

Civil War II
Ageod · 2014 · Strategy, Simulation, Historical, Turn-Based Strategy, Grand Strategy
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About Civil War II
This historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).
You take the part of the military and political leadership, trying to lead your nation to victory, in the midst of some of the toughest operations of the Civil War. You will build, organize and command your armies over one of the largest maps of the USA ever made for a Civil War game. There are a host of real military leaders to appoint with their own strengths and weaknesses and choosing the right man for the job is crucial. However you are not just a military leader and must make vital economics and political decisions. These can have far reaching effects and you can even influence foreign intervention from the French & British who were constantly intervening in America for power and prestige.
Each turn lasts 2 weeks and you must issue your orders in advance, planning on where the enemy will be, not where they are now – which is called a WEGO system (We Go at the same time). Orders are executed simultaneously in 14 phases – 1 per day. Battles are resolved on the day they occur so scheduling the arrival of your forces and planning the logistics or your army are key to success. You can send a massive force to assault an enemy position but if you do not carefully plan the attack you can have you troops arriving piecemeal and being easily dispatched. The WEGO system adds excitement and suspense and is far more realistic than traditional turn based games.
This is must have game for anyone interested in the period or grand strategy games in general.
Features
- Setting: the game covers all of the USA, from the Eastern seaboard to the Rockies, from 1861 to 1865. Mexico and the Northern Caribbean are also in
- Game map is divided into more than 3,000 regions, with a variety of terrain, climates and development level.
- Scenarios: 2 tutorial and 5 main scenarios from Shiloh all the way up to the Grand Campaign.
- Historical leaders: Over 400 historical leaders each rated on their abilities and over 1,000 different types of units from sharpshooters to cavalry and artillery and even Ironclads!
- Production: Control your nations spending on the military without worrying about micro managing the economy.
- Regional Decision Cards: The game has an innovative card system that lets you trigger events such as Indian raids and partisans attacks, which used wisely can affect the flow of a campaign.
- Detailed game model includes features such as Weather, Attrition, Supply and Fog of War
- Historical Event are triggered throughout the game giving the player crucial decision points. These cover anything from local uprising to foreign intervention.
- Battlefield Tactics allow the player to make decisions that can turn the tide of battle.
- Sieges and Naval warfare are all covered in detail in the game.
- Chain of Command allows units to be organized in to brigades, division, corps and armies and leaders put in command of them.
- Navigable rivers which played a crucial role during the Civil War are represented.
Scenario list
- Two Tutorials scenarios
- 1861 First Manassas (Battle of Bull Run)
- 1862 Shiloh
- 1862 Sibley (New Mexico Campaign)
- 1861-1865 Our Hearts were Touched with Fire April 1861 scenario (THE multi-theater Grand Campaign)
- 1861-1865 The Blue and the Gray July 1861 scenario (accelerated start campaign)
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the strategic depth and focus on logistics and army organization beyond simple number crunching, with campaigns offering substantial 15-20 hour experiences that reward patience and learning. However, the game is consistently criticized for its outdated and unintuitive UI that makes even basic actions cumbersome, creating a steep learning curve that frustrates players without significant time to invest in mastering the mechanics.
The UI has aged like milk.2 found this helpful
I have no clue if anyone would ever read this review. But if you do, just know this game is very hard to get into , but once you figure out the mechanics, it is very fun. A campaign is pretty long, about 15-20 hours minimum. I managed to win as the Union in 1864, but it was only because the Confederate AI made an absolute insane push on DC when I had most my army gathered around there. It was a tough fight but I managed to make it out alright, and they never fully recovered after that.1 found this helpful
It's okay, I guess. The strategy aspect is great, in theory, but frustrating in practice. UI is not intuitive and the simplest actions can be quite difficult to carry out. If I had more patience and had countless hours to spend learning how to master the game it would probably be good fun. I don't, on either count, and this game seems to demand more in terms of learning time than most. For those with heaps of time on their hands it should be great though.1 found this helpful
ive never played such a boring bland or one sided game in my life if you want to play a true strategy game try rome total war this company could learn a thing or two from that game1 found this helpful
Great strategy game, with focus also on logistics, generals and army organization not just numbers.
Wunderbar!
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