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Games like Titanfall 2, for the pilot or for the Titan

Playze Staff · Nov 12, 2026

Games like Titanfall 2, for the pilot or for the Titan

About two thirds of the way through Titanfall 2's campaign, a wrist device lets you flick between a ruined laboratory and the same building intact decades earlier, mid-wall-run, mid-firefight. PC Gamer's review called that mission one of the greats of the genre, and it is the reason people still finish the campaign and then immediately go looking. The appeal was never only the wall-running. TechRadar put it well: each mission introduces a new device or mechanic, so the game never grows stale. Anyone searching for games like Titanfall 2 is usually chasing one of three things — the pilot's movement, the Titan, or a campaign that refuses to repeat itself — and almost nothing delivers all three.

Lowest price we logged for each game, read on 12 November 2026, covering 26 September to 5 November 2026. Earlier readings are left out because the feeds then carried Steam accounts, console keys and region-locked keys, so a game page's low can be lower than the figure here. Live prices are on each game page.
GameMechs?LowDateStore
Severed SteelNo$2.4926 SepGOG
ULTRAKILLNo$7.3931 OctGameseal
Mirror's Edge CatalystNo, on foot$0.992 OctSteam
DOOM EternalNo$6.8229 SepEneba
Wolfenstein: The New OrderNo$4.1629 OctYUPLAY
Armored Core VIYes, you build it$22.5928 SepLoaded
MechWarrior 5: MercenariesYes, a lance of them$7.492 OctSteam

Titanfall 2 official single player gameplay trailer

Respawn's own single-player trailer, which leads on the pilot rather than the mech — the correct priority, as it turns out.

One name is missing before we start. Apex Legends comes from the same studio and is set in the same universe, which is why every recommendation list leads with it, but it is free-to-play and has no ending to reach, so it falls outside what this page is for.

Pilot movement with the Titan left behind

Three games that took the traversal and threw away the mech.

Severed Steel

Greylock's shooter is the most literal answer on this page. Its own description is a list of Titanfall verbs — chain together wall runs, dives, flips and slides — and the whole design exists to keep you off the floor, because standing still is how you die. Two things set it apart from Respawn's version. The first is that the walls come apart: the levels are built from destructible voxels, so a route you cannot wall-run is a route you can shoot through instead, which turns traversal into demolition in a way Titanfall 2 never does. The second is the arm. Steel has one, which means no reloading at all — you empty a gun, throw it, and prise the next one out of somebody's hands. That constraint does to the gunplay what the wall-running does to the movement: it stops you pausing. It is a small game, roughly a few hours and built from short combat puzzles rather than a story, and at 95% from 10,312 reviews the people who bought it got what they came for. The table has Severed Steel at the bottom of the price range too, which makes it the obvious first experiment.

Severed Steel wall-running past destructible scenery

The voxel walls break, so a blocked wall-run becomes a hole you make yourself. (Official Steam screenshot)

ULTRAKILL

Hakita's shooter describes itself as a fusion of Quake, Doom 2016 and Devil May Cry, and that third ingredient is the one that matters here: the movement abilities exist to keep you mobile while a style meter judges how you killed. Titanfall 2 rewards speed because its levels are laid out for it; ULTRAKILL rewards speed because it is scoring you. That makes it the most demanding game on this list and the least forgiving of a sloppy run. Steam also still lists it as Early Access, six years after it first went on sale, so it is not finished. 97% of 245,391 reviewers appear not to mind. Our own read of ULTRAKILL's habit is that it holds firm rather than dropping, so there is little point watching it.

ULTRAKILL combat with the style meter on screen

The style meter is the difference: it grades the route you took, not just the kill. (Official Steam screenshot)

Mirror's Edge Catalyst

Faith's free-running came before Titanfall and is still the purest version of first-person momentum, with wire lines, pipe balancing and an open city to cross rather than corridors. Where it falls short is the shooting, which DICE largely removed. At 80% from 16,620 reviews, Mirror's Edge Catalyst is the weakest-reviewed pick here, and it is the one to take if the guns were never the point.

Mirror's Edge Catalyst rooftop running in the City of Glass

The City of Glass is open rather than linear, which changes how the movement is used. (Official Steam screenshot)

Games like Titanfall 2 that rewrite the rules each mission

If what stuck was Effect and Cause rather than the wall-running, these two are built the same way.

