

Lunaris
Flacher · 2026 · Traditional Roguelike, Action Roguelike, Shoot 'Em Up, Bullet Hell, Top-Down Shooter
PC
4 user reviews100% · 4
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About Lunaris
Lunaris is a fast, stylish sci-fi top-down roguelite shooter where every run escalates into a high-intensity battle of movement, firepower, and build strategy.Pilot your ship through deadly wave-based combat, dodge incoming threats, and adapt on the fly as the arena fills with enemies, projectiles, and explosive effects. Early waves test precision and survival, while later stages reward smart scaling and strong synergy choices.Build your power through passive DPS weapons and impactful active abilities. Mix close-range burst, long-range pressure, crowd control, and sustain to create a playstyle that fits your tempo.Key Features:
- Fast top-down combat focused on movement, positioning, and timing
- Roguelite run flow with escalating waves, shop choices, and scaling builds
- A wide pool of passive and active abilities for deep synergy crafting
- Multiple viable playstyles: aggressive burst, safe poke, control, or hybrid
- Strong sci-fi presentation with neon visuals, space atmosphere, and explosive action
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] Marketing materials for this product were produced with soulless AI generated content. The developer violated the Valve requirement to warn gamers about any use of AI slop in a direct attempt to use AI slop for profit.[/quote] This is another bit of empty Russian shovelware, a minimum viable product intended to scrape some roubles out of Steam. This time it looks like an Asteroids/SpaceWar/Star Control style arcade shooter, doesn't it? Nope, it's actually a lazy ripoff of Vampire Survivors. You do get your own attacks but most attacks are auto attacks... this has some progression but nothing interesting like Vampire Survivors... it's a weak, nasty ripoff that's more of a cash grab than a sincerely made game. The game is very simplistic, small and limited in scope and ambition. This feels more like a tech demo, proof of concept or student homework assignment rather than a fully fledged product designed for PC gamers. As such it doesn't offer any real value as a serious PC game. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.…12 found this helpful
Lunaris is a roguelite action shooter developed by Flacher and published by Flacher Gang Studio that focuses on fast combat, constant progression, and build experimentation. Set within a futuristic science-fiction setting, the game places players in control of a spacecraft tasked with surviving increasingly dangerous enemy encounters. Rather than relying on story-driven content, the experience is built around replayability, encouraging players to dive into repeated runs while discovering new combinations of abilities and upgrades. Its design clearly targets fans of arcade-style action who enjoy refining strategies and chasing stronger builds with every attempt. The most appealing aspect of Lunaris is its emphasis on dynamic character growth throughout a run. Players are continuously rewarded with new powers, weapons, and enhancements that can dramatically alter the flow of combat. Every decision contributes to the overall effectiveness of a build, creating a satisfying sense of progression as a modest starting loadout evolves into a devastating force capable of clearing entire waves of enemies. This progression system gives each session a distinct feel and helps maintain engagemen…
LUNARIS is a top-down space roguelite built around a tight wave → shop → power-up loop. Each wave runs on a timer: you fly your ship, dodge swarms, collect credits, and survive until intermission. Then the shop opens — and that’s where the run really starts. Between waves you’re rolling and buying passive weapons (turrets, rockets, chain lightning, drones, mines, and more), active abilities (dash, EMP, singularity beacon, support frigate, coin magnet), and passive items that reshape your build. Runs escalate fast: early on you’re scraping by, mid-run you’re a flying arsenal with six systems firing at once. Boss waves are a clear step up — Star Reaper, Rubicon, Void Anchor, Brood Nexus — with real pressure and spectacle, not just bigger HP bars. There’s meta progression between runs (HP, damage, starting credits, extra waves), plus crystal quests that add optional goals mid-run. The game-over screen with a damage breakdown is a nice touch — you actually see what killed you. Co-op is Steam friends lobby, up to 4 players. Everyone runs their own arena for now (shared boss waves coming), but it already feels social: ready up, host picks difficulty, party HUD with stats. Best part: i…
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