

We Are Chicago
Culture Shock Games LLC · 2017 · Indie, Adventure, Simulation, Story Rich, Choose Your Own Adventure
PC
Mixed41% · 22
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About We Are Chicago
You are harassed at school, your friends are avoiding you, and you need to make sure your sister is safe from the dangers that surround you. You've only got a week before high school graduation and everything seems to be falling apart. How will you respond and can you hold your friendships and family together for one more week?
Explore the life of Aaron growing up on Chicago's south side as you find out who to trust and how to stay safe. Over the course of a week you must stand up to violence, grow closer to your family and friends, and discover more about yourself and the world around you.
We Are Chicago is based on in-depth first person interviews that are interwoven into the game's story. We have worked tirelessly to understand and accurately portray the nuances of the characters’ relationships and struggles.
Inspire Change
In an effort to support the neighborhoods we feature in the game, half of the proceeds from We Are Chicago will support the All Stars Project of Chicago and Reclaim Our Kids, two non-profit groups who's mission is to help curb violence and provide positive and creative opportunities to people living on Chicago’s south and west side.
Above all, we hope that We Are Chicago will create a deeper understanding, motivate and inspire change, and cultivate a larger conversation surrounding the issues of violence and income disparity.
Features
Explore the life of Aaron growing up on Chicago's south side as you find out who to trust and how to stay safe. Over the course of a week you must stand up to violence, grow closer to your family and friends, and discover more about yourself and the world around you.
We Are Chicago is based on in-depth first person interviews that are interwoven into the game's story. We have worked tirelessly to understand and accurately portray the nuances of the characters’ relationships and struggles.
Inspire Change
In an effort to support the neighborhoods we feature in the game, half of the proceeds from We Are Chicago will support the All Stars Project of Chicago and Reclaim Our Kids, two non-profit groups who's mission is to help curb violence and provide positive and creative opportunities to people living on Chicago’s south and west side.
Above all, we hope that We Are Chicago will create a deeper understanding, motivate and inspire change, and cultivate a larger conversation surrounding the issues of violence and income disparity.
Features
- Powerful and moving narrative driven game for PC.
- Experience a side of Chicago that you've never seen before.
- Make choices to help protect your family and keep your friends.
- Enjoy music from local artists that live and grew up on Chicago's south and west side.
- Journey through true life events gathered from members of the community.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Game crashed my Steam and is racist as ♥♥♥♥. Why is the school all black and why does everyone and their Aunt Jemima have a picture of Barack Obama, Malcolm X, Martin Luther King Jr. etc.4 found this helpful
I am with what most reviews say. The intention of the game is great. I really appreciate a game with black protagonists and showing the dirty parts of society. This needs to be talked about and i'm glad it is. I also appreciate that you get to toggle depicition of violence on/off. Like many reviewers say: the graphics look like 3D games i played 15 years ago, and the camera controls are impractical. I'm not too fond of first person camera and would have appreciated if Aaron had a voice. And it is quite the walking simulation, paired with doing a lot of grinding like going to bed or counting out change at your work place. The gameplay itself is not too exciting. It is kind of immersive to have to make choices, though, and worrying along with the protagonist whether a choice will get me or loved ones in trouble... Would i recommend the game? I read a review that said it's less a game than it is an experience. I would recommend the experience!3 found this helpful
“There was nothing you could have done.” It's a powerful, unvarnished message. But unfortunately it’s one that clashes with the very conceit that makes a game a game. While the gameplay looks like [i]The Walking Dead[/i] on the surface, with conversation options that offer different, relatable points of view, these are window dressing: you are more observer than participant. You can talk to the school police officer, but you don’t even have the [i]option[/i] of mentioning that your classmate got a gun past security. Maybe snitching is a good idea, or maybe not! But a game should accommodate, or at least acknowledge, the things that a player naturally wants to try in response to the situations presented. To ignore that erodes the [i]message[/i] of the game, because the player is left railing against [i]artificial[/i] constraints, instead of the story-driven ones of Aaron’s challenging circumstances. I'll flip a coin on whether to check recommend or don't recommend, since it's entirely dependent on your reasons for buying it. Buy [i]We Are Chicago[/i] because half the proceeds go to the charities involved, and because you get a culturally important, contemporary story in exchange..…2 found this helpful
Really powerful comedy. I love Gary, Indiana now. minus points for non-working mirrors.
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I found elements of the story interesting for sure, and I enjoy slice of life games and games that have some relevance to society. But the mechanics were a miss for me - terrible janky animation and FPS control, and the writing felt pretty generic - and while I was enjoying it enough to finish, the game crashed for me and while it looks as though there was an auto-save function in there, it was not well-documented and my game was not saved properly, so I lost all my progress. Can't recommend. (Note the 13 hours was because I left it on overnight, due to the fact that I couldn't tell if there was a way to save and I didn't want to exit out without doing so.)
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