

NeonXSZ
Intravenous Software · 2016 · FPS, 6DOF, Sandbox, Open World, Action
PC
Mostly Positive75% · 92
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About NeonXSZ
WARNING: NeonXSZ is a mouse-look twitch shooter with instant turning. If you are looking for a game to use with your joystick or gamepad you will be horribly disappointed; it's not that game. It was designed from the ground up to push the speed and precision limits offered by mouse and keyboard.
When Flynn was first sucked into the totally unfamiliar alien landscape of Tron, his world and everything he knew was turned upside down. Nothing made sense for him anymore. The rules of life had changed. He had no idea how anything worked, how he would survive, or how he might escape. Welcome to our take on that concept, NeonXSZ.
In NeonXSZ, even normal gaming conventions and rules break down. This new world is initially bewildering, cruel and unforgiving. If you expect it to hold your hand through a tutorial and then spoon feed appropriately leveled enemies in your direction then you are in for a harsh awakening. There's nobody to tell you what to do here - nobody to guide you - and the moment you try to fall back on what you've learned while playing other games you will die.
We wanted to bring gamers a totally fresh gaming experience and move far away from traditional game mechanics. To survive, you will need to be smart, stay alert, play safe, and explore this strange new frontier in order to understand and uncover it's depth, mysteries and secrets.
You are a glitch in the system; an anomaly. If you have any hope of escape you will need to blend in and gain power. Eventually, if you have what it takes, you will journey deep into the very heart of the machine and ultimately meet the Gatekeeper. If you can defeat his challenges you might even escape, but we doubt it. Nobody has ever escaped. (Addendum: The legendary 'swstar' was the first and only known user to escape.)

The core gameplay revolves around zero-gravity, high-speed, spaceship dogfighting. Think jet fighters with the ability to turn on a dime and strafe in all directions. Dig deep enough, and you'll be able to create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and specialize them with hundreds of lootable upgrades.
You might choose to dominate the open-world or progress through dozens of ever more challenging arenas. Either way, it will be a personal journey of experimentation and discovery.

NeonXSZ features 100+ hours of gameplay and content set within a completely open-world populated with nearly one thousand persistent enemies from four warring factions, each with unique procedurally generated artificial intelligence and skill.
Loot, buy and sell hundreds of upgrades and gadgets and use them to specialize dozens of ships to suit your preferred play-style.
Test your strength in dozens of hand crafted Challenge Arenas with remarkably agile, physics-based, ship controls and combat.

When Flynn was first sucked into the totally unfamiliar alien landscape of Tron, his world and everything he knew was turned upside down. Nothing made sense for him anymore. The rules of life had changed. He had no idea how anything worked, how he would survive, or how he might escape. Welcome to our take on that concept, NeonXSZ.
In NeonXSZ, even normal gaming conventions and rules break down. This new world is initially bewildering, cruel and unforgiving. If you expect it to hold your hand through a tutorial and then spoon feed appropriately leveled enemies in your direction then you are in for a harsh awakening. There's nobody to tell you what to do here - nobody to guide you - and the moment you try to fall back on what you've learned while playing other games you will die.
We wanted to bring gamers a totally fresh gaming experience and move far away from traditional game mechanics. To survive, you will need to be smart, stay alert, play safe, and explore this strange new frontier in order to understand and uncover it's depth, mysteries and secrets.
You are a glitch in the system; an anomaly. If you have any hope of escape you will need to blend in and gain power. Eventually, if you have what it takes, you will journey deep into the very heart of the machine and ultimately meet the Gatekeeper. If you can defeat his challenges you might even escape, but we doubt it. Nobody has ever escaped. (Addendum: The legendary 'swstar' was the first and only known user to escape.)

What is it like to play?
The core gameplay revolves around zero-gravity, high-speed, spaceship dogfighting. Think jet fighters with the ability to turn on a dime and strafe in all directions. Dig deep enough, and you'll be able to create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and specialize them with hundreds of lootable upgrades.
You might choose to dominate the open-world or progress through dozens of ever more challenging arenas. Either way, it will be a personal journey of experimentation and discovery.

