.39
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Steam
Steam
Standard Edition · Steam
$2.99
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Screenshots

About That's a lot of pixels!

That's a lot of pixels! is a fast-paced retro mini-games compilation, it features a wide variety of genres: rogue-like, platformer, puzzle, shooters, beat'em up, ….

Each mini-game has 3 levels of difficulty with their own unique handcrafted map.
Currently, 16 mini-games are availables, for a total of 213 different levels, and the final version will have 30 different mini-games.

Fight monsters by winning mini-games



Try to get the best score in Arena mode while the difficulty and speed keep increasing with each victory.
Unlock new characters with their own unique abilities and difficulty curve and earn gold to replay your favorite games in library mode.

Replay your favorite game and get the all medals



Play all levels of a mini-game in Library mode, and try to win the gold medal.

Unique handcrafted levels



More to come soon


  • Local 2 players mode
  • New characters
  • New games
  • New game modes

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jan 27, 2023
Uninspired version of Wario Ware with no enjoyment, no fun, no talent, and bad controls. https://www.twitch.tv/videos/1719699100
Recommended Jan 1, 2023
Only just started playing but in love with the art styles already! Really enjoyable game so far, can't wait to see how it grows! Works best on Steam Deck when remapping WASD TO D-PAD! https://steamcommunity.com/profiles/76561199446035135/screenshots/
Recommended Dec 28, 2022
I like the idea behind this game, it's a bit of a similar concept to that of WarioWare for a bit. It would help a bit more if the minigames had some more variety in how the minigame levels are laid out, probably putting obstacles/enemies/etc in more random locations, that would up the challenge of the thing for a bit. I can also easily forgive recycling pixel art assets from itch.io or so because either a) I understand the dev cannot probably afford hiring an original pixel artist or b) that's probably not the point of this whole game's design idea. I hope to see where this game gets headed next!

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