

The Electrifying Incident: A Monster Mini-Expedition
Draknek and Friends · 2025 · Puzzle, Sokoban, Sci-fi, Casual, Strategy
PC
Very Positive94% · 162
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Screenshots
About The Electrifying Incident: A Monster Mini-Expedition
Time is running out and the reactor is on the brink of meltdown. Explore the facility and manipulate the many electrical hazards and locked doors to find a way deeper, towards the source of the problem. Your only tool: a mechanical grabber-arm allowing you to lift and move boxes from afar.
Think hard, because the reactor core could go into meltdown at any moment.
Note: The Electrifying Incident is a small, bite-sized experience - about 30-90 minutes for most players.
Think hard, because the reactor core could go into meltdown at any moment.
Note: The Electrifying Incident is a small, bite-sized experience - about 30-90 minutes for most players.
- A short and adorable new adventure from the team behind A Monster’s Expedition and A Good Snowman is Hard to Build.
- Elegant puzzle design with escalating complexity.
- 30-90 minutes play time, ideal for a single play session.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Short puzzle game by Draknek, based on the dev's earlier free puzzlescript game [url=https://alan.draknek.org/games/puzzlescript/cyber-lasso.php]Cyber Lasso[/url]. I've loved several Draknek games in the past, but didn't enjoy this one. I generally don't care about price, but here the main game is just half an hour and not particularly insightful or interesting, and the postgame is longer but to a large extent due to tedium, not cleverness. Speaking of, while the postgame features some interesting puzzle challenges, it commits the two cardinal sins of sokoban puzzle games: first, allowing players to enter an unsolvable state without noticing or recourse (except for a weirdly-behaving undo), and second, having the puzzle solutions be largely based on execution, rather than insight. In this particular case, at worst you have to repeat the same long stretch of tedious sokoban moves like 4-5 times. If that's not a waste of time, I don't know what is. Besides that, I also don't like the Monster's Expedition theming, as the games are nothing alike, Electrifying Incident is just a far inferior experience, and this ultimately feels like a case of riding on another game's coattails. And…4 found this helpful
[h1]Instead of Thousands Words... Zzzap![/h1] [b]Key features[/b] [list] [*]Short puzzle, [*]Start the reactor... (c) [*]You can sacrifice yourself! (or not) [/list] [b]Small, yet Satisfying[/b] In The Electrifying Incident you drag boxes from one room to another, place them to open new areas and frequently bend your claw. That's all for the gameplay mechanics. https://steamcommunity.com/sharedfiles/filedetails/?id=3755682289 You can undo your previous step(s). There's no rush or timer. Extra efforts will be needed to unlock a secondary ending, so prepare for a re-run!1 found this helpful
Ah, the pipe. LOL. Good one Alan (assuming it was Alan?) 8/10. Very VERY short, even with the challenge ending. Look for sale.
Very short but still a tasty puzzle treat from one of the GOATs of the Sokoban genre.
This is a nice puzzle game, sweet and very short. The main game is [i] relatively [/i] easy and can be recommended to people without much sokoban/block-pushing/grid-based puzzle experience. An alternative ending, together with the opportunity to severly overdo its requirement, provides an additional challenge that essentially turns the whole game in one big "meta"-puzzle (and the "base game" into a "tutorial" section of it). The game is [b] very [/b] short (which, however, could be considered a plus in some way), and lacks a mini-map that would help with solving the meta-puzzle. Oh, and somehow the end credits felt a little glitchy one time... Other than that, I didn't notice any problems.
[h1]Overall = 6/10[/h1] The premise is cute and the core concept is solid but it’s frustrating to play due to the clunky controls and it being far too easy to get into a dead end scenarios. As with most of their puzzle games, the base game is far too short and easy and the secret puzzles far too difficult and obscure without any kind of hints to help you toward a solution. The short length means starting over isn’t too bad, but when trying for the good ending, being able to revert to earlier states rather than undoing hundreds of moves would have been beneficial.
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