The Virtual Reality Museum of Immersive Experiences

The Virtual Reality Museum of Immersive Experiences

Volker Kuchelmeister · 2019 · Indie, Simulation, VR

PC
Positive82% · 11
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Screenshots

About The Virtual Reality Museum of Immersive Experiences

The (Virtual) Reality Museum of Immersive Experiences is a very special kind of museum. It exhibits projects originally designed for large-scale immersive environments in a simulation that is true to the physical manifestation of these systems.These systems include 360 degree panoramic and hemispherical projection screens, stereoscopic 3D multi-view installations and a number of spatial and experimental video installations. Situated in a large derelict warehouse, the 3D museum is freely navigable and the many exhibits can be explored interactively. A wide variety of content is accessible, ranging from the arts to research project outcomes. There are even demonstrations of VR projects within this virtual museum.

Features:
  • works on HTC Vive, Oculus Rift and Windows Mixed Reality headsets
  • 18 immersive systems and platforms
  • 34 different projects
  • 18 projects in stereoscopic 3D
  • 1:40 h duration of his definition video content
  • 2000 sqm exhibition space
  • detailed information and catalogue pages for each project and platform (internet connection required)
  • capture photos of your experience
  • intuitive VR UI
  • please note, some featured projects are represented as trailers or excerpts.

More info, visit http://kuchelmeister.net/portfolio/virtual-immersion/
Link to games Key page https://gameskeys.net/product/the-virtual-reality-museum-of-immersive-experiences/.

Immersive display and interaction environments and systems have been utilised in simulation, visualisation, entertainment, the arts and museological context for a long time before VR made its resurgence only a few years back. Applications and experiences created for a specific physical immersive platform rely on the complex and costly technical infrastructure they were originally designed for. Descriptions and video documentation only go so far in illustrating an immersive experience. The embodied aspect, the emotional engagement and the dimensional extend, central to immersion, is mostly lost in translation. The idea behind this project is to provide a framework to showcase and for the conservation and preservation of immersive experiences and architectures outside specialised facilities and labs.
This simulation gives a good sense of how an immersive experiences functions in regards to scale, field-of-view, peripheral vision, audience viewing position and perspective. It is able to preserve what an experience felt like.

Acknowledgements

Systems: EPICylinder; Design: S. Kenderdine, J. Shaw; UNSW Expanded Perception and Interaction Centre. AVIE Advanced Visualisation and Interaction Environment and AVIE-SC; Design: J. Shaw with D. Del Favero, A. Harjono, V. Kuchelmeister, M. McGinity; UNSW iCinema Centre for Interactive Cinema Research. RE-ACTOR; Design: S. Kenderdine, J. Shaw with P. Bourke. iDome; Design: P. Bourke, V. Kuchelmeister, J. Shaw; UNSW iCinema. Turntable/Placeworld; Design: J. Shaw, adapted as Turntable by V. Kuchelmeister. ZKM Karlsruhe / UNSW Art & Design. Panorama Screen; Design: J. Shaw with B. Lintermann; ZKM Centre for Art and Media Karlsruhe.

