

Panic Station VR
Student team of Korea Vocational College of Information and Technology (Republic of Korea) · February 27, 2020 · Action, Indie, Free to Play, VR, FPS
Panic Station VR is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Panic Station VR price
Panic Station VR is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Panic Station VR
Shoot the gun and break the enemies!
This is a shooting game within 10 minutes of play time that only focuses on gameplay with a one-way.
Prove your skills with powerful weapons against powerful enemies.
-Background story-
You are an agent of Sentinel, an organization that stops demons from all over the fictional modern world.
One day, Sentinel is subject to a massive invasion of enemies. They heads to their respective destinations according to the urgent order.
The content of the game is a middle story, and the player runs a train chase after passing the subway.
-Project description-
Panic Station VR is created as a short-term project to test the experimental elements of combat system at VR FPS by a team of students.
Please express it in a review if there was something good or bad things about the game. Feedback is very helpful for game development.
-Compatibility-
Only HTC Vive controller and Oculus touch controller.are verified for compatibility.
For other HMDs and controllers, the actual behavior test is not possible, but due to the possibility of key binding to an external program, the exemption setting is turned off.
-How to operate-
Move
-Click the track pad on the left controller
Teleport
-Click the shoulder button on the left controller
Rotate (click)
-Click the track pad on the right controller
Rotate (drag)
-Press the shoulder button on the right controller and move the controller left or right in the HMD.
Hold weapon
- Grip button or trigger button
Weapoon storage
-Place the controller behind the head and press the grip button
Weapon sub grip
-Hold the controller with nothing on the secondary handle of the weapon and press the trigger button or grip button
Weapon sub grip release
- Grip button on sub gripped controller
Aim lock on /off
- Trigger button of sub gripped controller
Weapon use
-SMG : Continuous shooting by holding down the trigger button
-Rifle: single shot by clicking the trigger button
- The higher the overheat level displayed by the UI on the left side of the gun, the shooting is restricted, otherwise the overheating value is reduced
- If you continue to fire, the direction of the muzzle will be greatly increased due to the fire recoil.
Total special function operation
1. SMG - Auto targeting
-Long press and release the grip button to enter auto aim mode based on skill charge
- The skill charge displayed by the UI to the right of the gun is automatically restored, recovered by knocking down the enemy, and recovered by killing the enemy
2. Rifle - Impact bullet
-One hand grip
--Press and hold the grip button and quickly lift the controller up
-Sub gripped
--Press the grip button of main gripped controller
3. Rifle - Chaser bullet
-Long press and release the trigger button to fire chaser bullet what passing through enemies
- Overheat is increased to max, consumes all the impact bullets shown on the right side of the gun by UI, and increases the number of bounces and damage depending on the number of impact bullets remaining.
-How to play the game-
1. Put on the HMD, turn on the game.
When the game is turned on, the front of the HMD is set to the original front of the game, so if you turn the game up with the HMD upside down, you should look back.
2. Press any button on the controller.
3. Select either Start Tutorial (above) or Start Game Immediately (below).
4. If you have just finished the tutorial or started right away, you can skip the stage, set the difficulty level, or set the speed in the lobby UI.
Difficulty settings are easy, medium, and difficult.
In the Easy setting, the target point of the gun always appears in crosshair form, but in Normal and Difficulty, the crosshair can only be seen inside the aimer and the enemy's HP also increases.
5. Start the game by making a stage selection or moving to the right aisle from the front.
In a non-combat state, you move towards the target point displayed by the white square UI.
In combat, nearby passages are blocked, and all enemies must be killed to release the barrier.
6. If the player dies due to a lot of enemy attacks in a short time, or the time limit UI at the top of the screen becomes 0, the game is over.
The game is cleared if you kill the final boss along the way.
Panic Station VR — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Review after 100% ♡♡♡ A rootin tootin shootin good time! ⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀Got a cat here ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Friends passing ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀by can touch her ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀and click Like to pet ♡ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ Award for good luck, Take My Points for infinite pets ♡ ⠟⠁⠀2 found this helpful
Panic Station VR is a short, focused virtual reality first-person shooter that concentrates almost entirely on fast combat rather than trying to build a lengthy campaign. Developed by the Student team of Korea Vocational College of Information and Technology in the Republic of Korea and published by the Korea Vocational College of Information and Technology, the game was created as a student project designed to experiment with combat mechanics in a VR FPS environment. That origin explains both its interesting mechanical ideas and its noticeably limited scale. Instead of stretching a simple concept across several hours, Panic Station VR presents a compact challenge intended to be completed in roughly ten minutes. The story provides just enough context to support the action. Players become an agent of Sentinel, an organization responsible for fighting demons appearing throughout a fictional modern world. After Sentinel comes under a massive enemy assault, its agents receive emergency orders to reach their respective destinations. The playable sequence represents only a portion of this larger incident, taking the player through a subway before moving into a train-related chase. This …
Игра 'Panic Station VR' – это взрывная смесь паранойи и кооперативного ужаса, перенесенная в виртуальную реальность. Ощущение клаустрофобии в узких коридорах станции усиливается многократно благодаря VR, заставляя постоянно оглядываться в ожидании угрозы. Механика заражения гениальна, заставляет каждого игрока подозревать другого, создавая напряженную атмосферу недоверия. VR добавляет погружения, позволяя в полной мере прочувствовать панику и отчаяние. Игроки должны тщательно координировать свои действия, эффективно использовать оружие и приборы, но главное – сохранять бдительность и не поддаваться паранойе, ведь чудовищный пришелец может скрываться в ком угодно. Несмотря на сложность и требующий внимательности геймплей, 'Panic Station VR' предлагает уникальный опыт социального взаимодействия и тактической борьбы, который редко встретишь в других VR-играх. Рекомендую играть с опытными друзьями, готовыми к проверке на прочность дружбы. Не для слабонервных, но определенно worth it для любителей напряженных кооперативных хорроров.
"Panic Station VR" is a student project from Korea, a basic VR tech demo where you kill a lot of monsters. I have to say I've seen a lot worse on Steam and I think the students probably passed the course this year, so they can go on and be forced to make garbage mobile apps. But I like to hope some of them could escape that fate and instead make real PC games. The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I …
not optimized with my oculus quest 2 (if it is, sorry because it literally just didnt work.)
Interesting mechanics, and it's free.
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