

3 Hit Blunders Bundle
Late teur t' gem · 2024 · Pixel Graphics, Action, Old School, Retro, 1980s
PC
4 user reviews75% · 4
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About 3 Hit Blunders Bundle
BIRDS. EVERYWHERE. AND THEY’RE IN YOUR HEAD! You're out-numbered, out-flapped, and totally ticked off! And these pesky vermin are using MIND TRICKS to throw you off! But lucky you - a not so close, close friend lent you a ROCKET SHIP! Ignore distractions, blast those squawkers, and show ‘em WHO’S BOSS! --------------------------------------------------------------------------------------------MAJOR RICHARD JOHNSON - SOLDIER OF FORTUNE TURNED MASTER BUILDER! At RETROA RETROA, the agency so good they named it twice, he crafts high-stakes training simulations. But he’s drowning in unfinished levels! Your mission? Jump in, test his wild creations, and help him clear the backlog! Time to BUILD. Time to CONQUER. Be a RETROA RETROA BUILDA!
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THE SLIMES TRUST YOU… BUT THEY CAN NEVER KNOW. They’re trapped, desperate to escape, they dream of freedom. - but the dungeon level's never end. They must NEVER know. Drop blocks, guide them upward, and never let them lose hope! The more lives you have, the harder it gets. One left? Easy… until one mistake seals their fate!Help them climb. Help them believe. Even if they’ll never leave.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Whoever wrote this probably never played on an actual C64 back in the 80s. I'd imagine they are youngsters who weren't born than. Either that or this game is a prank. The games play terribly, they are sluggish. They are unplayable.2 found this helpful
3 Hit Blunders Bundle by Late teur t' gem is less a traditional game and more a collection of small experimental projects gathered into a single package, offering players a series of brief, loosely connected experiences that prioritize variety over cohesion. Rather than presenting a unified vision, the bundle embraces its fragmented nature, inviting players to jump between different gameplay concepts that often feel like prototypes or creative exercises. This structure defines the entire experience, setting expectations for something unconventional and, at times, uneven. Each of the included segments introduces its own mechanics and objectives, often with minimal guidance, leaving players to figure things out through direct interaction. This trial-and-error approach can be engaging in short bursts, as it encourages curiosity and exploration, but it also means that the learning curve varies wildly from one segment to another. Some parts lean into simple arcade-style gameplay, focusing on quick reflexes or timing, while others experiment with more abstract or puzzle-like ideas. The constant shift in gameplay keeps things from becoming repetitive, but it also prevents any single conc…1 found this helpful
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