

ChingMing
Summer · 2024 · Cooking, Tower Defense, Building, Farming Sim, Base Building
PC
5 user reviews40% · 5
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About ChingMing
You are a Taoist from the Heavenly Master's Mansion, and your master sent you down the mountain to experience. You will see various ancient Chinese monsters, fairies, and Buddhas, fighting or trading with them to obtain various weapons, elixirs, and spiritual treasures. Cultivate various Taoist spells to drive out monsters:
Faced with the dilemma of limited financial resources, you need to understand various ways to make money and understand the seasonal cultivation of crops:
Personally hunting or cultivating animal companions for hunting:
Raising Poultry and Livestock:
Fishing, chopping trees, and cooking:
Alchemy and pharmaceuticals:
Stir frying tea and brewing:
Even crafting various weapons. Do your best to live.

Faced with the dilemma of limited financial resources, you need to understand various ways to make money and understand the seasonal cultivation of crops:
Personally hunting or cultivating animal companions for hunting:
Raising Poultry and Livestock:
Fishing, chopping trees, and cooking:
Alchemy and pharmaceuticals:
Stir frying tea and brewing:
Even crafting various weapons. Do your best to live.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players appreciate the game's polished visuals and the developers' effort on localization and content, but find the game unintuitive and difficult to learn without proper guidance. Key complaints center on unclear mechanics like how to obtain resources (particularly stone) and confusing tutorials that don't adequately explain essential gameplay systems, which can be frustrating for new players trying to understand the core loop.
Thought this game looked interesting, like Kingdom: Two Crowns. I'm returning it for now, after about 20min of play. Dev has definitely made a good faith effort translating things for English players. They've put in a decent amount of work on items, objects, and graphics (the game does look really good!). Sound is fine, but creatures like turkeys make annoying noises when they get stuck on screen and practically bug out. Anyway the main point, I don't think the game is intuitive or easy to pick up. Here's two examples: You need stone and wood to build structures. Wood is easy enough to obtain: you chop down trees. But stone: I'm not so sure. You start with a pickaxe, but its not clear what you need to mine to gather stones. You need to fight an enemy the first night and two enemies the second night. But your starting spear will break before the enemies of the 2nd night are killed, and then they kill you. Forcing you to restart. But you can't craft a spear by yourself. You can craft arrows, but the starting area isn't large enough to kite the enemies so you can slay them. You have to make a significant amount of progression just to survive the second night. I'm sure I could fig…
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