idle:Doodle Realm

idle:Doodle Realm

JIANBING · 2026 · Idler, Loot, Auto Battler, Strategy, Tower Defense

PC
Positive80% · 35
This game is free to play. Get it on Steam →

Screenshots

About idle:Doodle Realm

Idle: doodle realm
Build, auto-deploy, auto-fight, auto-push.An idle game at its core—enjoy real-time multi-unit combat, plus equipment, relic collecting and talent.
RelicsSpecial relics that can significantly shake up your combat and playstyle.

TalentsUnique talent trees for each commander.EquipmentRandomized affixes straight out of ARPG loot systems, plus powerful unique gear with game-changing effects. SynergyStrategic combinations of units from different races trigger qualitative changes in battle effects.Endless ModeUnlocks after campaign levels are completed, featuring entirely new Super Bosses, relics, equipment, and advanced crafting materials.
Achievements & CodexUnlock new codex entries and achievements to gain all kinds of permanent boosts.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players praise the game's addictive auto-battler mechanics, satisfying progression systems, and strategic depth that rewards experimentation with different unit combinations and builds. However, the early access version draws criticism for limited player agency in actual gameplay, a rarity system that feels unrewarding since relics are obtained too quickly, and underdeveloped loot mechanics that some feel would be better integrated directly onto individual units rather than as generic items.

Not recommended Jul 8, 2026
Its a good game at the start but as it goes on you realize you have nothing to do but wait for long periods, I know its idle but most Idles have something the player can do while the grind happens. Also while it looks deep the systems feel pretty bare to be honest, Level up buildings with gold, yourself with talent points and finally equip gear and relics, that it. Your supposed to be able to level up gear, I haven't figured that one out yet as salvaging gives nothing tangible. It needs more systems, more things to do or that you can do. I personally recommend the following: -A blacksmith for gear creation and refinement. -A quest system with rewards. -A hero unit that actually fights, with their own levels and skills. -A Magic skill system so you can cast skills to help in combat with levels and mana costs (tie it to main hero theme and level). -A secondary equipment system, to augment gear (I.E. Gems slots or Reroll-able Affixes) If gems, add a merging and leveling system as well to further increase the systems viability. Maybe add a separate "gem grid" with slots to augment the build instead of adding to equipment itself. -Unit Levels, outside of gold levels, the more a type …
3 found this helpful
Recommended Jul 2, 2026
Good mechanics and interesting concepts, looking forward for more.
1 found this helpful
Recommended Jul 26, 2026
Its a fun idle game, but the achievements required to 100% everything honestly is just wanting folks to pad out gameplay. Play the game and enjoy what you may but do not chase achievements. Good Idle type game thou.
Recommended Jul 12, 2026
Very fun. Let the game run, then optimize your build, relics, and gear. The gear upgrading mechanics are decently in depth and requires a fair bit of luck which feels very rewarding when you get a great piece. A new great piece of gear might make you reconsider all your units and its fun to theory craft.
Recommended Jul 11, 2026
Very good game and a lot of fun
Recommended Jul 8, 2026
pretty good for what it is. hope the developer keeps adding to the game.

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