

Sunder Siege
Wise and Wild · August 12, 2026 · Casual, Strategy, Simulation, Incremental, Relaxing
Buy Sunder Siege from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Sunder Siege — official stores
Sunder Siege price by region
Sunder Siege costs £4.59 in the United Kingdom, $4.99 in the United States, $4.99 in Georgia (USD), €5.19 in Europe (EUR), CA$5.99 in Canada, A$6.95 in Australia, NZ$7.89 in New Zealand, R$19.49 in Brazil and zł21.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.59 | £4.59 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €5.19 | €5.19 | — | 1 | |
| CA$5.99 | CA$5.99 | — | 1 | |
| A$6.95 | A$6.95 | — | 1 | |
| NZ$7.89 | NZ$7.89 | — | 1 | |
| R$19.49 | R$19.49 | — | 1 | |
| zł21.49 | zł21.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Sunder Siege
- Standard: the default gameplay.
- Night Terror: Play in stormy darkness with only the light of your wrecking ball and occasional flashes of lightning to aid you.
- One-shot: start with all upgrades and see how long you can last before a single monster reaches your base.
Sunder Siege — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[b]Great concept, but it feels more like a prototype than a finished game.[/b] A physics-based incremental tower defense where you swing a wrecking ball to defend your base sounds awesome. Unfortunately, the actual gameplay is basically: [list] [*]Move mouse left. [*]Move mouse right. [*]Repeat. [/list] That's pretty much it. There's no real tower building or upgrading, very little active progression, and only a handful of passive upgrades. I kept waiting for another mechanic, ability, tower, or bit of micro-progression to show up and deepen the loop, but it never really does. The "physics-based" part is also pretty shallow. If your ball hits an enemy without killing it, the enemy basically just gets knocked straight into your wall. Then there are things like an upgrade literally displaying its internal name: [code]ug_tact_overtime_1[/code] That really sums up the problem. [b]There's a genuinely fun idea here, but it feels unfinished.[/b] Give me more towers, meaningful upgrades, abilities, progression, and reasons to do something besides swing the mouse back and forth, and I'd absolutely come back to it.3 found this helpful
Absolutely great game that is super fun. I never thought swinging a spiked ball back and forth would be fun, but it's super fun. I would definitely agree it's got a strong incremental element, as the skill tree is diverse. From an idler perspective, other than the skill that gives you "energy" every second that you can upgrade, even when you're not in a match, there's no other idle components that I can see. A suggestion to the developer would be to consider an "idle" mode where the ball swings back and forth automatically but maybe less accurately/more slowly/less damage to still encourage active gameplay. I think this would still fit with the theme of the game because you can also just keep the game idle on the skill tree after unlocking those skills to accumulate points to upgrade, so there's already idle aspects in the game. Edited to add: The developer is fantastic and very responsive to feedback. I mentioned Cloud save not being enabled and bam it was enabled shortly thereafter.3 found this helpful
Enjoyed the game it’s fun and interesting. I do wish that every time I went back to the upgrades menu, the zoom level didn’t reset. It would be great if it stayed at the zoom I previously selected. All in all, it’s a nice little game, and the price is quite fair.2 found this helpful
[h2]NOT RECOMMENDED[/h2] This game has a great idea and fails to do anything of value with it. It fails to use the great examples of cool game ideas that exist on Steam right now, say, Ball x Pit and then have meaningful combat and upgrades. The gameplay is simple. Swing the ball and chain to gain momentum and smash your enemies. So what's the problem? It doesn't feel good and isn't fun. Your ball takes a bit before getting up to speed and even then, the enemies can "jump" onto the screen allowing them to skip walking time and if that wasn't bad enough, you can easily push or knock enemies into your defenses. [h1]Standard Game Mode[/h1] This game mode is everything you couldn't possibly expect; it's MEDIOCRE. Instead of being a series of stages and having set enemies with strengths and tactics, it's just a pile of enemies for X amount of time. You only change enemies when you upgrade your base. If your timer is 30 seconds then you get a assortment of TWO TYPES OF enemies for 30 seconds and that's basically the entire game. If you don't upgrade your base for a while, you will see the exact same enemies every time, without fail. No unique enemies. No mini-bosses or bosses. No speci…1 found this helpful
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