Deleveled

Deleveled

ToasterFuel · 2020 · Precision Platformer, Puzzle Platformer, Physics, 2D, Indie

PC
Very Positive94% · 72 📉 Recent reviews down 76%
Best price 67 Great deal
$0.28-85%
lowest tracked $0.25
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Steam
Steam
Standard Edition · Steam
-85%
$1.49
$9.99
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Humble Store
Humble Store
Standard Edition · Steam
$9.99
Buy

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Gameseal
Gameseal
Standard Edition · Steam
$0.28
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Eneba
Standard Edition · Steam
$0.53
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Screenshots

About Deleveled

What goes up must come down… and what comes down must be bounced! Send momentum from one block to another to shoot them around the map. Cleverly conserve momentum to navigate around the map and flick all the switches but be careful; once you’re down there’s no way back up; this platformer has no jump button.

Each of over 120 levels features four pairs of switches, but which switch goes with which? Figure out which pairs need pressing and how to get there to solve each unique puzzle.

Push the limits of gravity and as you explore 10 worlds with their own unique mechanics, bonus levels, challenges, and secrets!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jan 29, 2026
Genuinely one of my favorite puzzle games. It really wrings the most out of all of its mechanics. There are plenty of times where performing the solution is just as hard or harder than figuring out how to do it.
1 found this helpful
Recommended Jan 17, 2026
Deleveled is a strikingly original puzzle-platformer that rethinks one of the genre’s most sacred assumptions: the jump button. Developed by ToasterFuel and published by The Quantum Astrophysicists Guild alongside ToasterFuel, the game strips movement down to its fundamentals and asks players to solve platforming challenges purely through momentum, gravity, and spatial reasoning. What initially appears minimalist quickly reveals itself as a deeply thoughtful and demanding experience that rewards patience, experimentation, and a willingness to unlearn familiar platforming instincts. The defining mechanic of Deleveled is its complete rejection of traditional jumping. Instead of actively leaping across gaps, players control two square characters that automatically move and bounce based on physics and terrain. Progress depends on manipulating slopes, drops, and level geometry to build momentum and direct each square to its goal. This design transforms every level into a living physics puzzle, where movement is less about reflexive input and more about foresight, planning, and understanding how energy transfers through the environment. Each stage tasks the player with guiding both cha…
1 found this helpful
Recommended Jul 12, 2026
Nothing stays beneath Platforms vanish with each leap Balance finds the way
Recommended Mar 18, 2026
most innovative puzzle game I've ever tried. But from 80% of chapter 3/10 I'm stuck stepbro. The difficulty curve is steep starting with that chapter.
Recommended Feb 10, 2026
A very good puzzle game This game starts easy, the mechanics stay simple all along but the complexity of the puzzles is going up. You do not need to be extremely good to have fun with it but tryharders will love this. Big thumbs up for the developpers
Recommended Jan 27, 2026
A simple puzzle game where you control two blocks moving left or right while falling upward or downward, with the ability to transfer momentum between them. Your goal is to place them on special markers and toggle them. Very often, beyond figuring out how to reach these markers, the game also requires dexterity, intelligence, and planning. Honestly, this is one of the few really good combinations of these two qualities. I think this combination works well because the solutions in this game often felt murky. They were frequently the result of longer trial and error and experimentation, where in the end I was not entirely sure how I had done it, but I would probably be able to repeat it. For some reason, the game felt a bit frustrating at the beginning, but it is worth pushing through that feeling. The final levels, where additional mechanics appear, especially the one where you rotate the entire map, my logic and imagination completely failed. You simply had to guess roughly at what height the block should be so that it would end up in the correct place after the rotation. That was a weak element of the game. All levels where rotation was a key mechanic felt like total experim…

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