

The Thing: Tower Defense
booblyc · 2016 · Strategy, Action, Indie, Tower Defense
PC
Mixed62% · 74
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About The Thing: Tower Defense
With over 50,000,000 plays over the previous parts, the game series has enthralled and challenged many players over the years. Now you can save your world from darkness in new The Thing. Bigger! Faster! Stronger!
Join Targa Wrathbringer and Kel Hawkbow on their journey to save Danalor from hordes of monsters, undead and demons. Find powerful runes, construct armies, upgrade your heroes abilities and battle against epic bosses in this Tower Defense RPG hybrid.
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- Survival Challenge
- 50+ enemies, each with unique abilities and weaknesses.
- Terrifying bosses that will put you to the test.
- 8 different heroes to enhance your play, with special attacks!
- 25+ game stages and 16 special army upgrades
- 60+ achievements. Can you get them all?
Join Targa Wrathbringer and Kel Hawkbow on their journey to save Danalor from hordes of monsters, undead and demons. Find powerful runes, construct armies, upgrade your heroes abilities and battle against epic bosses in this Tower Defense RPG hybrid.
\
Highlights:\
- Survival Challenge
- 50+ enemies, each with unique abilities and weaknesses.
- Terrifying bosses that will put you to the test.
- 8 different heroes to enhance your play, with special attacks!
- 25+ game stages and 16 special army upgrades
- 60+ achievements. Can you get them all?
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game has so much potential which is why I get so frustrated with it at times. Certain stages send ridiculously powerful units at you in the first few rounds while simultaneously starting you with barely any gold to buy units and you have no choice but to buy items to beat the stage. You shouldn't have to buy consumables in a tower defense game unless you're just bad, but it's an absolute requirement on certain stages. The concept of having these little units that spawn from barracks instead of towers is a neat concept and this game could be perfect if there was just a little more attention paid to the actual playability of the game.1 found this helpful
Fine game with a few problems here and there. I think it is more or less worth the price.
I won't recommend this game unless it is free. The whole game UI is terrible. It seems they just move a game from touch screen to PC. All of controls are fit for a touchscreen but not a computer with mouse. For example, you need to click twice if you want to buy or update a unit, because the 1st click just showing information. The balance is terrible. Warriors, no matter Najas or Hammers, are totally trash due to many enemies that counter melee-barracking units, including permanent-frozen, instant kill, or just high attack. Mages can handle 99% work that originally should done by warriors. Mages can summon melee-barracking beasts, heal nearby units, and slow enemies down. The design of heroes are ridiculous. Necromancer's ultimate ability can raise skeletons when there are enemies dead nearby, but these skeletons will prevent enemies from entering that totem's area! Ginny can regrow his mana 4x faster, but all his ability cost 4x mana! Enemies stunned by Red's rock spikes are actually "isolated" because nobody will try to attack them, so they are some sorts of "invincible" during stunning. The "burning" and "frozen" status given by hero Elements can be replaced by normal units' s…
great game from my childhood and still one of hardest tower defense game ever because nearly everything is hard
I cannot recommend this, mainly due to difficulty being all over the place. When you hit the biggest difficulty spike somewhere halfway through the game, you can't progress until you grind out more passives and/or hero levels. You can modify your save file to bypass the grind, but that obviously shouldn't be required and the fact that I was tempted to is a sign of bad game design.
PERFECT TDG
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