

Prototype ONE DAY I AM
TCS Production · September 29, 2020 · Adventure, Open World, Action, Exploration, Shooter
Prototype ONE DAY I AM is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Prototype ONE DAY I AM price
Prototype ONE DAY I AM is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Prototype ONE DAY I AM
Prototype ONE DAY I AM is an open-world exploration game set on Reunion Island where you search for "dreams" across distinct locations while discovering local stories and feeding your character with traditional Creole dishes. It blends FPS combat, puzzle-solving, and vehicular driving with cultural immersion and island exploration.
Reunion Island, tourist island, island with intense character, a piece of France eager to become a
benchmark player in the heart of the Indian Ocean in the field of games.
A young, dynamic desire, the bearer of an ambitious project, open to discovery, encapsulating the various most popular gameplay modes.
This project could be the first stone of various adaptations for other archipelagos, islands wishing to offer themselves to
new modes of discovery more and more used by more and more generations.
Prototype ONE DAY I AM — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Prototype ONE DAY I AM is a deeply flawed first-person adventure that struggles with severe technical issues including frequent crashes, poor optimization, and confusing gameplay mechanics that leave players uncertain about objectives and controls. While some appreciate its attempt at atmospheric storytelling and existential themes in an indie package, most reviewers find it to be an unfinished asset flip that fails to deliver a cohesive experience even as a free game.
I don't know what this is, or what it's supposed to be. Maybe it's just meant to be a mixed bag. Well... let's start with some of the Pros: +The options menu has no options. It only excerpts control. +You are a robot with a huge bulge. +Being such a well-hung robot, you are so masculine that you can stop speeding cars at a whim, and if you put your back into it, you can push them around. +Large-armed man really struts his stuff, so well that if you bump into him it flings you into the air. +It's popular among local men to coat their heads with car wax. +All pants are holographic. +Most storefronts are so exclusive they don't even have entryways. +On-duty SWAT officers are free to nervously sit just in front of their chairs at outdoor cafe's. +Kevin says the Bebour Forest is spooky AND fun. +The game's journal entries are sourced from the VERY reliable Wikipedia, and they are proud of it. +Your car has a remote starter. +Driving a car feels like skipping a stone across a gentle lake. +Ghosts can't hurt you. +Experience doesn't matter. And now for some cons: -You are locked out of most of the rooms in your apartment. -As a robot, you can only navigate stairs in your "dreams". -Also…4 found this helpful
Prototype ONE DAY I AM was an attempt at making some kind of single player first person adventure/narrative/first person story... thing... I don't know what. Honestly there's some value with the idea of making great single player first person adventure games. But the reality is, this ain't it. It's largely an asset flipped, badly optimised, half-effort attempt. Performance here is an unoptimised mess, and well, visuals are not even the best of what asset flips can provide. Even for free, this unfinished mess is nothing I could suggest other gamers even bother downloading.3 found this helpful
Prototype ONE DAY I AM is the gripping story of robot searching for purpose in a city filled with dozens of clones of a handful of self-replicating NPCs made of Plexiglas glued together via a hodgepodge of depression and unblinking apathy. During this soulful journey he encounters a few "quests" that turn out to be nothing more than a means of measuring his tenacity in the face of utter futility. In the end, he finds no meaning in his inherently naive wandering amongst the walking dead and the existential malaise brought on by this stunning revelation will stick with the player well after the game has crashed their computer. Highly recommended if one's willing to have their faith in humanity- nay! In the gods themselves- challenged.3 found this helpful
hard pass, game keep crashing by just playing. 1st time it crashed by starting the game, second time it crashed by going to the statue. No idea what i'm supposed to do, what's the icon next to the bottle and why do i have it almost filled up? Why does the prototype have cars parked but turned on in front of the blocked road? Why was it necessary? why is there a swat/armored cop sitting in front of the café? and why would you ever bind run to X and V???? What's the game?1 found this helpful
Игра "Prototype ONE DAY I AM" - это захватывающий, хотя и короткий, опыт, который цепляет с первых минут. Игровой процесс построен на динамичном паркуре и эффектных сражениях, где главный герой с уникальными способностями противостоит толпам врагов. Атмосфера безысходности и постоянной угрозы ощущается очень сильно, заставляя игрока постоянно двигаться и искать новые способы выживания. Графически игра выглядит достойно, особенно учитывая ее инди-статус. Дизайн уровней хотя и не блещет разнообразием, но функционален и позволяет в полной мере использовать возможности героя. Сюжет подается лаконично, но интригует и оставляет ощущение недосказанности, что подогревает интерес к потенциальным продолжениям. Несмотря на краткость, "Prototype ONE DAY I AM" оставляет приятное послевкусие и желание вернуться в этот мир. Любителям динамичных экшенов с элементами паркура и мрачной атмосферой определенно стоит обратить на нее внимание. Это отличное доказательство того, что даже небольшая команда разработчиков может создать запоминающийся и увлекательный проект.
[h1]Before I played Prototype ONE DAY I AM , I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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