

FragMiner
starea · July 21, 2026 · Incremental, Management, Mining, Arcade, Strategy
Buy FragMiner from Steam at $3.99 — the cheapest of 1 store we compare.
Where to buy FragMiner — official stores
FragMiner price by region
FragMiner costs £2.23 in the United Kingdom, €2.50 in Europe (EUR), $3.99 in the United States, $3.99 in Georgia (USD), CA$4.59 in Canada, A$5.75 in Australia, NZ$6.39 in New Zealand, zł13.83 in Poland and R$15.75 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.23 −38% | £3.59 | £2.23 | 2 | |
| €2.50 −40% | €4.15 | €2.50 | 2 | |
| $3.99 | $3.99 | — | 1 | |
| $3.99 | $3.99 | — | 1 | |
| CA$4.59 | CA$4.59 | — | 1 | |
| A$5.75 | A$5.75 | — | 1 | |
| NZ$6.39 | NZ$6.39 | — | 1 | |
| zł13.83 −17% | zł16.75 | zł13.83 | 2 | |
| R$15.75 | R$15.75 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About FragMiner
They mine with pickaxes... you mine with bombs 💣!
FragMiner is an active incremental clicker where explosives are your only tool. Forget the slow, old methods: throw bombs, trigger massive chain reactions between ores with peculiar effects, and vacuum up the loot!Active Mining Gameplay
Click to launch bombs at rock layers and rare ores. Aim strategically to trigger explosive synergies between different ore types to clear the screen in seconds... or just throw bombs however you want. No stress, just explosions and loot!Loot and Upgrade
Move your cursor to sweep up falling loot and spend it at your Base Camp. Navigate a deep skill tree to unlock stronger explosives, discover exotic new ores, and much more.Delve Deeper
When the surface is tapped out, it’s time to prestige and move on. Pay the gold toll to descend into deeper mines like the Sulfuric Mine. Each new biome introduces unique skill tree power-ups, rare ores, bigger mines, and permanent power multipliers.Features
- Active Clicker Mechanics: no "set it and forget it" gameplay. Your aim and movement directly impact your gold per second.
- Chain Reactions: every ore has a unique effect. Use Sulfur to blast nearby tiles or Plasma to fire destructive lasers.
- Deep Progression: a massive skill tree with dozens of nodes to customize your mining power.
- Unique Biomes: multiple biomes to explore, each with its own 8x8 art style and perks.
- Permanent Upgrades (Prestige): reset your progress to earn massive multipliers and reach the deepest mines.
- Cute 8x8 Pixel Art Aesthetic: retro-inspired visuals that make every explosion feel crunchy and satisfying.
FragMiner — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
One evening long incremental clicker about throwing bombs at blocks1 found this helpful
Idle & Incremental Lovers recommends FragMiner : [i] FragMiner wants you to experience peak mindless fun, and it's a success! Spam clicks, watch the screen go boom, buy new ways to make things explode. Great QoL features to speed up transitions. [/i] + Boom, boom, boom! Yes, the upgrades introduce new blocks to maximize explosion impacts and chain reactions, but in the end the game is so fast-paced that you don't ponder each click. You get more bucks for your time by going boom boom boom, throwing all bombs in a heartbeat and enjoying the explosions. I'm OK with that :-) + Upgrades don't feel the same at all, and some consists of tradeoffs that you have to really consider before buying. + This games has two great QoL features I wish more devs implemented. One for speeding up the "run to the mine" animation and one for choosing to go 1, 2 or 3 runs in a row without clicks and back and forth to the upgrade menu. These are such great ideas, and they contribute to the fast-paced feeling of the game. - Prestige felt unnecessary. It's really on rails, you get no choices, no points to attribute: you basically get more explosion power and revenue, along with more resistant blocks. I'd ra…1 found this helpful
This game falls flat very quickly after 1-2 hour of gameplay for a few reasons: - Poor balance. Some upgrades give no benefits, some are overpowered, and some are outright harmful, such as the +100% value +1 HP special ore upgrades (they're harmful because they contribute pretty much nothing to the final profit while making chain reactions harder to initiate). It's also very unclear what each upgrade do since the displayed values doesn't factor in prestige multipliers, and the ore/bomb list display in the home screen is too rudimentary to make anything useful (for example, I don't think it shows multi-bomb damage multiplier). - Too much grinding FWIW. There are a total of 5 prestiges in the game which resets your skill trees every prestige (this part is fine), but prestige 4 and 5 have very absurd requirements. You're required to clear ~30 mines to [i]pay for[/i] prestige 5. Lots of upgrades are very expensive for some reasons so most of what you do in the game is just grinding (~100+ to rebuild the whole skill tree in later prestiges, though full skill tree is not required for prestige). There are little to few progression to be made. - No skill ceiling whatsoever, and endgame …
This game was cute! I blasted through most of the content pretty quickly. I prefer the creator's newer game "Goblins Can Conquer" but this one was quite satisfying. Definitely worth the experience if you like incremental games.
I am in love with this game. The upgrades feel rewarding and are not just numbers, like in other games. Every prestige, you get new bombs, which is fun. The Sound and Visuals look awesome. I have encountered no bugs or similar at all. Its a bit short with 4 hours for everything, but thats totally fine for the price. I appreciate the effort put into the game. Especially small details like the background changing, depending on how often you prestieged. The Core Rift adds a new fun gamemode, which increases replayability in my opinion. Overall an extremely positive example, for how it should be done. 10/10, would even buy if it was more expensive.
Good little incremental. About 5 hours for the 100%. The loop does run out in the end game mode.
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