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About Godsbane Idle
Godsbane Idle is a fresh idle take on games such as path of exile. It combines the hunt for powerful loot with idle systems to guarantee your progress even if time is short that day. It tries to stray away from linear paths and offers multiple ways to customize your equipment, skills and even more.
- Frequent updates introducing new mechanics.
- Equip the rarest items, artifacts and uniques to elevate your potential and efficiency to the highest levels.
- Alter items and optimize your equipment even further by unveiling and crafting powerful effects.
- A multitude of upgrade paths and a gigantic skilltree with more than 700 nodes to become the incarnation of destruction.
- Use your destructive potential to challenge the mighty seraphim, rulers of ages past.
- Unfolding features and paradigm shifts offering new ways to progress.
- A very active dev that takes the community feedback to heart.
- Premium Currency that can be passively obtained at a fair pace.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I’ll be honest: the first few days of Godsbane Idle had me fooled. I logged in, got showered with offline progress and shiny gear, and thought, “Wow, this is actually kinda nice.” Then the honeymoon ended faster than a mobile game marriage proposal. [b]The Great Waiting Simulator[/b] After about 30 minutes of actual gameplay (yes, minutes), I discovered Godsbane Idle’s true identity: [b]a waiting simulator wearing an RPG hat[/b]. Character builds? Irrelevant. Stats? Irrelevant. Strategy? Absolutely irrelevant. The only thing that matters is time. Time is your god. Bow before it. The most engaging part of the game is… not playing it. You close the game, go live your life, come back days later and boom—offline progress. It’s like the game is saying, “Please stop playing me. I work better offline.” [b]Unlocking New Features (aka Opening Another Empty Box)[/b] Every time you unlock something new, the game gives you a pat on the back and immediately throws you into another brick wall. It’s like being rewarded with a coupon for 10% off your next disappointment. [b]Inventory Management: The True Final Boss[/b] The game drops equipment like it’s trying to bury you alive, bu…4 found this helpful
interesting game but even after hours of generating items it will rarely give you good stuff and when an good item comes up than you already use that and you cannot use the other good to combine to make it better or what so ever. for me a waste of time. but the almost seven hours that i needed to realize that have been fun.2 found this helpful
So first thing I noticed: no music, no sound, nothing... . Looking out for the settings... no sound option. Ok... weird. 'Click there' Ok... That's the only tutorial you'll get and a few minutes after 'clicking here' (which does just bring you to the next stage in fighting areas)... you unlock Paragon tree (which basically is PoE skill tree but you can't move around, just zoom in and out to see the farthest nodes...) and... some more unintroduced confusing stuff. Ok, what do I do next? I check the 'cauldron' (why is it called a cauldron?) -> You can convert your energy into bonus. Ok... but wait... I don't have any energy! How do I get energy? Oh... 'Soul construct' generate energy... But you need souls to get soul construct. What are souls and how do you get them? Oh, wait! there's a purple bar called Souls on the left... when it fills up you get one soul... Ok so... souls -> soul construct -> energy -> convert to bonus... Oh wait... these bonus are just rough %... it's ♥♥♥♥♥♥♥♥. Oh wait... you can buy upgrades down there... let's see... urh... there's tons of them, which one should I get first??? I think you're getting the idea: this whole game is just a huge mess of (prob…2 found this helpful
This game is deader than my hopes and dreams but, what is there is at least interesting enough to provide entertainment for a couple months. It's a pity because they could have actually done some fun things with it if they kept going with it. But lots of the systems aren't clearly defined and the stats aren't explained well. Not to mention several things just "aren't implimented" at all.
Haven't played this in forever but I remember the feedback loop being pretty satisfying. Lots of QOL features.
Very rough menu simulator Several systems are introduced unexplained and must be experimented with
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