Applications: 360 degree video panoramas (2014) in AVIE; V. Kuchelmeister. Produced UNSW iCinema Centre. Amnesia Atlas (2014) in AVIE-SC; Volker Kuchelmeister, Jill Bennett. Produced UNSW NIEA. Amnesia Atlas VR (2014) in VR; Volker Kuchelmeister, Jill Bennett .Produced UNSW NIEA. Back O' Bourke (2009) in iDome; V. Kuchelmeister. Produced UNSW iCinema Centre. Boatride (2008) in iDome; V. Kuchelmeister. Produced UNSW iCinema Centre. City Jam (2007) in AVIE; V. Kuchelmeister. Produced UNSW iCinema Centre. Conversations @ the Studio (2005) in iDome; V. Kuchelmeister, J. Shaw, D. Del Favero, N. Brown, N. Papastergiadis, S. McQuire, A. Arthurs, S. Kenderdine, K. Sumption, G. Cochrane. Produced UNSW iCinema Centre. Deconstructing Double District I. Volumetric Video (2008) in Stereoscopic 3D Projection screen; V. Kuchelmeister. Performer: S.Teshigawara, R.Sato. Deconstructing Double District II. Slitscan visulaisation. (2010) in Speculative stereoscopic 3D curved screen; V. Kuchelmeister. Performer: S.Teshigawara, R.Sato. Double District (2008) in ReActor; S.Teshigawra with V.Kuchelmeister. Performer: S.Teshigawara, R.Sato. Produced Epidemic, UNSW iCinema Centre. Fragmentation (2011) in ReActor; R. Lepage. Adaptation, by R. Castelli and V. Kuchelmeister. Produced Epidemic, UNSW iCinema Centre. Hong Kong Skydrive (2011) in Stereoscopic 3D Projection screen; V. Kuchelmeister. Juxtaposition (2011) in AVIE-SC; V. Kuchelmeister. Juxtaposition (2011) in Turntable; V. Kuchelmeister. Lost Memories (2017) in Stereoscopic 3D Projection screen; V. Kuchelmeister. Monsoon (2012) in AVIE; V. Kuchelmeister. Produced UNSW iCinema Centre. Naguar India 360 (2007) in iDome; S. Kenderdine, J. Shaw, V. Kuchelmeister. Panoramic Navigator (1997) in Interactive visitor information system; J.Shaw, V.Kuchelmeister. Produced ZKM Karlsruhe. ParraGirls (2017) in EPICylinder; A.Davies, B.Djuric, L.Hibberd, V. Kuchelmeister, J.McNally. Co-produced by Jill Bennett and Anxiety Festival. ParraGirls VR (2017) in VR; A.Davies, B.Djuric, L.Hibberd, V. Kuchelmeister, J.McNally. Co-produced by Jill Bennett and Anxiety Festival. Rajasthan 360 (2007) in DomeLab; V. Kuchelmeister with S. Kenderdine and J. Shaw. ReActor Service (2008) in ReActor; V. Kuchelmeister. Spherecam (2004) in Spherecam; V.Kuchelmeister, J.Shaw, D. Del Favero. Produced UNSW iCinema Centre. Syncrotron 360 (2008) in iDome; C. Henschke, V. Kuchelmeister. There is Still Time . . Brother (2008) in AVIE; The Wooster Group, commissioned and produced by EMPAC, the Experimental Media and Performing Arts Center at Rensselaer Polytechnic Institute (USA). Topography of the Unseen (2017) in Stereoscopic 3D Projection screen; V. Kuchelmeister. Transmutation (2012) in Stereoscopic 3D Projection screen; V.Kuchelmeister. Veloscape (2014) in Interactive installation. Projection screen and bicycle; V.Kuchelmeister, L.Fisher, J.Bennett. Produced UNSW NIEA. WaterVapour (2011) in AVIE-SC; V.Kuchelmeister. Produced UNSW iCinema Centre. Zeitraum (2013) in Custom stereoscopic 3D curved projection screen; V.Kuchelmeister. Zeitraum I (2012) in AVIE-SC; V. Kuchelmeister. UNSW Art and Design. Zeitraum II (2012) in AVIE-SC; V. Kuchelmeister.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

This free VR museum offers an educational and historically interesting look at the evolution of 3D and immersive video technologies through various exhibits in an abandoned warehouse setting. Players praise the unique concept, solid technical performance, and the fascinating glimpses into experimental visual media history, though some find the content variety limited and wish for more interactivity. The main drawback is that it's designed primarily for Oculus Rift, with compatibility issues reported for other headsets like the Valve Index, and movement is restricted to teleportation rather tha

Recommended Apr 4, 2024
9 found this helpful
Recommended May 11, 2020
[h1]Experienced on the Oculus Rift[/h1] This is a nice educational experience. You basically get to see the history of 3D and other experimental types of video experiences. VR really does bring this history into life. It's a shame that a lot of these technologies are just footnotes in history now. Technological dinosaurs. I hope VR is that medium that breaks through. Honestly, once you see the power of 3D, I don't see why people keep going back to 2D just because it's more convenient. Unfortunately, you can only teleport around the areas. You can then start the different video experiences. Some of them were very trippy. Some of the content was stereoscopic 3D, but a lot of it was just 360 videos. Anyways, this experience is great for anyone interested in the history of experimental video, including 3D.
4 found this helpful
Recommended Aug 12, 2021
The Virtual Reality Museum of Immersive Experiences is a free VR experience. It worked on my system, looked ok, played ok, sounded ok. A museum of Immersive Experiences in an abandoned warehouse. You can try different immersive display and interaction environments that were designed for different purposes over the years. The movement is teleport. This program was developed by one person that is an expert in Immersive Experiences. Try this experience, if you are looking to design a project that can use an Immersive Experience or if you are interested in the history of this form of visual display.
3 found this helpful
Not recommended Jan 28, 2023
I really wanted to try it out. Couldn't get it to work on my Valve Index. Couldn't even set up a custom binding for my controllers. Too bad.
2 found this helpful
Recommended Feb 27, 2023
[h1]Before I played The Virtual Reality Museum of Immersive Experiences, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
1 found this helpful
Recommended Nov 9, 2025
Игра 'The Virtual Reality Museum of Immersive Experiences' - это уникальное и невероятно увлекательное путешествие по миру виртуальной реальности. Отличное место, чтобы попробовать различные VR-демонстрации, от медитативных пейзажей до динамичных интерактивных симуляций. Графика на высоте, а управление интуитивно понятное. Особенно впечатлили экспозиции, посвященные искусству и истории. Возможность "войти внутрь" знаменитых картин и пройтись по древним руинам создаёт захватывающий эффект присутствия. Однако, хотелось бы больше контента и интерактивности в некоторых экспозициях. Несмотря на небольшие недостатки, игра оставляет потрясающее впечатление. Это отличный способ познакомиться с возможностями VR и получить новый опыт. Рекомендую всем, кто интересуется виртуальной реальностью и хочет расширить свой кругозор!

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