

The Last Sunshine: Rekindled
Four Eyes Productions · 2022 · Roguelite, Bullet Hell, Space, Dark, Abstract
PC
Positive85% · 13
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About The Last Sunshine: Rekindled
The Last Sunshine: Rekindled is an abstract shmup and rogue-lite hybrid about the heat death of the universe. Play as the last stars of legend struggling against the onslaught of darkness.
Light, the glory of the stars, is fading.
As we drift apart, They solidify in the void between.
Distant and detached, one by one we are devoured.
The darkness is coming.
Take up the mantle of the stars of legend
and rekindle our dying light
else succumb to that which is inevitable.
Creatures from the void beyond the stars
Fight the celestial horrors of darkness, a host of sinister shadows and fiends that lurk in the space between the stars.
----- Burn brightly
Customize each playthrough with an expansive passive tree, full of diverse build choices and powerful combinations to discover. Outrun the darkness and make calculated strikes like lightning, or stride into devastating fire and shrug off all but the heaviest of blows.
----- The Stars of Legend
Join the fight against darkness as one of 5 unlockable characters, each with unique skills and traits.
- Sol, our nearest and dearest star.
- Vega, the retributor.
- Titan, the behemoth.
- Callidus, the evasive.
- Gemini, the binary twins.
----- Rekindle the embers of creation
Collect stardust and nebulous remnants to power the Stars of Legend. After each run, collected stardust is converted into experience to permanently increase stats and unlock new abilities.
----- Biomes of the void
Three biomes to explore and conquer, with light and dark modes that drastically change the difficulty of the game.

The Last Sunshine: Rekindled is the definitive version of The Last Sunshine.
Note: "The Last Sunshine" version is no longer being supported. If you purchased "The Last Sunshine" before 2021, we will give you a free copy of The Last Sunshine: Rekindled. Please see our Discord server if you have any questions.
Light, the glory of the stars, is fading.
As we drift apart, They solidify in the void between.
Distant and detached, one by one we are devoured.
The darkness is coming.
Take up the mantle of the stars of legend
and rekindle our dying light
else succumb to that which is inevitable.
Features
Fight the celestial horrors of darkness, a host of sinister shadows and fiends that lurk in the space between the stars.
-----Customize each playthrough with an expansive passive tree, full of diverse build choices and powerful combinations to discover. Outrun the darkness and make calculated strikes like lightning, or stride into devastating fire and shrug off all but the heaviest of blows.
-----Join the fight against darkness as one of 5 unlockable characters, each with unique skills and traits.
- Sol, our nearest and dearest star.
- Vega, the retributor.
- Titan, the behemoth.
- Callidus, the evasive.
- Gemini, the binary twins.
-----Collect stardust and nebulous remnants to power the Stars of Legend. After each run, collected stardust is converted into experience to permanently increase stats and unlock new abilities.
-----Three biomes to explore and conquer, with light and dark modes that drastically change the difficulty of the game.

Rekindled
The Last Sunshine: Rekindled is the definitive version of The Last Sunshine.
Note: "The Last Sunshine" version is no longer being supported. If you purchased "The Last Sunshine" before 2021, we will give you a free copy of The Last Sunshine: Rekindled. Please see our Discord server if you have any questions.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I really desperately wanted to like this game as on paper it checks off all the boxes for what I want in a game right now, but unfortunately it turns out it's slow and boring with unfair deaths instantly ending long runs. The game moves incredibly slowly with no mobility options and basically zero variety between runs. Yes, I did unlock the utility slot - no, a 5 second cooldown short range dash that you lose if you want any other utility is NOT mobility. Yes, technically you get random upgrades for your weapons, but they are really basic stats (damage, fire rate, projectile size, projectile velocity) and you can only equip one, so you basically pick whichever one is best for your gun and then any other drops you might find that don't upgrade that are just useless. And "+20% damage -5% fire rate" isn't particularly interesting as variety in the first place. The skill tree is also not "full of diverse build choices". Nearly every node just increases your base stats. Even the big nodes are usually variations on base stat increases, like "increase stats for 5 seconds when you get hit" or "restore % max hp per second". I unlocked the next tier of passives and 90% of the nodes were mo…4 found this helpful
This is a super cool little roguelike that introduces the game mechanics and then throws you right into the deep end. Challenging without being frustrating. Love the mystical space aesthetic and the flexibility of play style.3 found this helpful
Not enjoyable.1 found this helpful
This game is about a Ball that shoots smaller balls at ball shaped enemy's some enemy's are 2 to 3 Balls joined together others are giant balls. The boss enemy's are not formless balls but are some what ball shaped. All in all this game has Balls and is a lot of fun to play. after all who does not like playing with there balls. 7 out 10 lots of fun ( playing with balls ) LMAO1 found this helpful
An interesting roguelite in the vein of Binding of Isaac or Enter the Gungeon. It seems to support more cautious play, which makes it oddly relaxing despite the number of bullets on screen at any point in time. Difficulty is uneven, with some bosses and minibosses having completely reliable and safe arenas while others immediately pressure and have no safe spots. Roguelike variety between each run is provided not as much from random drops (although there are a few of those), but from a Path of Exile style passive tree that's upgraded from start in each run. Options are limited in early runs but expand as more portions of the passive tree are unlocked through the metaprogression system. I like the way this causes build variety to be player driven rather than rng driven.1 found this helpful
Other than looking pretty, the game is devoid of merit and ridden with major/minor bugs, many of which are in the earliest parts of the game. Its confusing meta progression system also appears to encourage a huge amount of grinding
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