

Speed Kills
Holy Warp · May 16, 2014 · Racing, Action, Indie, Combat Racing
Buy Speed Kills from Gameseal at $0.80 — the cheapest of 5 stores we compare.
Where to buy Speed Kills — official stores
Cheapest Speed Kills keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Speed Kills price by region
Speed Kills costs £0.60 in the United Kingdom, €0.67 in Europe (EUR), $0.80 in the United States, $2.99 in Georgia (USD), zł3.70 in Poland, CA$3.89 in Canada, NZ$4.49 in New Zealand, A$4.50 in Australia and R$10.49 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.60 −76% | £2.49 | £0.60 | 5 | |
| €0.67 −78% | €2.99 | €0.67 | 5 | |
| $0.80 −73% | $2.99 | $0.80 | 5 | |
| $2.99 | $2.99 | — | 2 | |
| zł3.70 −73% | zł13.49 | zł3.70 | 3 | |
| CA$3.89 | CA$3.89 | — | 3 | |
| NZ$4.49 | NZ$4.49 | — | 2 | |
| A$4.50 | A$4.50 | — | 3 | |
| R$10.49 | R$10.49 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Speed Kills
Race at breakneck speeds across 50+ tracks spanning alien wastelands and neon-soaked cities, upgrading your vehicles with weapons and defenses to destroy the competition. This isometric death racer channels classic 16-bit arcade thrills with modern Unreal Engine visuals and eight fully customizable rides.
Traditional, isometric, powered by Unreal Engine. Players compete in various championships, ranging from bootleg rallies on the outskirts of the galaxy to big-league circuits set against the goliath skylines of metropolis cityscapes. You can purchase offensive and defensive vehicle upgrades, buy new cars, collect power-ups and earn bonuses.
FEATURES
• Classic gameplay, inspired by the 16-bit isometric racing games
• 5 planets/championships to compete
• Over 50 unique tracks
• 8 fully customizable and upgradable vehicles, ranging from beefed-up pickup trucks to futuristic hovercars
Speed Kills — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] Watch out because this game might get stuck on your screen for good. The only way to exit is to reboot PC. [/h1]9 found this helpful
Slightly reminds me of Excessive Speed, an obscure european top down battle racer. It's funny on the store page they showcase so many different track themes, but in reality every theme is a planet of short 12 tracks (like a minute long), assembled using the same 10 pieces tileset. One thing that doesn't work here and ruins most racers - there is only one bonus on the road (as opposed to 4 in mario kart likes), and it's taken by the lead. You're left behind without weapons/nitros and no real chance to catch up. If you somehow ended uyp up owning and playing this, save yourself some brain cells and cheat a million bucks. It's the only way it becomes playable, cause you finally get some ammo and decent speed. That kills, supposedly. And then the repetitiveness kicks in, it's just tedious. It's quite sad this one could be much better with a small rebalancing and reordering, but their only other game was awful Chaos Domain, and 10 years later their web page promotes literal casinos. What did you expect.1 found this helpful
I can't recommend this game but it's not game breaking is just too many factors to lost but I personally think it's a skill issue on my end! Man but trying to get powerup and the ramps up and down screw me over than the AI bots most of the time! The ramps flip me over but the bots perfectly land it everytime only time I see the AI crash is when they slightly bump into each other. This requires you to win every single match to move to next tournament is unfair as heck but a good challenge if you love this stick driver type of games!
Speed Kills is an arcade racing game that focuses on explosive action, futuristic vehicles, and aggressive competition rather than realism and simulation. Developed by Holy Warp and Black Wing Foundation and published by Holy Warp, the game draws inspiration from classic top-down and isometric racers while introducing combat-driven mechanics designed to make every race feel unpredictable. It embraces an old-school design philosophy where speed alone is not enough to secure victory. Players are expected to survive chaotic encounters, adapt to dangerous situations, and fight their way through futuristic championships filled with relentless opponents. From its opening moments, Speed Kills establishes itself as a racing experience built around momentum and intensity. The game avoids the careful realism found in simulation-focused driving titles and instead delivers an approach centered on accessibility and fast decision-making. Controls are designed to support quick reactions while maintaining a satisfying arcade feel. Every race becomes a balance between maintaining velocity and managing threats from rival drivers determined to destroy the competition rather than simply outrun it. T…
'Speed Kills' is a high-octane combat racer that draws clear inspiration from classic isometric titles like Rock n' Roll Racing, offering a gritty, post-apocalyptic take on the genre. The game’s primary appeal lies in its satisfying progression system, where players earn credits to purchase and heavily upgrade a variety of reinforced vehicles. The combat is chaotic and impactful, utilizing a diverse array of weapons and abilities that turn every race into a frantic battle for survival. With its crunchy industrial soundtrack and detailed vehicle models, the game successfully captures a nostalgic, "old-school" arcade energy that is particularly enjoyable in short, intense bursts. However, the experience is occasionally held back by a rigid physics engine and a repetitive mission structure. The isometric perspective, while stylistic, can sometimes make it difficult to judge jump distances or navigate tighter track segments, leading to frustrating collisions with the environment. Additionally, the AI opponents often rely on "rubber-banding" mechanics to stay competitive, which can make a well-executed lead feel unearned or easily lost due to a single scripted surge from the pack. Ulti…
More than half of the achievements are broken.
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