

Void: Icarus
Diego Sebastián Tristán Landín · August 22, 2025 · Adventure, Shooter, Side Scroller, 2D, Indie
Buy Void: Icarus from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Void: Icarus — official stores
Void: Icarus price by region
Void: Icarus costs £1.18 in the United Kingdom, €1.34 in Europe (EUR), $2.99 in Georgia (USD), $4.99 in the United States, CA$6.49 in Canada, NZ$7.39 in New Zealand, zł7.42 in Poland, A$7.50 in Australia and R$16.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.18 −76% | £4.99 | £1.18 | 2 | |
| €1.34 −73% | €4.99 | €1.34 | 2 | |
| $2.99 | $2.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| zł7.42 −68% | zł22.99 | zł7.42 | 2 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$16.99 | R$16.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Void: Icarus
Void: Icarus Game and Lore.
Void: Icarus is the 2D, shooter, side-scroller game where you can't die. Thanks to a belt device made with both human and alien technology Icarus, our hero, finds himself into a conspirancy orquested by the alien race named as: The Cosmonauts, and he must discover what's behind of all of this.
Is the year 2074. The Cosmonauts arrived and conquered Earth 14 years ago. Follow the story as you find along with Daisy and Icarus a way out of The Void city.

Void: Icarus Contains.
- An Original small Story about Love and Aliens (Separately).
- Original Soundtrack perfectly fitting our story telling.
- Simple Pixel Art in company of Unreal Engine 5 light system and handmade normal maps.
- Simple Mechanics.
- Shoot, Jump and Duck
- Small Game with Laser weapons.
- Story, programming and pixel art made by one single person
- EDM/Hip-Hop Music with one Male and one Female voices.
- Multiple Bosses
- Flying Chases.
- A Post-Alien Conquest world.
- Find out what The Void represents in this Universe.
About Icarus:
- Our main character, a 20 years old guy who is lost in an emotional crisis. He used to do drugs, but now that his body is clear he has to find himself and be ready to anything that comes with the future.

About Daisy:
- Icarus girlfriend, smart and sweet. Knows everything Icarus has been throught, but also knows that they have potencial to have a better live together.

About Flying Chases:
- Is the year 2074 and there is alien technology, of course there will be Flying Cars. Vehicles that have flying system and still have tires are called Hybrids.

Void: Icarus — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It could use some work and extensive playtesting to sort out some control issues. For example, there is a one-second input lag to jump inputs, there is no hover to jumps, the jump velocity is constant and there is a window after jumping that prevents you from jumping again. Jumping is the primary defense against certain enemies, so it not being solid makes things not optimally fun. It is an Unreal Engine 2D extermination sidescroller (you usually have to kill everything on the level to progress). It lagged until I applied the Engine ini tweaks. The game features no resolution or detail settings. Most of the game is about killing everything or to run the clock to progress. It took me 2.5 hours to complete. It was somewhat text-heavy and repetitive as an experience. It is in a bit raw shape right now. I assume the developer will put in some time to sort out things such as the controls issues. Oh and some of the bosses had a way too much health. The satellite book took like a thousand shots. It is strange how enemies do more damage to one other than you do to them. Sometimes the first shot seems to get absorbed and it never manifests. The reloading times are quite long. Enemies s…4 found this helpful
This game is genuinely intriguing—and what’s even more impressive is that it was created by a single developer! The mechanics could use a bit of refinement, and I’ll admit, getting used to the keyboard layout was a challenge at first. It’s not quite my style (maybe I’m just old-school, haha), but once you get the hang of it, the experience is solid and the music is good. If you're into sci-fi and aliens, this is a game you'll enjoy. I haven’t finished it yet due to a busy schedule, but man—the artwork is truly something to admire. And that’s coming from someone who’s not usually into pixel art. I wholeheartedly recommend giving this game a try. The creator genuinely has talent—and I’m not just saying that because he’s my baby brother. In fact, I’m one of his toughest critics! But seriously, give this game a shot. You’ll feel the love and passion poured into every pixel. 100% Proudly made in Mexico1 found this helpful
Me encanta el arte y la música. Creen una 'vibe' que anade a la inmersión. La historia además tiene mucho interes. Sin embargo, me frustra el combate. Lo he encontrado difícil disparar y saltar durante los enfrentamientos. Ambas funciónes tienen un tiempo muerte entre cuando pulso el botón y cuando mi personaje salta. Pienso que el tiempo en el aire cuandos saltes debería ser más largo para que sea más facíl evitar las proyectiles enemigas y pienso que el combate necesita varios cambios porque no me divierta morir tantas veces por falta de control en vez de por falta de habilidades.
Void: Icarus is a cyberpunk-inspired side-scrolling action game that mixes retro shooting mechanics with surprisingly emotional storytelling and atmospheric world-building. Developed and published by Diego Sebastián Tristán Landín, the game presents a future where Earth has already fallen under the control of alien invaders known as the Cosmonauts. Instead of focusing entirely on large-scale warfare and endless action sequences, the story centers around Icarus, a troubled young man struggling with addiction, emotional instability, and the burden of surviving in a world that no longer feels human. That personal perspective gives the game a unique identity and helps separate it from many other indie sci-fi shooters. The gameplay follows a classic 2D action structure built around running, shooting, dodging enemy attacks, and navigating futuristic environments. Controls are intentionally simple and accessible, allowing players to focus more on the atmosphere and pacing rather than learning complicated systems. Combat feels responsive enough to remain entertaining throughout the adventure, especially during moments where enemy positioning and movement become important. The game does no…
I like the music in this game
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