Flynn and Freckles

Flynn and Freckles

Rookie Hero Games · September 7, 2018 · Indie, Casual, Adventure, 3D Platformer, Pirates

Buy Flynn and Freckles from Steam at $9.99 — the cheapest of 3 stores we compare.

PC
Mostly Negative23% · 13
Best price
$9.99
lowest tracked $1.09
Steam Buy at Steam

Prices last checked

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Where to buy Flynn and Freckles — official stores

Steam
Steam
Standard Edition · Steam
$9.99
Buy

Cheapest Flynn and Freckles keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Gameseal
Standard Edition · Steam
$11.41
Buy
CJS CD Keys
CJS CD Keys
Standard Edition · Steam
$11.61
Buy

Flynn and Freckles price by region

Flynn and Freckles costs $6.29 in Georgia (USD), £7.19 in the United Kingdom, €9.66 in Europe (EUR), $9.99 in the United States, CA$11.49 in Canada, NZ$12.39 in New Zealand, A$14.50 in Australia, R$20.69 in Brazil and zł35.99 in Poland right now.

Cheapest Flynn and Freckles offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $6.29 $6.29 $11.41 3
United Kingdom £7.19 £7.19 £8.48 3
Europe (EUR) €9.66 −3% €9.99 €9.66 3
United Statesyour region $9.99 $9.99 $11.41 3
Canada CA$11.49 CA$11.49 — 1
New Zealand NZ$12.39 NZ$12.39 — 1
Australia A$14.50 A$14.50 — 1
Brazil R$20.69 R$20.69 — 1
Poland zł35.99 zł35.99 zł53.43 2

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Flynn and Freckles


Flynn & Freckles is a third-person view, single player game with a great amount of exploration and thrilling platforming. As Flynn we’ll need to deal with a series of puzzles, fight against loads of enemies and basically jump our way out most dangers in order to escape a mysterious and cursed island.

F&F gives us the opportunity to enjoy, once again a 3D platformer game, oldschool 90’s style with a renewed artistic approach and all of it revolved around a fantastic pirate setting.


Flynn, a young pirate, decides to begin a perilous quest in search for the most valuable of treasures: Captain Freckles' Sword. But, to his surprise, the sword is possessed by the old captain’s spirit. Now both of them will have to face the dangers of an island full of secrets and the curse that rests upon the treasure.

  • Wide amount of platforming action, puzzles, combat and exploring.
  • Collectibles and other secrets that await for you to discover them.
  • Meet charming characters and fend off dangerous enemies!
  • Fun and casual story with a key component of humor.

  • Flynn and Freckles — game info

    Platforms
    Windows
    Player modes
    Single-player
    Controller
    Full controller support
    PC Game Pass
    Not included

    What Steam players say

    Recent verbatim reviews from Steam — separate from playze.io community reviews below.

    Not recommended Jul 10, 2020
    I really didnt want to write a bad review, but I have to put the facts out there so less people do the same mistake and waste their money on this product. For starters let me tell you - this game is one big mess, feels unfinished, has barely working features which I will gladly describe beacuse they have been source of many frustrations, where I kept playing because it became a challenge to keep going, not for its difficulty, but for its incompetence unfortunately. 1. Game is littered with bugs: You wanna inifinitely fall thru the floor on random places - check (where surfaces should be playable but they are nor rendered as they should) where only way to end that torture is quiting the game where we come to next problem. 2. Random Checkpoints - now this is super weird. Normally games load your last checkpoint as you fail, die...whatever. But here, it kinda random, here if you die you might be teleported to a mile away from place that suppose to be last checkpoint (and you can see saving in progress), seems game doesnt load your last checkpoint but the one that is closest to that place by some imaginary air line distance. So if map is U shaped and you die near the end you will be…
    40 found this helpful
    Not recommended Oct 21, 2018
    [table] [tr] [th][b][i]Byte-sized review[/i][/b][/th] [th][b][i]A platform adventure best left marooned on a deep sea ocean island[/i][/b][/th] [/tr] [tr] [td][i]Review[/i][/td] [td]I adore 2D/3D colourful platformers (next to RPG's it's my second favorite genre). In fact some of my favorite gaming memories consist of myself huddling around the NES, SEGA Mega Drive, Playstation 1 and 2 playing through each systems latest colourful platformer, often staying up into the wee hours of the morning getting lost in each ones world. While the genre has fallen out of favor somewhat unfortunately with the big publishers thankfully we have indie game studios trying to rekindle the flame and through that we have seen a popular resurgence with 2D 8/16 bit adventures such as [b][i]Shovel Knight[/i][/b] and [b][i]The Messenger[/i][/b] and in the 3D realm with the brilliant [b][i]A Hat in Time[/i][/b] to the mediocre and somewhat disappointing [b][i]Yooka-Laylee[/i][/b] (disappointing considering the talent behind this one) to even Crash Bandicoot making an appearance on modern systems with the well received [b][i]Crash Bandicoot N.Sane Trilogy[/i][/b]. The moment I saw [b][i]Flynn and Freckle…
    36 found this helpful
    Not recommended Oct 11, 2018
    I couldn't finish the 1st level, because of the horrible jumping mechanics. You jump higher if you stand still, but to reach the first cave, you'll have to run and jump... well good luck with that!!
    8 found this helpful
    Not recommended Aug 10, 2019
    There's a good game buried in here ...kinda. The problem is this game requires a lot of polish to make it feel fun and the main source of frustration is the world is built on platforming but the platforming controls are loose and floaty. In a 2d platformer, when you reach a platform edge, a developer will often compensate a few pixels for a coyote jump but those tend to not work well in 3d platformers where the boundaries of a platform are very clear but this game seems to often require you to jump a few steps off of the platform in some areas. Not only is there weirdness in floor geometry though but this is also the kind of game where you push against a wall in the right way and it feels like you could find a pixel or two to jump over or through it and sequence break parts. I am convinced with enough effort you could skip almost all of the first chapter with enough effort. And yet in other places where you HAVE to platform, you hit invisible walls and weird protruding geometry. The game will often ask you to jump around a corner only for the corner to pop out farther than it actually is and push you off which is increasingly frustrating when its a sequence of corners to climb a …
    4 found this helpful
    Not recommended Dec 15, 2018
    Unfortunately bought this game a while before trying it so may not be able to refund it. Even in the first area it was unplayably buggy. Imagine Legend of Zelda: Ocarina of Time, but now imagine you have to constantly manually adjust the camera angle and that you have a 50-50 chance the platform you're jumping to will glitch out from under you and you'll pass through the solid rock. Running through the village Flynn would randomly drop through the ground and drown. It is unplayable in this state.
    2 found this helpful
    Not recommended Jan 26, 2020
    TL;DR - it's busted on a fundamental level. Due to serious collision detection problems, your character freezes on landing from a jump, or falls through the platform, or fails to jump. The level design does not account for this. I did not finish the game because my save file has permanently preserved or not preserved the state of various level elements in such a way that it can't be completed anymore, with no option to restart the level. Do not buy this game. The game has crippling problems with collision detection, even with recognizing whether you have landed from a jump, and so you can receive fall damage from a relatively small fall. The collision detection problems also make your character come to a dead stop for like a fifth of a second on landing, and make you simply slide off some platforms without jumping, or fall through solid platforms when falling fast enough. There are serious problems updating level state after death - some things will stay as they were, others will return to their initial state, some things will do neither, such as raising the water an additional level above what normally occurs in the course of the level, rendering the level impossible. All of the…
    1 found this helpful

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