

Get Gem
Sonic-Alpha · 2020 · Action, Indie, Third Person, Singleplayer, Dark
PC
Mostly Positive75% · 16
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Screenshots
About Get Gem

Simple 3D 3rd person view search game.
Manipulate a 13 year-old Saya and a 23 year-old Saya to find jewelry in her grandfather's mansion in the countryside.
A light game for all ages.
Not for core gamers or shooters.
Features of the game
3D 3rd Person View Game (Be careful as it is not a shooter.)
A level design created from scratch.
The atmosphere of a country mansion.
All you have to do is get all the jewelry in the building and you're done.
There are 32 jewels.
Simple operation. There are only 2 types of operation: "walk" and "get a jewel".
You can't do things like "run" "jump" "crouch" or "shoot a gun".
The door opens and closes automatically when the player approaches.
Save Load function (1 save slot)
Level 1 : When Saya was 13, she lived with her grandfather in his mansion in the country. Her grandfather's hobby was collecting jewels, but she always got scolded because she found and got them in his mansion.
Level 2 : 10 years have passed since then. Saya drove to the mansion where she used to live with her grandpa.
Controls
WALK: W, A, S, D
GET the gem: E
Camera: Mouse
Pause menu: ESC
Xbox controller
WALK: Left stick
GET the gem: X
Camera: Right stick
Controls(mini game puzzle)
Mouse wheel: Camera zoom
Mouse drag: Camera move, Move puzzle piece
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The first level is very dark, you can not see unless you get 2.674 inches away from what you are trying to look at. The whole time I played this game I was hoping I would be put out of my misery, or find some alternate way to leave this hellscape of a game. I could not stop until I found all the gems, I was trapped, trapped in an unending series of dark hallways that could have fooled even the greatest of physicists into thinking they had found themselves within a prison of non-euclidean rooms. Overall, I did not enjoy, but I got all the gems. I escaped this demented prison with over half of my brain cells left. I highly recommend! (I purchased the bundle for alpha-sonic games, great value!)3 found this helpful
Imagine you let your 13 year old Granddaughter stay the night, only to wake up to find her gone and 32 of your precious gems missing also. Then 10 years later, she comes back and does it again!1 found this helpful
I'm giving a thumbs up because the game is so cheap but I was debating this as the game could be better. The idea of this indie game is walking around a big house to find gems which to some people sounds boring but I think the "hide and seek" collecting can be fun and relaxing but this game needs a few improvements. 1. walking is too slow there should be a sprint button 2. All you do is walk over to gems and pick them up, you should be able interact with things around you and gems should be better hidden. 3. The game is too dark , making sure it's on higher graphics settings helps but then potato gamers are left out so adding a torch would help. 4. Game needs more substance , add in a great storyline like a murder investigation or add in tomb raider or silent hill style puzzles in fact having a difficulty setting for a range of puzzles would be also great. 5. Game is too short even for the price one or two more levels would help. So overall a relaxing game that could be much better; feels unpolished but fine for a relaxing playthrough.1 found this helpful
Am I being punked? Why do so many of these half-assed games have positive reviews? I can't see jack! Ugh. It was 69 cents anyway, but to leave a positive review would be an INJUSTICE to gaming itself. No more participation trophies. -5/5
The character control responds slowly, but the camera responds like a bat out of disorienting heck. I can't seem to get the darkness to subside even with the supposed directions to go for 'good' or higher graphics (on "fantastic" it was in no way even close to the preview images above). And the controller works on only every fifth restart. And yet, I couldn't help persisting. There's something oddly satisfying about finding gems entirely randomly from rooms I swear I had already been in, though the wild swing of the camera and general disorientation thereafter meant I [i]probably was[/i], but I came in from a different door and the only reason I couldn't see the gem the first time was that all-permeating darkness that won't go away. I would not be surprised if the ending of Level Two is to put you right back at the beginning, with a note that as "Saya" you're now stuck in an endless hell of your own creation for having swiped the gems on the first Day.
In a world run by microtransactions and live service models, it is a breath of fresh air to play a game with an upfront cost that gives you exactly what it promises. Get Gem offers just that: a chance to get gems-- you don't even really have to find them since they are all placed in plain view on waist high objects. This game isn't really a scavenger hunt, so much as a walking simulator which explores the coming of age story of a young girl whose development and rebellion is channeled into the single avenue available to her among the lonely chasms of her grandfather's labyrinthine home: getting gems. The story takes place in two parts, her experience in the mansion in her prepubescent years, and then 10 years later when she returns following her grandfather's passing to try to relive that seminal moment of her childhood. Though the rooms may look the same, the game shows that you can't go home again. A decade changes everything when you are that young, and each repetition becomes its own new experience, as times marches immutably onward. Highly recommend!
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