Speed Kills

Speed Kills

Holy Warp · 2014 · Racing, Action, Indie, Combat Racing

PC
Mixed49% · 65 📉 Recent reviews down 34%4playing now
Best price
$2.99
lowest tracked $0.56
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Steam
Steam
Standard Edition · Steam
$2.99
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Fanatical
Fanatical
Standard Edition · Steam
$4.99
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IndieGala Store
Standard Edition · Steam
$9.99
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About Speed Kills

✦ AI summary

Race at breakneck speeds across 50+ tracks spanning alien wastelands and neon-soaked cities, upgrading your vehicles with weapons and defenses to destroy the competition. This isometric death racer channels classic 16-bit arcade thrills with modern Unreal Engine visuals and eight fully customizable rides.

Action-packed death racing, this is what Speed Kills is about!

Traditional, isometric, powered by Unreal Engine. Players compete in various championships, ranging from bootleg rallies on the outskirts of the galaxy to big-league circuits set against the goliath skylines of metropolis cityscapes. You can purchase offensive and defensive vehicle upgrades, buy new cars, collect power-ups and earn bonuses.

FEATURES
• Classic gameplay, inspired by the 16-bit isometric racing games
• 5 planets/championships to compete
• Over 50 unique tracks
• 8 fully customizable and upgradable vehicles, ranging from beefed-up pickup trucks to futuristic hovercars

DLC & expansions

🎁 Complete the collection

Base game + 1 of 1 DLC at today's best prices.

$7.98
to own everything

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Aug 21, 2025
[h1] Watch out because this game might get stuck on your screen for good. The only way to exit is to reboot PC. [/h1]
9 found this helpful
Not recommended Dec 21, 2025
Slightly reminds me of Excessive Speed, an obscure european top down battle racer. It's funny on the store page they showcase so many different track themes, but in reality every theme is a planet of short 12 tracks (like a minute long), assembled using the same 10 pieces tileset. One thing that doesn't work here and ruins most racers - there is only one bonus on the road (as opposed to 4 in mario kart likes), and it's taken by the lead. You're left behind without weapons/nitros and no real chance to catch up. If you somehow ended uyp up owning and playing this, save yourself some brain cells and cheat a million bucks. It's the only way it becomes playable, cause you finally get some ammo and decent speed. That kills, supposedly. And then the repetitiveness kicks in, it's just tedious. It's quite sad this one could be much better with a small rebalancing and reordering, but their only other game was awful Chaos Domain, and 10 years later their web page promotes literal casinos. What did you expect.
1 found this helpful
Recommended May 22, 2026
Speed Kills is an arcade racing game that focuses on explosive action, futuristic vehicles, and aggressive competition rather than realism and simulation. Developed by Holy Warp and Black Wing Foundation and published by Holy Warp, the game draws inspiration from classic top-down and isometric racers while introducing combat-driven mechanics designed to make every race feel unpredictable. It embraces an old-school design philosophy where speed alone is not enough to secure victory. Players are expected to survive chaotic encounters, adapt to dangerous situations, and fight their way through futuristic championships filled with relentless opponents. From its opening moments, Speed Kills establishes itself as a racing experience built around momentum and intensity. The game avoids the careful realism found in simulation-focused driving titles and instead delivers an approach centered on accessibility and fast decision-making. Controls are designed to support quick reactions while maintaining a satisfying arcade feel. Every race becomes a balance between maintaining velocity and managing threats from rival drivers determined to destroy the competition rather than simply outrun it. T…
Recommended May 12, 2026
'Speed Kills' is a high-octane combat racer that draws clear inspiration from classic isometric titles like Rock n' Roll Racing, offering a gritty, post-apocalyptic take on the genre. The game’s primary appeal lies in its satisfying progression system, where players earn credits to purchase and heavily upgrade a variety of reinforced vehicles. The combat is chaotic and impactful, utilizing a diverse array of weapons and abilities that turn every race into a frantic battle for survival. With its crunchy industrial soundtrack and detailed vehicle models, the game successfully captures a nostalgic, "old-school" arcade energy that is particularly enjoyable in short, intense bursts. However, the experience is occasionally held back by a rigid physics engine and a repetitive mission structure. The isometric perspective, while stylistic, can sometimes make it difficult to judge jump distances or navigate tighter track segments, leading to frustrating collisions with the environment. Additionally, the AI opponents often rely on "rubber-banding" mechanics to stay competitive, which can make a well-executed lead feel unearned or easily lost due to a single scripted surge from the pack. Ulti…
Not recommended Oct 2, 2025
More than half of the achievements are broken.
Not recommended Apr 19, 2025
Oh how I yearn for a fun isometric racer. There are some out there but so many just aren't good, like this one. My two major issues with this is that the screen is so zoomed in, it's hard to adjust for things. Making turns around corners are easy enough because there are signs on the ground but avoiding hazards or picking up power ups are just total RNG because they appear too quickly. It's not fun feeling like you're forced to hit whatever happens to come up because the camera is zoomed in too much and you just can't see what's ahead of you. Sure, you can brake and practically come to a stop to make the appropriate turns to avoid a hazard or pick up a power up but that puts you at more of a disadvantage than just hitting whatever appears. There are dips and jumps throughout the tracks. The jumps are obvious but the dips are not due to the isometric view and how quickly everything comes up. You hit a dip at just a slightly wrong angle? Enjoy spinning out like you hit a banana peel in Mario Kart and going face first into a wall... The game just feels unfair. Driving is fine for what it is but the two gripes I mentioned above left me frustrated rather than challenged.

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