Amaranth Source Online

Amaranth Source Online

Qaranzo Games · July 31, 2026 · Massively Multiplayer, RPG, MMORPG, Adventure, Dark Fantasy

Buy Amaranth Source Online from Steam at $20.00 — the cheapest of 1 store we compare.

PC
5 user reviews40% · 5
Best price 35 All-time low
$20.00
⭐ lowest tracked
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Where to buy Amaranth Source Online — official stores

Steam
Steam
Standard Edition · Steam
$20.00
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Amaranth Source Online price by region

Amaranth Source Online costs $10.00 in Georgia (USD), £18.00 in the United Kingdom, $20.00 in the United States, €20.41 in Europe (EUR), CA$24.01 in Canada, A$27.98 in Australia, NZ$30.81 in New Zealand, R$67.22 in Brazil and zł84.03 in Poland right now.

Cheapest Amaranth Source Online offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $10.00 $10.00 — 1
United Kingdom £18.00 £18.00 — 1
United Statesyour region $20.00 $20.00 — 1
Europe (EUR) €20.41 €20.41 — 1
Canada CA$24.01 CA$24.01 — 1
Australia A$27.98 A$27.98 — 1
New Zealand NZ$30.81 NZ$30.81 — 1
Brazil R$67.22 R$67.22 — 1
Poland zł84.03 zł84.03 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Amaranth Source Online

You begin your path as a simple nameless soul. You will have to find a physical body for yourself, learn a craft or magic, decide on a class, and even earn your own name. After obtaining a body, at first you differ little from the common residents of the Empire ruled by the eternal Emperor, you are only a grain of sand in this system. Will you be able to change at least something? Your character has only one life, and death here is final. So starting a family and leaving offspring will be a good decision.

Movement and positioning are tied to tiles, like in turn-based strategies, but the entire gameplay and combat encounters happen in real time. Characters are physical and cannot pass through one another without special abilities, which allows you to hold a tight formation or form tactical combat formations. Mounts are also full-fledged physical objects, and they can be used in battle, for example by pushing aside and dealing damage to other characters.

The game is focused on slow character progression, interaction with factions, and characters in the world.

Other features of the game:

  • One shared seamless world with an area of about 2000 square kilometers of land. There are no layers or channels at all. All players and characters exist in a single space.
  • Every class has access to any type of equipment, with enormous potential for buildcrafting and a deliberate move away from meta builds. Pick rare pets, mounts, and familiars for yourself. Prepare for battle the way you think is necessary. But remember physics: an archer in heavy plate gauntlets will not be able to shoot effectively, and combat magic in most cases does not distinguish allies from enemies.
  • Join any faction or serve faithfully for the good of the empire, capture locations or even entire cities, just do not think it will be easy, especially alone. There are more than a hundred cities and villages in the world, and many locations. When important objectives are captured, the game turns more into a strategy. Living trade is sustained by caravans, ships, and airships, all items and resources are gathered or created, nothing simply disappears.
  • Players have access to 68 races and 340 subraces, many classes, types of magic, and equipment. The attribute system includes more than 2000 values, and there are additional racial and professional talents. Take care of your equipment and your character, watch their cleanliness, satiety, fatigue, thirst, and other indicators.
  • A realistic combat system takes into account the height, weight, and exact position of the character's body, tracks damage to specific limbs, bones, and vital organs. A strike to the head checks the durability of the worn helmet, armor on the boots will not help the injured hand. A sword will almost never be able to pierce plate with a simple cutting motion, and pikes and spears are useless in point-blank melee. To protect yourself from injuries, it is necessary to use layered equipment and layers of clothing: wear a gambeson, chainmail, and even just a cloak to protect yourself from the cold.
  • Any tree or bush in the world can be chopped down. Full destructibility is implemented, characters can completely destroy, besiege, and ravage any settlements or locations. For serious warfare, siege equipment, warships, catapults, mortars, cannons, or even a steam tank are available. Be prepared for the high cost of upkeep, shells, arrows, or simply feed for mounts, all of this is part of the economy.
  • A deep crafting system, including the ability to model items directly in the game.
    Items are fitted to the race, sex, and body build of characters. Choose metals, leather, wood, and fabric while taking their properties into account. Improve your equipment. Weapons require tuning and balancing. Engraving, runes, gemstone inlay, weaving magical threads into fabric, and much more are available.
  • There is no in-game cash shop at all. There are no lootboxes, paid skins, bought gold, items, or mounts here. No paid DLC of any kind. All content is available immediately and forever. The only form of support is a subscription, which gives access to creating guilds and some specific things that do not affect combat balance in any way.

Note:


This project was born back in 2017 and has now turned into a full-fledged MMO. With the exception of the graphical assets, the entire technical side, code, network architecture, and system simulation were created by one person. The project was made for the sake of the idea. The server will be maintained in any case as long as there are minimal funds to keep it running. I value what people invest into their characters. And since I do not expect a large online population, the world was made specifically so that it lives on its own without player participation, so even in solo you can continue playing, and players' characters will continue their existence even without direct control.

Because of budget limitations and the lack of a team, effort and resources went into network and graphics optimization and the mechanics themselves. For this reason, at this stage character animation is implemented in a simple minimalist style. Also, the smeared soap-like graphics often found in modern games were completely cut out. The focus was placed on a sharp optimized image with honest anti-aliasing and far draw distance.

Large online population has not been tested, but the architecture is designed to withstand huge battles within the visible area, with thousands of players. I apologize if you run into problems at launch. The architecture will continue to be improved.

Amaranth Source Online — game info

Platforms
Windows, Linux / SteamOS
Player modes
Online PvP, Online co-op
PC Game Pass
Not included
More games like this:Linux games

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Aug 8, 2026
Game has a lot of potential. Has very good ideas. I always liked permadeath games. But it is bare bones and needs a lot of work. I wouldn't recommend to anyone at the moment and will only recommend it if you want to support the game. But do not expect anything much currently until bigger systems like Faction and bug's and translation is done. I will be enjoying my time for now ingame :)
6 found this helpful
Recommended Aug 26, 2026
u die, u lose everything but your soul class. too much hardcore. needs more softening like resurrection scrolls. but i like it
2 found this helpful

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