DOOM Eternal

id's sequel calls its own system push-forward combat, and the phrase is exact: health and ammunition come out of enemies rather than out of pickups, so retreating starves you. The result feels nothing like Titanfall 2 moment to moment — there is no wall-running, and the arenas are closed rather than open — yet it is the closest match on this page for the thing TechRadar praised. Every few hours Eternal hands you another verb, a flamethrower on the shoulder, a blade on the wrist, a grapple on the shotgun, and then rebuilds its encounters around it. The campaign escalates for twenty hours and runs out of ideas at roughly the point it ends. It asks more of you than Titanfall 2 did: on the harder settings the weapon-swapping is closer to a fighting game than a shooter, and plenty of people bounce off the first time. 91% of 217,606 reviewers stayed. On price it behaves exactly as its habit on our site suggests, dipping often and never resting there long, which is why DOOM Eternal rarely needs much waiting.

DOOM Eternal arena combat with the Slayer mid-air

Closed arenas rather than open routes, but the same habit of introducing a mechanic and then building a level around it. (Official Steam screenshot)

Wolfenstein: The New Order

MachineGames built the other kind of inventive campaign: linear, cinematic, and willing to stop the shooting for twenty minutes of character work, much as Jack and BT's conversations do. There is no movement system to speak of. It is on Game Pass, it reviews at 92% from 62,418, and Wolfenstein: The New Order is the cheapest full-length campaign in the table.

Climbing into the Titan rather than calling it down

Both of these invert the arrangement: the mech is not a reward you earn mid-mission, it is the whole game.

Armored Core VI: Fires of Rubicon

FromSoftware's mechs move closer to a Titan than anything else sold today — omni-directional boosting across large stages, in the air as much as on the ground, fast enough that the weight never becomes sluggishness. The part Titanfall 2 has no equivalent for is the garage. You assemble the machine from parts, and the choices change how it moves rather than only what it fires, so a mission you cannot beat is often a build problem rather than a skill problem. Boss fights are the real content, and they are FromSoftware boss fights. 92% from 86,159 reviews, and the table prices Armored Core VI far above everything else here — our record has not seen it near the others' range in the whole window.

Armored Core VI mech boosting across an industrial arena

Omni-directional boosting keeps the mech quick, which is the half of Titanfall 2 that most mech games lose. (Official Steam screenshot)

MechWarrior 5: Mercenaries

Piranha's BattleTech simulator is the opposite case, and worth understanding as such. Here a mech weighs what it should: you manage heat, lose individual limbs, and walk rather than dash, across procedurally generated contracts in the year 3015. Nothing about it is agile, and the appeal is the bookkeeping — a mercenary company, a budget, salvage decisions after every drop. Treat it as the Titan fantasy taken seriously instead of the Titan fantasy made fun. It is included with Game Pass, which is the sensible way to find out whether the slow version suits you, and if you prefer to own it, MechWarrior 5: Mercenaries has swung across a wide band in our window. We priced the whole subscription catalogue in Is PC Game Pass worth it.

MechWarrior 5 Mercenaries battlemech firing in a desert

Heat management, limb damage and salvage: the mech as machinery rather than as a power fantasy. (Official Steam screenshot)

Jack Cooper's next posting

Play DOOM Eternal. Severed Steel copies the wall-running more exactly and costs a fraction as much, but it is a few hours of combat puzzles, and what made Titanfall 2's campaign worth finishing was a twenty-hour sequence of new ideas arriving on schedule — which is the one thing Eternal does better than Respawn did. Take Severed Steel second, as the cheap palate cleanser once Eternal has worn you out, and Armored Core VI if the Titan was the part you actually missed.

For wider sweeps, our FPS round-up and single-player picks for 2026 both go beyond movement shooters, and short games to beat in a weekend is the place to look if Severed Steel's length appealed. Titanfall 2 itself is still listed, in case you arrived here having only played the multiplayer.

We wrote this from store pages, published reviews and our own price record, not from playing each game for this piece. Some store links on our game pages are affiliate links, so playze may earn a commission at no extra cost to you.

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