

Forget Me Not: My Organic Garden
CAVYHOUSE · 2015 · Indie, Simulation, Incremental, Visual Novel, Casual
PC
Very Positive84% · 440
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Screenshots
About Forget Me Not: My Organic Garden
FREE update of Organic Soundtrack!
We added total 20 tracks from the game including the theme song "Forget Me Not" (The same song used in the second PV)
Enjoy!
Organa is an apprentice living together with shopmaster Irene on the outskirts of a quiet village.
While Irene's shop is fairly small, it's always bustling with customers.
Organa also helps Irene out in the shop.
Organa's main duty is to grow the shop's merchandise in the greenhouse.
It's a busy job: watering each item, harvesting the goods, and generally rushing all over the place.
Heartily growing in the array of pots are kidneys, hearts, and such.
Basically, "organs".
Organa works hard day in and day out in order to become a master organ harvester.
Today, Irene's busy shop is once again visited by some really far-out characters...

Irene’s requested organ deliveries are presented as quests. By completing a few quests, more customers will come, and the story will progress. Whether it’s to get Master’s praise, or to please the customer, click away and ship those organs!
"My Organic Garden was an idea that has been floating around for a few years. Please enjoy a world where a few slightly odd organisms can exist normally."
We added total 20 tracks from the game including the theme song "Forget Me Not" (The same song used in the second PV)
Enjoy!
Organa is an apprentice living together with shopmaster Irene on the outskirts of a quiet village.While Irene's shop is fairly small, it's always bustling with customers.
Organa also helps Irene out in the shop.
Organa's main duty is to grow the shop's merchandise in the greenhouse.
It's a busy job: watering each item, harvesting the goods, and generally rushing all over the place.
Heartily growing in the array of pots are kidneys, hearts, and such.
Basically, "organs".
Organa works hard day in and day out in order to become a master organ harvester.
Today, Irene's busy shop is once again visited by some really far-out characters...

Irene’s requested organ deliveries are presented as quests. By completing a few quests, more customers will come, and the story will progress. Whether it’s to get Master’s praise, or to please the customer, click away and ship those organs!
Creator’s Voice
"My Organic Garden was an idea that has been floating around for a few years. Please enjoy a world where a few slightly odd organisms can exist normally."
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Bought this game because of the art, stayed because even though it is Watching Paint Dry: The Videogame, the stories with each character were engaging. The main plot was confusing all the way to the end, but in a good sort of way. Got all of the achievements and, while I wouldn't do it again, do not regret it for a singular minute. Carry on, Organa, and continue growing organs for some godknowswhat reason.1 found this helpful
Finally 100% the game nine years after I firt played it. An unforgettable game with tons of charm, the music is a special highlight for me too.
Forget Me Not: My Organic Garden is one of the most unusual indie simulation games ever created, blending farming mechanics, clicker-style progression, visual novel storytelling, and surreal body horror into an experience that feels strangely comforting and deeply unsettling at the same time. What initially appears to be a quirky management game about growing organs inside a greenhouse slowly transforms into something far more atmospheric and emotionally layered. Beneath the repetitive farming mechanics and soft visual style lies a surprisingly haunting story about identity, routine, and the disturbing normalization of impossible things. The premise alone immediately makes the game stand out. Players take control of Organa, a young apprentice working for a woman named Irene in a peaceful village shop that specializes in cultivating human organs like crops. Hearts, lungs, kidneys, and other body parts are planted, watered, harvested, and sold to customers as though they were ordinary vegetables. The world treats this bizarre process as completely normal, and that calm acceptance of something grotesque creates the game’s uniquely surreal atmosphere. Instead of relying on graphic hor…
So as clickers go, this one is interesting, varied, and actually has a plot. The world it is set in is calm yet quite strange (seriously, you're selling organs, which can bring things to life) which keeps things interesting. The different trees work differently which invites strategy. All in all, quite good. The frogs suck, though. I hate them with the passion of a thousand suns. You need them to help you get water, see? Them and the homonculi are the only necessary 'animals'. However they flee from their one job CONSTANTLY. No matter their level. Once you buy a few, there is a literally constant stream of stupid frogs leaping away from the only reason they exist. You'll be clicking desperately on the bottom of your screen at all times. You'll be so busy you forget to water your trees. I can't count how many interesting story missions I've missed because they popped up while I was desperately trying to keep my retarded frogs from running away and I clicked through them before I could stop myself. I HATE those things. I don't quite hate them enough to downvote the game, but it was a close thing. Aside from the frogs it's a very good game for its type. The frogs …
Very chill clicker game about ethical organ harvesting.
While I recommend this game overall, I must say right off the bat that I would NOT recommend if you: don't like slow progression, don't like hours of grinding, or playing games where you repeat simple gameplay loops as you listen to a show/podcast/music/etc. Still with me? OK, let's get into why you should play it. Cavyhouse likes thinking outside of the box. The overall atmosphere of Forget Me Not is both charmingly relaxing with a steady reminder that the premise, as well as the stories you encounter, are a bit morbid. It doesn't venture into horror, but frequently reminds us about the fragility of life. I won't spoil the details, but each and every visitor has their own unique tale to tell, and I was intrigued by them all. The music and sound design of this game is also impeccable; for the long hours you'll be listening to the garden's song, you'll feel very relaxed. And funny enough, the quest noises are incredibly pleasing. I recommend setting up an autoclicker for the early to midgame, because you only get garden-wide tools at endgame. You will have to switch the clicker on and off a lot though, because you will need a lot of single inputs in between. For example, instead …
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