

The Rise of Chubtan
RadarJam · January 21, 2016 · Action, Indie, 4 Player Local, Party, Fighting
The Rise of Chubtan is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
The Rise of Chubtan price
The Rise of Chubtan is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About The Rise of Chubtan
… SO IT’S TIME TO PARTY LIKE THERE IS NO TOMORROW!
Rise of the Chubtan is a chaotic and fast paced fighting game with constant looming death for all the players. Knock your enemies into pools of acid, spinning saw blades or even under a speeding train.
You are a Mayan god, fighting your brothers for the souls of mankind. Battle around the world in different arenas, containing deadly traps. The gods, immortal and equal in strength, are not able to directly harm each other. Utilize the traps of the arenas to obliterate your foes…for a brief while.
Features:
- Chaotic combat where everyone loses but one is still a winner
- Arenas, each with unique set of traps to outlast your foe
- The pleasure of hearing the lamentation of your enemy.
The Rise of Chubtan — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Split screen
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The Rise of Chubtan gives eager players another excuse to let out their aggression on friends in a local deathmatch game. While the Mayan setting stands out, the foretold apocalypse must not have been caused by too much in-game content. Chubtan doesn’t rise so much as he kind of just leans up. The objective in Chubtan is to use your palette swap character to hit the switch in the arena as many times as possible, with each hit changing the switch’s location and activating a trap, to build up your score before time runs out. Players can punch for knock back or send out a projectile with a brief stun, both of which won’t directly kill your opponent but rather help to manipulate them into traps. The focus of the game is less about killing and more about score, and some of the traps are more likely to punish careless players than be used for murder. The traps demand blood and will continue firing and resetting until someone is killed. Players die instantly from traps, and there are a few pickups that spawn on each map that can offer small boosts like speed or invincibility. Traps can stack on each other with each switch hit, which can make it an interesting game of survival as chao…21 found this helpful
Congrats friends5 found this helpful
[quote][b]Note: Dead multiplayer game[/b] This game contains no meaningful single player content. There's no players, no online modes.[/quote] This is one of the lamest Super Smash Bros ripoffs I've seen in a long time, no formal online play, busted controls, unpolished and un-fun gameplay with a painfully generic theme... Basically everything Super Smash Bros did to work, this fails at. No fun characters, no polish, poor, drab retro visuals... it's easy to see why this never caught on. So, "The Rise of Chubtan" is a dead multiplayer game. Why did it fail? It's video game autopsy time! The chief cause of failure is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst multiplayer centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. On the topic of visuals, the weak looking 2D retro assets seem like they'd be more at home in a browser game or a mobile app. 3D graphics accelerators hit the m…2 found this helpful
Mwhahaha! Fun fast paced fighter err platformer! Good pace changer for breaks at serious lan parties.2 found this helpful
[h1] …
2/10
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