

INSANIO
bitru · July 10, 2026 · Simulation, Auto Battler, Roguelike, RTS, Top-Down Shooter
Buy INSANIO from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy INSANIO — official stores
INSANIO price by region
INSANIO costs $6.29 in Georgia (USD), £9.09 in the United Kingdom, €9.97 in Europe (EUR), $9.99 in the United States, CA$11.99 in Canada, A$13.95 in Australia, NZ$14.75 in New Zealand, R$37.49 in Brazil and zł39.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | — | 1 | |
| £9.09 | £9.09 | — | 1 | |
| €9.97 | €9.97 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$11.99 | CA$11.99 | — | 1 | |
| A$13.95 | A$13.95 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$37.49 | R$37.49 | — | 1 | |
| zł39.49 | zł39.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About INSANIO
Gameplay
Prepare your drop squad by swapping weapons, vehicles, and pilots to your liking. Select a mission and choose your deployment area on the map. From that moment on, it is hands off. You can only watch as your units try to accomplish their task. Every pilot has their own traits affecting their behaviour. While lost equipment can be retrieved from the battlefield, fallen pilots are lost for good. So take care of them if you want to win. New equipment is rewarded for successful missions.
Features
- Pilots with unique traits
- Customizable vehicles
- Various vehicle modules
- Magnificent procedural generation of fully destructible terrain
- Explosions
- Almost clever ai
INSANIO — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's a mixed bag. On one hand - I like the idea that this game has gone for. I like the huge variety of units, weapons, and utilities that you can experiment with. I like the autobattler idea. Overall - there are many things here that make this game interesting for me. However - I feel like I am left wanting more. Not more variety - not more weapons - but more from the battles. I dislike the gameplay loop of trying to grind your way to the top through repetition and getting to pick a single high-value vehicle to bring back with you. I dislike that your pilots cannot be replenished. I dislike that the maps are so small and battles are so short-lived. I feel like this game could be so much more than just a simple autobattler where you throw a small handful of units into battles repetitively, rinse-and-repeat until you build up to the endgame. Perhaps I'm asking for too much, but I think that this game could be much better with a campaign mode, with better, larger-scale battles across larger maps with more units and more cohesive AI that execute missions and work together better. I think the idea this game has gone for has a ton of potential and it could develop much further. As i…1 found this helpful
I like hurting people
has so much potential, but sucks. like others would say, a tutorial would be so good. like a general direction. Because, I don't understand why when I deploy troops, they sometimes instantly die? I took out the loner so they shouldnt be killing each other. And how come on the previous deployment, they didn't instantly die, with no changes? Is there a small chacne that the pilot will fly themselves into the ground? A tutorial/guide and a way to get more pilots. It's trying so hard to be a roguelike, but its not.
Ironically, while the game setting and atmosphere is incredibly bleak, I found the minimalistic gameplay to be somehow relaxing. The replayability is mostly based on trying out different vehicles, so my guess is that after 10-20 hours it could become dull, but the pricetag seems appropriate.
Good game when you find out losing is okay. Has cool details
as someone who achived what now bevor the update i want thank the developer for this beatiful game , of course many woud say it is pointless there is no goal no end ( execpt the last animation but thats more like an extra) but for me it is this uselessnes that gives you the feeling of creativity to find new things to play diffrently and to look diffrently ont the game it self , although with this insane ui and gamplay some sort of campain or mission mode coud encourage players to come back to the game
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