

Town of Machine
BlueEagle Productions · 2021 · Adventure, Action, Action-Adventure, Shooter, Top-Down Shooter
PC
Positive81% · 21 📉 Recent reviews down 72%
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About Town of Machine
700 years from now, Agent Silverman is a renowned Exorcist on the case of a missing person. His investigation leads him to the end of the world, a small ghost town called "Town of Machine". This unearthly place is filled with nightmares beyond imagination. With his trusty companion Detective Mason they uncover unspeakable horrors and must fight the grotesque monstrosities that lurk in the darkness.
The Town of Machine has been built out of the ruins of a forsaken city that has been abandoned for hundreds of years. Only the most disturbing creatures could be found in this dead and forgotten area. Why did they build this town? And how did a missing person end up here?
After a quick chat with the remaining townsfolk it becomes clear that something truly blasphemous and insane is taking place in this town. Agent Silverman is on his deadliest case - who knows what other allies he might find on his adventure into the abyss...
The Town of Machine has been built out of the ruins of a forsaken city that has been abandoned for hundreds of years. Only the most disturbing creatures could be found in this dead and forgotten area. Why did they build this town? And how did a missing person end up here?
After a quick chat with the remaining townsfolk it becomes clear that something truly blasphemous and insane is taking place in this town. Agent Silverman is on his deadliest case - who knows what other allies he might find on his adventure into the abyss...
Features
- Super Fluid Action Combat - shoot weapons with alternate fire modes, dash through hordes of monsters, switch guns and quick-heal to keep the fast paced action flowing
- A Hand-Crafted Adventure - from the dialogue and leveldesign over the pixel art to the item descriptions, everything was made entirely by human hand
- Story-Driven, Non-Linear Gameplay - speak with the townsfolk in multiple-choice-dialogues and explore the Town of Machine and the mysteries it holds on your own pace in non-linear fashion
- Stylized Grotesque Places to Explore - the stylized 3D world is combined with hand-drawn pixel art to give you a consistent atmosphere inside the town and underneath...
- Find New Companions - at first, Detective Mason is your trusty companion, but soon you'll find even more adventurous souls that will help you on this adventure - or go alone
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Town of Machine is an ambitious indie action-adventure that blends top-down shooter mechanics with a dark, surreal narrative set in a distant, broken future. Developed by BlueEagle Productions and published by Paul Schneider, the game takes place centuries after humanity’s collapse, in a world where technology, the supernatural, and decay have fused into something deeply unsettling. Players step into the role of Agent Silverman, an exorcist and investigator whose latest assignment draws him into a desolate settlement known only as the Town of Machine. From the outset, the game establishes an eerie tone, positioning itself as both a combat-driven experience and a slow-burn mystery shaped by atmosphere and exploration. The story unfolds gradually as Silverman navigates the abandoned streets, industrial ruins, and warped interiors of the town, searching for clues surrounding a missing person case that quickly spirals into something far more disturbing. Dialogue with surviving inhabitants and encounters with hostile entities hint at a past filled with experimentation, corruption, and forces beyond human understanding. Rather than delivering exposition in large chunks, the game relies …
[h2]Barely Thumb's Up[/h2] It's good and I enjoyed that there wasn't too much "hand holding". You'll actually have to conserve ammo, make your own notes, and keep track of what's next because the game is merciless in these areas. Yes, it is [i]entirely possible[/i] to make it to the final boss and be soft locked due to insufficient ammo. This game will let you get all the way to the end and still fail through very little fault on the player's part. A good game gives the player a complete overload of ammo before the major fight, not here, you're given maybe a 10% boost on your existing ammo - good luck! All in all, a nice tight game but some huge flaws. I don't get why the dev would let you run out of ammo, it makes no sense because you can't even go back to an old save. Player beware! Also the map is utterly useless. Most of the time it's "map unavailable" and the times you do have access to it, you're already in a tiny are that doesn't [i]need[/i] a map. It's unclear what your goals are because they aren't tracked anywhere... it's up to YOU to literally take notes any time you bump into something you can't get past, or when you dialogue with NPCs and they drop key information.…
The 'Action Commando' games by the same dev are way better. This one felt very slow & awkward, with a lot of walking back & forth trying to figure out how to progress. I got bored.
Good bones, but the inventory system is kind a bit challenging. You get a lot of different guns, and it's hard to hold even 2 or 3 at one time with all the combinables. Didn't really like the story, and the maps I found confusing.
It's surprisingly good for one guy, and such a departure from Unloved. I really like it a lot.
Nice little game
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