

Causality (2021)
WAFFLE GAMES · April 16, 2021 · Adventure, Supernatural, Survival Horror, Thriller, Psychological Horror
Buy Causality from Eneba at $0.55 — the cheapest of 2 stores we compare.
Where to buy Causality — official stores
Cheapest Causality keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Causality price by region
Causality costs €0.49 in Europe (EUR), $0.55 in the United States, $0.55 in Georgia (USD), £0.94 in the United Kingdom, CA$1.24 in Canada, A$1.46 in Australia, NZ$1.68 in New Zealand, R$4.01 in Brazil and zł4.46 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €0.49 −85% | €1.07 | €0.49 | 2 | |
| $0.55 −85% | $1.04 | $0.55 | 2 | |
| $0.55 −88% | $4.69 | $0.55 | 2 | |
| £0.94 −85% | £0.94 | — | 1 | |
| CA$1.24 −85% | CA$1.24 | — | 1 | |
| A$1.46 −85% | A$1.46 | — | 1 | |
| NZ$1.68 −85% | NZ$1.68 | — | 1 | |
| R$4.01 −85% | R$4.01 | — | 1 | |
| zł4.46 −85% | zł4.46 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Causality
Rescue three students trapped in a psychic-infused school while outrunning hostile entities in this survival horror game based on tag mechanics. Navigate ever-shifting environments, solve environmental puzzles, and strategically evade enemies with distinct behavior patterns as you uncover the dark causal secrets behind the school's supernatural phenomena.
The story of Causality
You must rescue 3 students trapped in a school full of mysterious psychic phenomena, and uncover the secrets behind therein. The real story behind the school, and the causal relationship of the events, is all in your hands.
Strategic choices
The Poltergeist will mess up the blueprints in your head. Survive in these ever-changing, dramatic surroundings, and use them to your advantage to find your way out of this crisis.
Journey to the truth behind the scenes
Uncover the truth behind this psychic school. Avoid traps, solve puzzles in each room and rescue the trapped students!
The ultimate chase!
The school is swamped in resentment, full of enemies who are after you. Be aware of enemies with different strategies and behavior patterns to avoid chases, or prevent chases from happening.
Causality — game info
- Platforms
- Windows
- Player modes
- Single-player, Online PvP
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Causality is a well-crafted RPG Maker horror game that excels at building atmosphere and tension through environmental storytelling, engaging puzzles, and fair chase mechanics rather than relying on cheap scares. Players consistently praise its art direction, compelling narrative, and solid pacing as a shorter experience that respects their time, with several noting its status among the best indie horror titles they've played.
It took me a while to get around to playing it, but when I did, I ended up with a solid horror game. Nothing too fancy, it keeps you on the edge of your seat, and has some interesting mechanics to spice things up.2 found this helpful
Great RPG maker horror game. If you want something that doesn't take too much time, this is the game for you.1 found this helpful
A very good horror game. The visuals and art are great and so is the story telling. It really kept me on edge and really liked playing it. The puzzles were fun and engaging and the chase mechanics were fair and fun. A really good horror game overall. A+1 found this helpful
As a person who's biggest genre of gaming is RPGMaker games (predominantly horror), I can't sing my praise enough for this gem. While you can (roughly) compare it to the likes of Misao, it has its own charm that lets it stand aside it as one of my favorite RPGMaker Horror pieces I have played, recently for sure, and confidently top 10. the added touch that the final puzzle is randomized to keep you interacting with the finale was a nice change that had me second guessing if I had it right the first time, but kept the replay value lively for myself. Achievement wise, it gives enough where you couldn't keep from playing it at least three times just to collect every one, and I didn't find a time playing it through where I wasn't enjoying myself. I can't sing my praise enough, so PLEASE play this game so you can try and enjoy it as much as I have. 9.5/10
Causality, developed by WAFFLE GAMES and published by PsychoFlux Entertainment, is a 2D survival horror adventure that demonstrates how atmosphere and thoughtful design can outweigh technical scale. Built using the RPG Maker engine, the game embraces a top-down pixel presentation while delivering a tense and narratively driven experience set within an abandoned school plagued by psychic disturbances. Rather than relying heavily on shock value or constant jump scares, Causality crafts its horror through gradual unease, environmental storytelling, and a steady sense of vulnerability that lingers throughout the journey. The story centers on three students trapped within the confines of a seemingly deserted school, now overtaken by hostile supernatural forces. As the player, you navigate the labyrinthine corridors in an attempt to uncover the truth behind the strange phenomena while ensuring the survival of the characters involved. The title itself reflects a thematic focus on cause and effect, and this concept quietly underpins the narrative structure. As players explore, they piece together fragments of journals, scattered clues, and subtle environmental hints that gradually reveal …
And at last we come to not only the last of the PsychoFlux games in my language with achievements, but one I did fully alone again. This game is solid, I may even call it great, but there are some issues I found with it. The game is a bit too long to have a "No Saving" achievement for one thing, it changes the horror and tension to fear of losing progress, which isn't ideal. The game also has some badly translated achievement descriptions, namely the one for escaping the Han-Am ghost without getting attacked, and the one for standing next to a blind enemy for 30 seconds. Both of those are misleading in one way or another. The former needs you to preform a very specific action, and that action is not conveyed at all in the English description. Similarly, they don't actually mean to stand next to a blind spirit for thirty seconds, they mean stay in the ROOM with one for that long. I also don't think it really makes sense that you have to get seen to get the no hit achievements, when enemies like the Spider are designed around NOT being seen. It's counter intuitive. Now let's talk bugs. I dealt with one of the worst bugs I've ever dealt with in a video game here. I think it was…
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