

SCP: Pale Weaver
why so serious? · June 30, 2026 · Villain Protagonist, Gore, Pixel Graphics, Shooter, Physics
No store is selling SCP: Pale Weaver right now. We track it and will show a price as soon as one appears.
Prices last checked
SCP: Pale Weaver price by region
SCP: Pale Weaver costs £0.87 in the United Kingdom, €0.99 in Europe (EUR), $3.99 in Georgia (USD) and zł5.47 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.87 | — | £0.87 | 1 | |
| €0.99 | — | €0.99 | 1 | |
| $3.99 | $3.99 | — | 1 | |
| zł5.47 | — | zł5.47 | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
No store is currently selling SCP: Pale Weaver. It released on June 30, 2026 and was developed by why so serious?. We keep tracking it across every store we cover, so set an alert below and you will know the moment it is on sale again.
Screenshots
About SCP: Pale Weaver
SCP: Pale Weaver — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Tried it, could use some translation or maybe english subtitles as to what's being said. Not my sort of game physics3 found this helpful
SCP: Pale Weaver is a 2D action-adventure platformer that offers an unusual perspective within the SCP universe by placing players in the role of a dangerous anomaly struggling to escape containment instead of a human attempting to survive one. Developed and published by why so serious?, the game embraces the eerie atmosphere and mysterious lore that define SCP fiction while introducing a fast-paced gameplay style centered on mobility, survival, and experimentation. This unique premise immediately separates it from many other games inspired by the SCP Foundation, creating an experience where players become the hunted monster rather than the investigators or security personnel. The story unfolds after a catastrophic containment breach inside a heavily secured research facility. As the Pale Weaver, players must navigate laboratories, testing chambers, security zones, and hazardous corridors while avoiding relentless personnel determined to restore containment. The environment itself becomes a major obstacle, with locked pathways, defensive systems, and other anomalies constantly threatening progress. Rather than encouraging slow exploration, the game rewards aggressive movement and …2 found this helpful
The game opens with an interesting premise because you control a tentacle monster that escapes from confinement and unleashes chaos upon its captors. Controls are very fun, and the mechanics do not get in the way of playing efficiently. Left and right move the monster, while pressing up or down releases web that lets you stick to surfaces. The feel is more like flying a spaceship through space because there are no restrictions. You can also slow down the action, but I did not find it very useful or necessary. If you want more precision, you can also shoot web with the left mouse button, while the right button is reserved for shooting projectiles. Right away, the game shows that it is not afraid of brutality, as your swords will cut people in half or pin them to a wall, while splattering walls with gallons of blood. Progress goes through small stages in which you have to cut through enemies and traps to reach the exit. With each new stage, the opposition becomes tougher and deadlier. Scientists are quickly replaced with soldiers, who take more punishment and can still walk around with several swords stuck in them. Later the game adds tall nuns with machine-guns, drones, and robots…2 found this helpful
Game is eh, its a 2d platformer with sandbox physics. Dev oversexualizes the women for clickbait I guess. Mainly drawing from the random battle nuns and how they are created. The AI art feels unnecessary. I feel like you could easily create good promotional material from the current non-AI pixel art ingame, but whatever. Random music in certain segments that I don't personally understand, not sure if its copy right or AI generated music, its music I am unfamiliar with and felt very out of place. Dialogue is awkward and random. I don't understand the story at all tbh, the level descriptions at the end of levels are slowly typed out making them un-enjoyable to read. Game starts off in Japanese, I think? I wasn't really paying attention so it might be Chinese but I think it was Japanese thinking back on it. You have to click blindly if you want to find the language menu to change it to english. Overall the game is very simple, it tries to be Carrion but I would say it doesn't really meet the same criteria. The unique bit is how past versions of yourself failing can help kill enemies but sometimes its just super chaotic. I dropped it when there as just armored enemies and turrets. Turn…
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![SCP [REDACTED]](https://wsrv.nl/?url=https%3A%2F%2Fshared.akamai.steamstatic.com%2Fstore_item_assets%2Fsteam%2Fapps%2F3789500%2F3f4579ccf63c98abe0083e296823f3041dfbd59d%2Fheader.jpg%3Ft%3D1771122614&w=440&output=webp&q=75&maxage=1y)
