

Children of Zodiarcs
Cardboard Utopia · 2017 · Strategy, RPG, Indie, Card Battler, Deckbuilding
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About Children of Zodiarcs
A story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Children of Zodiarcs is a very interesting mix of tactical RPG, card-based combat, and dice mechanics. At first glance, it may look like a familiar turn-based strategy game, but the way it combines positioning, deck management, and luck-based dice rolls gives battles their own identity. What I liked most is that every fight feels active and unpredictable. You are not just moving characters around the battlefield and choosing attacks — you also have to think about your cards, possible outcomes, and how to adapt when luck does not go perfectly your way. The dice system adds tension, but it never feels completely unfair because the game still gives you enough control to plan your moves. The story and atmosphere are also worth mentioning. The world feels harsh, and the main characters are not typical perfect heroes. They are flawed, desperate, and trying to survive in a society that treats them badly. This gives the game a darker and more personal tone than many other tactical RPGs. Children of Zodiarcs is not perfect. Some players may find the mix of strategy and randomness frustrating, and the game can feel a bit rough in certain places. However, its originality makes it stand out…1 found this helpful
Cards and dice entwine Young hearts challenge cruel empires Hope redraws the stars
Children of Zodiarcs, developed by Cardboard Utopia and published by Square Enix, is a tactical role-playing game that attempts to break away from genre conventions by blending turn-based strategy with card mechanics and dice-based decision making. While many tactical RPGs focus entirely on positioning and character statistics, this title introduces controlled unpredictability into combat, creating a system where preparation and adaptability matter equally. Combined with a darker fantasy setting built around social inequality and survival, the game creates an experience that feels both familiar and experimental at the same time. The story takes place in Lumus, a fractured world where wealth and power are concentrated in the hands of a privileged elite while ordinary citizens struggle to survive under harsh conditions. The narrative follows Nahmi and a group of young thieves forced into dangerous circumstances after attempting to steal a powerful relic connected to ancient forces hidden beneath the city. What begins as a desperate act of survival quickly evolves into something much larger, pulling the group into conflicts involving corruption, oppression, and dangerous factions wil…
This game is the type of card/dice game I truly enjoy. The mechanics are straight forward, the cards are easy to understand, there is a nice sense of progression and it has a complete campaign. I'm a bit tired of the "rogue" aspects of most of the card based battlers you find a ton of lately. In this game, you can grind as little or as much as you want. There is an overall story line (which I wished was a little more fleshed out). The game is very forgiving with multiple saves and even has a in-battle save (just one) that can really be exploited. Save before your turn, roll, don't like the dice outcome, load the save and reroll! Rince and repeat until you get the outcome that you desire. Amazing! This alone makes the game a bit too easy but hey, I'll take any advantage. I don't really remember where I picked up this little gem but I'm glad that I was perusing through my mile long list of Steam games and decided to give it a go. About 23 hours of game time for me and I enjoyed all of it. I was never really frustrated or confused with the battles. If you like turn based (non-rogue) card battle games, this is a must have. There are very few games like this and I treasure them…
Combats too slow
combat system sucks
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