

ViSP - Virtual Space Port
Visper Games · February 28, 2019 · VR, Strategy, Indie, Singleplayer, Sci-fi
Buy ViSP - Virtual Space Port from Steam at $14.99 — the cheapest of 1 store we compare.
Where to buy ViSP - Virtual Space Port — official stores
ViSP - Virtual Space Port price by region
ViSP - Virtual Space Port costs $8.49 in Georgia (USD), £11.99 in the United Kingdom, $14.99 in the United States, €14.99 in Europe (EUR), CA$17.49 in Canada, NZ$18.49 in New Zealand, A$21.50 in Australia, R$28.99 in Brazil and zł53.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $8.49 | $8.49 | — | 1 | |
| £11.99 | £11.99 | — | 1 | |
| $14.99 | $14.99 | — | 1 | |
| €14.99 | €14.99 | — | 1 | |
| CA$17.49 | CA$17.49 | — | 1 | |
| NZ$18.49 | NZ$18.49 | — | 1 | |
| A$21.50 | A$21.50 | — | 1 | |
| R$28.99 | R$28.99 | — | 1 | |
| zł53.99 | zł53.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About ViSP - Virtual Space Port
The core feature of ViSP is the unrestricted building mechanic. By dragging blocks out of one another, you can freely create complex, intertwined structures filling the whole room!
Your goal is to connect your space port to all the monuments floating around you in space, to gather their energy and find other cores scattered in the galaxy.
In order to do that, you need to manage your resources, form patterns out of blocks to create special modules and build defensive structures to protect your station against enemies.

ViSP is a fresh approach for a VR building game, with all game mechanics tailored towards a unique roomscale VR experience. The game is simple and intuitive at its core, but gets increasingly complex the further the player advances and offers a large creative freedom.Lose yourself in the calm and fascinating atmosphere and let your creativity flow while constructing an aesthetic and complex spaceport spanning the whole room!
On the other hand, you need to react quickly and build up your station strategically to defend it against incoming threats, while always keeping an eye on your resource counter!

ViSP is developed by Visper Games, a team of two Game Design students from Berlin. It started off about two years ago, as a small game jam project at university. The development was an exciting ride for us since and now we‘re glad to finally release our first commercial game!We‘re happy to receive any kind of feedback, so feel free to contact us! We’ll do our best to respond to your messages quickly and to fix any problems that may occur. :)

ViSP - Virtual Space Port — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Why bother putting a vr game on steam that doesn't have any support whatsoever for the index? Not to mention there were no warnings when I bought it. To top it off, since I didn't try to play it right away, refunds are denied. Thanks for the frustration, waste of time, and useless data on my hard drive I guess. At least I can fix that last one.13 found this helpful
[h1]Great space themed tower defense VR Title.[/h1] -makes good use of VR controllers -short but easily understandable tutorial
I'm just getting started with it but it's a cool game.
A decent VR game with good use of virtual space. I had fun with the mechanical and tactile process of building, especially the magic arrangements that produce docking ports, guns, and so forth - a brilliant alternative to messing with control palettes. However, I found the attackers to add little and detract much. I feel like the designers fell into the trap of trying to shoehorn an arcade game mentality into a perfectly viable creativity tool, despite the lessons offered by the likes of Kerbal Space Program, Minecraft, and Townscaper. There's no real satisfaction in completing a level: the satisfaction comes from the process of building, which is interrupted by the level abruptly ending. Two alternative mechanics that I would have found more fun: * A puzzle game: satisfy certain requirements given limited resources * A simulation game: build in a sandbox subject to more complex constraints of power requirements, habitation, trade, etc. I still recommend the game because unique VR experiences are always worth the visit, but the execution leaves something to be desired.
Eh. Really like the concept of building out a space rig and then having to defend it in 3-D. However, there are only a couple different types of "structures" that you can make in this game - which limited the feeling of strategy. Instead, it mostly felt like a race to just be constantly looking out for where the new bombs were coming in and rush over to build up that area really quick. After an hour of play I was pretty bored, despite the game's attempts to bring in new content with the higher levels.
kinda like it.. but where do i find recepie for how to build other stuff then the harvester docking stations:) ill ask in community instead
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