Leap of Phase: Samantha

Leap of Phase: Samantha

Out of the Box Games UG · 2022 · Logic, Puzzle Platformer, Puzzle, Linear, First-Person

PC
Positive97% · 36
Best price
$12.99
lowest tracked $3.89
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Steam
Steam
Standard Edition · Steam
$12.99
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Screenshots

About Leap of Phase: Samantha


You are Samatha Miller

You thought yourself in luck, when you landed a cushy deskjob at tech giant IRT. But when they led you to the testing facility on your first day and told you to “help with some tests”, you realized that something is very wrong.

The game

Leap of Phase is a first-person puzzle game. You will need to solve puzzle rooms by utilizing personal teleporter units. Place up to three of these at any time you want.

Teleporters

After activating a unit, you will be teleported to the position the unit was placed. The tricky part is you can only choose the unit you want to be placed and not the unit you want to be teleported to. The teleporting order is fix and must be kept in mind while placing the teleporter units. Interactive devices can be manipulated via buttons to advance through puzzle rooms.

Discover the truth

Leap of Phase features a compelling story written by novelist Falko Loeffler. Experience fully voiced dialogue and an atmospheric soundtrack. Find out what lies behind the shiny facade of the tech company IRT and discover secrets much darker than you tought possible.

Feature List

  • 45 Puzzle-Rooms
  • 100+ Head-Scratching Puzzles
  • A compelling story
  • Fully voiced dialogs (2800+ lines)
  • An atmospheric soundtrack
  • Teleporters

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Aug 10, 2024
Good but not great. The base gameplay mechanic is the ability to place a teleport sphere where you are standing, and then later being able to instantly teleport to that location, thereby also recycling that sphere so that you can place it elsewhere when the time comes. As the game progresses, you will have up to 3 teleport spheres at your disposal, colored blue, green and red. You can select which one to place, but teleporting back you will always teleport in the order of blue (if sphere is placed), green (if sphere is placed) and red (if sphere is placed). There are also "press to activate, unpress to deactivate" floor switches (and weighted cubes you can place thereupon), as well as toggle switches. Switches usually control either platforms that go up and down (and on which you could place a sphere), ramps that go up or down, or doors that open or close. Later in the game, the switches can control one more thing but I won't spoil it. Finally there are emancipation screens and pools which cancel/recycle any placed cubed or spheres. Recycled cubes go back to where they were at the start when you first entered puzzle chamber. If I recall correctly, that is the sum total of gamep…
4 found this helpful
Not recommended Nov 3, 2023
Boring, in 30 minutes I didn't use my brain at all
4 found this helpful
Recommended Mar 23, 2023
Overall, I liked it. This is a 3D puzzle game heavily inspired by Portal (a bit too much, actually xD). It was made by a smaller team, and succeeded in creating an interesting new mechanic that still involves portals, but ithey work pretty differently from the ones in the aforementioned game. It's not without its flaws though, and if you were to compare it to its inspiration, it falls short in basically every category. However, I feel it still manages to be an interesting addition to the genre. Story-wise, this game is not unlike others of its kind, where you are a test subject proving some new technology; you signed up for it for... reasons, but things are not like you were told. Tests are... deadlier. This is a premise that can be traced all the way back to Portal 2, and that was employed by many successors (Magnetic: Cage Closed, Gravitas, Portal Stories: Mel, etc.). It has lovecraftian undertones, but those aspects aren't fully explored (Magrunner: Dark Pulse went through that rabbit hole a lot further). Many questions are left unanswered by the end, which pissed me off a little, but it's not that bad (not enough to make me not appreciate the rest of the game, at least). Game…
2 found this helpful
Recommended Feb 8, 2026
Leap of Phase: Samantha’s mechanics deliver a tight, responsive movement and combat system that turns every engagement into an expressive test of timing, positioning, and skill execution. The core combat feels crisp and intentional. Every attack, dash, and defensive action responds instantly, and the game rewards precision more than brute force. Weapon swings have clear start-up and recovery windows, so success depends on reading enemy tells and timing your actions rather than simply spamming buttons. The dash mechanic is a mechanical centerpiece. It isn’t just locomotion — it’s your defensive backbone. Every dodge consumes stamina, and how you manage that resource amid enemy waves dictates whether you control space or get overwhelmed. Dashing through attacks to reposition feels fluid, and learning enemy patterns to chain dashes effectively becomes deeply satisfying. Enemy design reinforces mechanical depth. Foes attack in distinct patterns, telegraphs, and rhythms, making each encounter feel like a mini puzzle where spacing, timing, and choice of attack matter. Larger enemies with multiple attack phases require you to switch between offensive pressure and defensive spacing dyna…
Recommended Aug 6, 2025
If you like Portal than definitely.
Recommended Nov 5, 2023
A portal puzzle game with a nice mystery to set it apart from other titles. The game belongs to the first-person puzzle genre, which is distinguished by various characteristics. The first is that you are in a cube-like, almost sterile setting. Almost always, it's some type of secret lab hidden from the rest of the world. You never learn what is beyond those walls, and your only source of contact is a female voice on the other side. The character you control is the latest test subject for their cutting-edge technologies. The genre's second distinguishing feature is an unusual puzzle-solving technique. Because it deals with good old and always reliable portals, this game doesn't actually bring anything new to the table in this department. You begin with just one portal and eventually switch between three. Each has a distinct color to make things stand out. The catch is that, while you can place whatever portal you want, you must teleport to them in a specified order. The gameplay is straightforward. You set down the portal and teleport to it from anywhere in the room. The rule is that a portal can only be placed where you are standing. It cannot be thrown or fired, for example. T…

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