

Bullet Bunny
penusbmic · March 4, 2024 · Roguelike, Bullet Hell, Twin Stick Shooter, Action, Pixel Graphics
Buy Bullet Bunny from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Bullet Bunny — official stores
Bullet Bunny price by region
Bullet Bunny costs £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), $4.99 in Georgia (USD), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$8.99 in Brazil and zł22.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.29 | £4.29 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$8.99 | R$8.99 | — | 1 | |
| zł22.99 | zł22.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Bullet Bunny
Fight and fend off waves of enemies in this twin stick shooter game with rogue-like elements!
Features
- Twin-stick shooter
- Rogue-like: As you play, you will unlock new characters, guns, and backgear!
- Level up and choose from over 75 powerups!
- Characters are unique with there own supers and passives!
- Different modes like Endless Mode & Dark Mode!
Variety of Guns
Tons of guns to choose from, ranging from your basic pistol to intense toxic blasters. Unlock and master them all!Hero's with unique Supers
Characters are unique with their own supers and passives. From magnet throwing bunnies to blood bursting spells, each character offers a different experience. More characters planned post-launch.Powerups & Masteries
Every time you level up choose from over 75 powerups. Find what powerups suit you best and build the most overpowered set up!Intense Bosses
Defeat intense bosses every run!Bullet Bunny — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Bullet Bunny delivers competent twin-stick shooter action with solid moment-to-moment gameplay, though players find it held back by limited enemy variety, confusing skill descriptions, and uninspired upgrade options that rely too heavily on generic roguelike mechanics. While the core survival loop works well enough as a casual time-killer, the lack of engaging character and weapon variety, combined with minor frustrations like disappearing experience, leaves it feeling mediocre compared to stronger entries in the genre.
Totally unbalanced, depends more on luck rather than play skills or planning.1 found this helpful
It's a fine game but it feels unfinished.
Tons of fun for a small price tag. My suggestion would be add more ways to spend money. Overall well done.
Not a bad game per se but rather a mediocre slightly clunky game. Pros; -it is pretty fun and finishing a run is satisfying -art style is really good Cons; -there's a lot of the powerups that have lackluster descriptions and things that are not explained well if at all -your run can be doomed if you don't get any damage increase items fast enough -the balancing doesn't feel great, the second enemy introduced is a slightly slower larger beefy tank that will continually spawn the whole run in the same amount as the smaller faster enemies and there is a high chance you still won't be able to one shot or quickly clear them at the end of the run. IMO; the enemies could use some tweaking. UI could also use a little tweaking to be more clear, concise, and eliminate redundant info (ammo count in the top left and next to the player?). I wish there were more health and damage based upgrades. Wish there was a guide that explained some of the mechanics more in depth. Overall I do enjoy the game but I wouldn't recommend it because there are games that do the same thing but better (and at a similar price point)
Personally, I think it's ok but it has a lot of pain points that are enough for me to say that it's a lot less desirable in the genre it's at. - names and descriptions of skills sometimes barely make sense, for example, as far as I remember, there's something called "bullet-proof" but it increases your bullet damage instead, which was odd. - very limited enemy variety. The enemies shown in the trailer is like what, 90% of the enemy types total? [strike] Granted I haven't checked the last 2 difficulties [/strike] (yea basically the same enemies). - exp vanishing if you don't pick it up in time isn't a fun mechanic. Not really a big deal considering the map size but it gets annoying nonetheless. - the weapons and characters aren't engaging at all. More often than not, the very basic pistol is the more reliable choice than even the expensive ones. Yes, even on the higher difficulties. - elemental synergies might as well not exist because of how underwhelming they perform even when stacked. Just do raw damage. - overall feel is incomplete. It tried to merge bullet hell and survivor-like genre but wasn't good at both. Good potential tho. would've used a side thumb but it doesn'…
Extremely basic Survivors-style game. You're placed on a small rectangle arena without any obstacles, random enemies spawn, you kill them, you collect their dropped EXP, you level up, you pick 1 of 3 random upgrades, and repeat the process until you survive for 500 seconds. That's the whole gameplay. An overwhelming majority of the upgrades are boring mechanics that you've seen in millions of other games before. "Your bullets now apply poison", "summon a turret", "gain crit chance", "enemies have a chance to explode", "heal every few seconds", "gain a regenerating shield", "drop a bomb on reload", things like that. The only couple of interesting mechanics are "Hero Light", which is the light surrounding your character and inflicting Slow or Burn with specific upgrades; and "Blood Damage", which... I'm not really sure what it does? but it fades away over time, and has upgrades tied to it that bump it back up. The upgrades aren't balanced well either. The game's Hard difficulty is basically impossible to pass if you pick anything other than AoE damaging upgrades early on, severely limiting the potential build variety. I mean, if I'm getting overwhelmed by 20 enemies existing on th…
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