

Konrad the Rocket
Leonardo Alexandrino · October 16, 2017 · Action, Indie, Platformer, Difficult
Buy Konrad the Rocket from Steam at $0.49 — the cheapest of 1 store we compare.
Where to buy Konrad the Rocket — official stores
Konrad the Rocket price by region
Konrad the Rocket costs £0.44 in the United Kingdom, $0.49 in the United States, €0.49 in Europe (EUR), CA$0.64 in Canada, NZ$0.74 in New Zealand, A$0.75 in Australia, $0.90 in Georgia (USD), R$1.74 in Brazil and zł2.24 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.44 −51% | £0.44 | — | 1 | |
| $0.49 −51% | $0.49 | — | 1 | |
| €0.49 −51% | €0.49 | — | 1 | |
| CA$0.64 −50% | CA$0.64 | — | 1 | |
| NZ$0.74 −50% | NZ$0.74 | — | 1 | |
| A$0.75 −50% | A$0.75 | — | 1 | |
| $0.90 | $0.90 | — | 1 | |
| R$1.74 −50% | R$1.74 | — | 1 | |
| zł2.24 | zł2.24 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Konrad the Rocket
Konrad the Rocket has you test a dangerous jetpack across 75 challenging levels as an unwilling worker in a dystopian regime. This single-developer platformer combines punishing difficulty, an original soundtrack, and dark Orwellian themes to create a uniquely gritty experience.
The tests aren't easy and we don't expect your survival, but that's how HEROES are born!
Play as Konrad, a humble worker that is being forced to test a secret weapon.
Features:
- Project Rocket: It is actually a jetpack
- 75 levels
- Original soundtrack
- Inspired by George Orwell's 1984
- 20 achievements
- Made by one person
Konrad the Rocket — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Konrad the Rocket is a punishing retro-inspired precision platformer that transforms something as simple as controlling a jetpack into a tense, frustrating, and surprisingly rewarding survival challenge. Developed and published by Leonardo Alexandrino, the game blends difficult movement mechanics, oppressive dystopian themes, and old-school arcade design into an experience that feels intentionally hostile toward the player from the very beginning. Unlike modern platformers that often soften failure through generous checkpoints and forgiving controls, Konrad the Rocket proudly embraces a far harsher philosophy where mastery comes only through repetition, patience, and relentless persistence. Beneath its minimalist presentation lies a carefully constructed platforming experience that constantly pushes players to improve their movement precision while simultaneously immersing them in a bleak Orwell-inspired world where human lives are disposable tools used by an authoritarian government. The game’s premise immediately establishes a tone of hopelessness and oppression. Players take control of Konrad, a factory worker living under the rule of a totalitarian regime obsessed with nationa…3 found this helpful
"Konrad the Rocket" is a GameMaker Studio copy+paste job where you have a jetpack and fly through various 2D levels. The jetpack mechanic sucks a lot more than the regular GMS engine jumping mechanics. This is just more basic amateur shovelware polluting Steam with no real value for gamers. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. PC gamers will be insulted by the demand from the developer…3 found this helpful
Very addictive indie game. The graphics and music are basic, but are quite fitting to the game. The gameplay is tight, and quite challenging, and there is a constant "one more try" feeling. Finished it in around 5-6 hours, don't regret buying it.3 found this helpful
This game has some very solid mechanics. Love the art style, simple but effective. I've only played 5 minutes of this game but It gave me a good first impression! Keep up the good work man3 found this helpful
A really fun platformer with interesting jetpack mechanics. One of the less frustrating deathless achievement i've had to do2 found this helpful
Just finished the game, feels pretty responsive actually with my only issue to do with controls/movement being that a few things feel weird as when you start flying there is no initial "jump" momentum making things have different timings to what I expect but other than that a pretty good 60-90 minute game for one run and and not attempting achievements (I can't see myself getting Konrad the Immortal any time soon) So in summary, if you have some time free and enjoy games with difficulty greater than a good portion of modern nintendo games give this a try. TL;DR Try this game it is fun1 found this helpful
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