

AVA: Dog Tag
Red Duck, Inc. · 2019 · Free to Play, FPS, Action, Multiplayer, Violent
PC
Mixed50% · 950
This game is free to play. Get it on Steam →
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About AVA: Dog Tag
✦ AI summary
Pick from three tactical classes—Point Man, Rifleman, or Sniper—and dynamically switch between them mid-battle to counter enemy weaknesses and shore up your team's gaps in this class-based military shooter. Deep weapon customization and skill-based competitive design let you outthink and outplay opponents through pure tactical teamwork.
A.V.A: Dog Tag is a first-person military shooter. The game's key feature is its complex class system. Players can freely select from 3 classes (Point man, Rifle man, Sniper) based on the formation of friendly/enemy troops and as the combat status changes. Compete in this teamwork-based tactical combat experience by strategically countering for enemy's weakness while making up for your own team's weak points through active tactical team formation enabled by class selection. A.V.A: Dog Tag's class-team set up game play experience is further emphasized through various class-distinctive weapons which may also be customized via weapon modding parts.

A.V.A: Dog Tag weapons were designed as class-specific choices but are also subject to unique customization depending on the type of weapon modification chosen by the user. Strategically use certain weapons & classes as a team to punish your opponents’ weaknesses.
A.V.A: Dog Tag supports the value brought forth in competitive E-sports scene. Our goal is to continue weapon balancing to allow players the luxury of purely skill based decisions and the option to use different classes to exploit the weaknesses of their opponents.
3rd party E-sports platform integration, Recreation of in-game replay function, and non-p2w monetization model are some of our target goals in maturing A.V.A: Dog Tag as we proceed forward.
We, Red Duck Inc, are both the developer and publisher for A.V.A: Dog Tag. Our biggest strength is our dedicated community members (divisible into specific groups: Alpha/Beta Testers, Core-Testers, Partners, Operative) who we continue to engage in communication with, in order to nurture and grow A.V.A: Dog Tag into a game that users would recommend others to try out.

- Point Man (PM) – Proficient in Close Quarter Combat (CQC) utilizing SMGs & Shotguns.
- Strengths:
- -Highest movement speed of all classes
- -Most versatile play style
- -Highest CQC DPS
- Rifle Man (RM) – Wide range of weapon diversity & versatile in any combat situation.
- Strengths:
- -All-around class
- -Potential to be effective within a large radius (medium ~ long distance)
- Sniper (SR) – High-powered long-range combat specialist. Excellent zoning capability and area lockdown.
- Strengths:
- -Very effective from long distance
- -Able to apply pressure to the enemy team by simply holding certain angles
- -Possible one-hit kills
A.V.A: Dog Tag weapons were designed as class-specific choices but are also subject to unique customization depending on the type of weapon modification chosen by the user. Strategically use certain weapons & classes as a team to punish your opponents’ weaknesses.
A.V.A: Dog Tag supports the value brought forth in competitive E-sports scene. Our goal is to continue weapon balancing to allow players the luxury of purely skill based decisions and the option to use different classes to exploit the weaknesses of their opponents.3rd party E-sports platform integration, Recreation of in-game replay function, and non-p2w monetization model are some of our target goals in maturing A.V.A: Dog Tag as we proceed forward.
We, Red Duck Inc, are both the developer and publisher for A.V.A: Dog Tag. Our biggest strength is our dedicated community members (divisible into specific groups: Alpha/Beta Testers, Core-Testers, Partners, Operative) who we continue to engage in communication with, in order to nurture and grow A.V.A: Dog Tag into a game that users would recommend others to try out.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It wasn’t just about running and gunning. The maps were designed with tactical choke points and objectives that required genuine cooperation. Whether you were holding a bomb site or pushing through a corridor, you needed your squad to function as a unit to succeed.
👎
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