Mencia. A never was tale.

Mencia. A never was tale.

Campus Cámara de Sevilla - Centro FP Superior · July 5, 2023 · 2D Platformer, Cartoony, Fantasy, Cute, Aliens

Mencia. A never was tale. is free to play — no purchase needed. We track it so you know if that ever changes.

PC
Mostly Positive78% · 27
This game is free to play. Get it on Steam →

Screenshots

Mencia. A never was tale. price

Mencia. A never was tale. is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.

About Mencia. A never was tale.

Mencia. A never was tale is a rogue like 2D platforms desing to be difficult.

This game tells us about Mencia's story, as well as Pinchur. In the Late Middle Age, Pinchur, the protective magic sword of the reign, searchs desperately for a brave and strong man who is capable of facing a long lasting battle againts an alien invasion which have destroyed everything that were on their way. The only person alive in the whole reign is Mencia, a little girl who spends her time in taking care of animals and harvesting the crops, she is the chosen one, by process of elimination, like the saviour of the reign.

Guided by the magic sword, not by own will, Mencia will have to make her way through 4 levels, helped by the teletransportation power of the sword, facing all kind of different traps and aliens who have the intention of turning everything in front of them into squares until reaching their leader. Also "squared", of course.

Breath in, Mencia. You can do it.

You will be able to play "Mencia: A never was tale" with not only keyboard and mouse, but controller as well. The controls are simple, jump, attack, throw the sword and teleport next to it, but the speedness and need to combine these movements will make this game a challenge out of it.
¡Careful! If you turn into a square you must start over again.

This game has been developed by Timber Films in colaboration with the students of the 3D Animation, Games and Interactive Enviroments grade of the Higher Vocational Training of Camara de Comercio de Sevilla Center.

Mencia. A never was tale. — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Mar 29, 2024
⠀
9 found this helpful
Recommended Jul 6, 2023
Quite a funny little student project. The core mechanic is pretty unique, but you only have 2 lives to reach the end, so die'n retry haters my not like it.
2 found this helpful
Not recommended Jul 13, 2023
>:(
1 found this helpful
Recommended Sep 11, 2026
Mencia. A never was tale. takes a familiar fantasy setup and gives it an amusing science-fiction twist, placing an unlikely heroine against an invasion of strange aliens threatening a medieval kingdom. Rather than presenting Mencia as an experienced warrior or legendary savior, the story introduces her as an ordinary young woman whose normal life revolves around animals and crops. Circumstances force her into the heroic role when she becomes the kingdom's remaining hope, accompanied by Pinchur, a magical sword that provides both her primary weapon and the game's defining movement ability. The premise is deliberately playful, creating an adventure that feels cheerful and eccentric even when its platforming becomes demanding. Developed by Campus Cámara de Sevilla - Centro FP Superior and published by TimberFilms, the game is a relatively small production with an experimental character. Its limited scale becomes understandable when considering its roots as a collaborative project involving students connected with 3D animation, games, and interactive environments. Instead of stretching itself across numerous mechanics, it concentrates primarily on a single idea and explores how that m…
Not recommended Apr 3, 2026
"Mencia. A never was tale." is a student project from Campus Cámara de Sevilla. One of the first things students should be taught in game development is that 3D graphics became mainstream in the mid 1990's with dedicated 3D cards like the Voodoo3 and the ATI Rage. But the students were deliberately mistaught that it's okay to release obsolete 2D games in the 3D era of gaming... certainly any professional developer seeing a prospective new hire who doesn't even know about 3D gaming probably isn't going to give them a job. The students made a medicore 2D retro platformer brawler where you play a little girl with a magic sword and you do some procedurally generated, low quality platforming and brawling to save the world from aliens. Whatever. I'm pretty sure none of the students passed. It might make the students feel good about themselves to get this published on Steam Direct (even if no gamers actually wanted it), but this has no benefit for us PC gamers. We have to question the value of institutions flooding the store with low quality 2D video game homework assignments while gamers wade through this stuff to find professionally made 3D games. So this looks like an old 1990's A…
Not recommended Jan 2, 2025
The gameplay isn't very fun and the sword keeps killing you at the start with all of his talking.

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