FEATURES:
NeonXSZ features 100+ hours of gameplay and content set within a completely open-world populated with nearly one thousand persistent enemies from four warring factions, each with unique procedurally generated artificial intelligence and skill.
Loot, buy and sell hundreds of upgrades and gadgets and use them to specialize dozens of ships to suit your preferred play-style.
Test your strength in dozens of hand crafted Challenge Arenas with remarkably agile, physics-based, ship controls and combat.
- Highly customizable:
Manually tweak everything from enemy intelligence, skill, and damage through to the look of your ship and even the look of the world around you.
Slow everything down with a game-speed slider that allows players of every skill level to enjoy the game. It's like permanent bullet time for those that need it.
- Real Loot:
Kill a hostile and it will drop parts for every piece of equipment it has installed, not random loot. This means that defeating a higher level enemy guarantees it will drop higher level predictable loot.
If you see it, you can loot it, fly it, and use it.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Easy to start and easy to get bored, the dull environment made playing less enjoyable2 found this helpful
I have a very mixed feelings about this game. From one side, I am a fan. Cos there is not even ONE space shooter with twitch mechanics/aiming, this is such a gem. And on top of It it has a rich set of loot and rpg elements to spice up the action gameplay. What more could somebody want? Well, there Is a lot to be desired. This game has a lot of design decisions that just constantly make me turn this game off. I don't know exactly why, I'm gonna try my best, to point it here. 1." THE OOMPH PLEASE!”. Weapons do not have an FPS style oomph. they feel weak, and silent and muted pew-pew, feel like a chicken chipping at worms. bad, dampened sound as if through thick carpet, I feel deaf when playing this game, projectiles except inferno feel and look very poor nothing that would make you really satisfied from a good shot or kill. Overload did weapons much better. Also, look at the old style shooters, Unreal Tournament, Quake, Doom 2016. THERE IS OOMPH! OOMPH Is important. improve sound and visuals 2. "HOW THE HELL I GET A BETTER WEAPON?" the Item and shopping system... WHAT THE HELL? What Is what? I FEEL LO0OOOOOOST. I have no idea what is what, how to use loot, how to get better weapons.…
A few complaints: 1) Game started in fullscreen 4K resolution which my monitor doesn't even support (Mine is a native 2K monitor). Couldn't slide the window high enough to see the bottom of the window but fortunately I didn't need to in order to read the agreement. Went to options to set to 2K which is my monitor's native. Had to fight with it to get it to take. Ended up getting the change to keep after enabling fullscreen AGAIN then setting the resolution. Every time before that when I select 2560 x 1440 it would revert to 3840 x 2160 after I hit "save" so that was REALLY obnoxious. That should probably be looked into in case others have run into this problem. 2) No tutorial. I know this was intended as a "just get in the game and do ♥♥♥♥" kinda experience but I had no idea where I was going, what I was doing or how to make my way in the world. Fortunately, there's a good help section that at least got me started and I was able to figure out the rest but in a game this unforgiving you should at least get new players situated. 3) You're very floaty and don't automatically come to a stop like in other 6DOF games so you have to press a button to "airbrake" so fortunately all enemy…
Great Descent clone with an interesting setting.
I really feel that with the map layout that this game missed its mark. The combat could have been incredible if the movement controls were similar to the classic descent games. The linear yet floating movement makes combat less exciting in my opinion. I do like all the ship upgrade options and the map layout and colour options adds to a very cool vibe but the main focus which is combat just feels average and not enough to keep me engaged.
This game was made by one person and it shows. On the good hand, the core idea is solid. Alongside excellent 6DoF flying, including cool stuff like a true zero-G environment with floaty retained momentum and shots sending you backwards, this is also a decent customizable mecha sim and absolutely engaging to the point where hours fly by. For some players, this could be a 300 hour game. On the other hand, the majority of that time is spent wandered a giant, very simple map doing odd jobs and level grinding. The overall experience is empty open world “numbers go up” tedium. I felt compelled to play, to see if the game might grow and change, but my hopes were not rewarded. Hours flew by because so little happened and for the whole middle I couldn't wait to move on, then the final station had painful mazes and an uninspired end screen. If you've played Retrovirus, this digital world feels like it was made by the same people at both a grander and simpler scale. You start in a basic ship which you modify and upgrade over time. Most changes can be freely reversed, encouraging you to try different ship types. All of the weapons use your energy for ammo, but the results don't feel bal…
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