

Thieves' Paradise
Felony Fellas · 2022 · Action, Action-Adventure, Visual Novel, 3D Platformer, 3D
PC
9 user reviews89% · 9
This game is free to play. Get it on Steam →
Screenshots
About Thieves' Paradise
ABOUT THE GAME:
'Thieves’ Paradise' is a stealth-action heist game with a narrative-driven aspect. Players choose one of three storylines to participate in, stealing target items throughout an over-the-top shopping complex called Shopper's Paradise, at the behest of their chosen character or characters. Performance and player choices during the heists will alter NPC dialogue, and dialogue options can equally affect the heists.
WELCOME TO SHOPPER'S PARADISE!
In 'Thieves' Paradise', players will take control of the Thief, a poorly disguised man who has but one goal: break into Shopper's Paradise and steal what he needs.
Shopper's Paradise is an elaborate mall-like shopping center filled with many different stores and 3 distinctly themed areas, each with their own lovable mascot!
- Come listen to the gnarly tunes of Kevin the Lobster over in the Miami Vice area!
- Let your kids come check out Sunset Sam the Gila Monster's play-pen and train ride over in the toy store by the Wild West area!
- While the kids are gone, come relax near Tanuki Jones' Zen Garden in the Tokyo streets area!
Each shop is designed from the ground up and filled with original props to create a world worth exploring for the player. Many shops will contain gadgets and tools for the player to use during their heists, which can be used as distractions or ways to trip pursuers.
A STORY-DRIVEN NARRATIVE FILLED WITH MEMORABLE CHARACTERS!
The narrative in 'Thieves' Paradise' is presented in a visual novel style. where the player will speak to one of three characters depending on the story they are presently on. The player's choices in the story matter, as it gives them a voice and can lead to different story paths depending on how the player chooses their dialogue.
The player will explore three different stories, each filled with 3 different heists, as they learn more about the characters they interact with and just what kind of thief they really are. Each story focuses on a single main character besides the Thief, each with their own motives for requesting the Thief's talents.
The narrative doesn't just stop after the cutscene ends! In addition to the visual novel segments 'Thieves' Paradise', the gameplay sections contain Radio Messages, which feature a character speaking directly to the Thief during their heists. The dialogue can range from help/advice as it serves as a tutorial for newer players, or it can just funny dialogue to endear some characters to the player and give the feeling that you have someone watching over your heists.
YOUR HEISTS, YOUR RULES!
The Thief will enter the Shopper's Paradise with a single goal: steal what they need. And it is up to the player to decide just how to go about accomplishing this. The player can choose to stealthily move through the level without getting caught by any of the guards or security cams, or they can go sprint through the level tripping up every guard they come across as they grab what they need and run out before they can get caught.
Through reading the visual novel sections, the player will have an understanding of the main item they need to steal, as well as some side objectives that may appear. What the player decides to steal on some levels may actually affect the story based on their efforts! Each story contains multiple different endings the player can achieve through their choices both in narrative and in heists.
CREDITS:
Producer: Kevin Davis
Creative Director: Temprian Zaliasukas
Design: William Beatty, Emily Woods, Alec Nicholson, Matthew DeMeo
Art: Charles Price, Kyle Remy, Steven Chikuji, Jacob Young
Code: Patrick Wilshere, Shaquille Griffin, Nicholas Martin, Joseph Demeritt
An original soundtrack by: Gin Zaliasukas & Logan Labanna
'Thieves’ Paradise' is a stealth-action heist game with a narrative-driven aspect. Players choose one of three storylines to participate in, stealing target items throughout an over-the-top shopping complex called Shopper's Paradise, at the behest of their chosen character or characters. Performance and player choices during the heists will alter NPC dialogue, and dialogue options can equally affect the heists.
WELCOME TO SHOPPER'S PARADISE!
In 'Thieves' Paradise', players will take control of the Thief, a poorly disguised man who has but one goal: break into Shopper's Paradise and steal what he needs.
Shopper's Paradise is an elaborate mall-like shopping center filled with many different stores and 3 distinctly themed areas, each with their own lovable mascot!
- Come listen to the gnarly tunes of Kevin the Lobster over in the Miami Vice area!
- Let your kids come check out Sunset Sam the Gila Monster's play-pen and train ride over in the toy store by the Wild West area!
- While the kids are gone, come relax near Tanuki Jones' Zen Garden in the Tokyo streets area!
Each shop is designed from the ground up and filled with original props to create a world worth exploring for the player. Many shops will contain gadgets and tools for the player to use during their heists, which can be used as distractions or ways to trip pursuers.
A STORY-DRIVEN NARRATIVE FILLED WITH MEMORABLE CHARACTERS!
The narrative in 'Thieves' Paradise' is presented in a visual novel style. where the player will speak to one of three characters depending on the story they are presently on. The player's choices in the story matter, as it gives them a voice and can lead to different story paths depending on how the player chooses their dialogue.
The player will explore three different stories, each filled with 3 different heists, as they learn more about the characters they interact with and just what kind of thief they really are. Each story focuses on a single main character besides the Thief, each with their own motives for requesting the Thief's talents.
The narrative doesn't just stop after the cutscene ends! In addition to the visual novel segments 'Thieves' Paradise', the gameplay sections contain Radio Messages, which feature a character speaking directly to the Thief during their heists. The dialogue can range from help/advice as it serves as a tutorial for newer players, or it can just funny dialogue to endear some characters to the player and give the feeling that you have someone watching over your heists.
YOUR HEISTS, YOUR RULES!
The Thief will enter the Shopper's Paradise with a single goal: steal what they need. And it is up to the player to decide just how to go about accomplishing this. The player can choose to stealthily move through the level without getting caught by any of the guards or security cams, or they can go sprint through the level tripping up every guard they come across as they grab what they need and run out before they can get caught.
Through reading the visual novel sections, the player will have an understanding of the main item they need to steal, as well as some side objectives that may appear. What the player decides to steal on some levels may actually affect the story based on their efforts! Each story contains multiple different endings the player can achieve through their choices both in narrative and in heists.
CREDITS:
Producer: Kevin Davis
Creative Director: Temprian Zaliasukas
Design: William Beatty, Emily Woods, Alec Nicholson, Matthew DeMeo
Art: Charles Price, Kyle Remy, Steven Chikuji, Jacob Young
Code: Patrick Wilshere, Shaquille Griffin, Nicholas Martin, Joseph Demeritt
An original soundtrack by: Gin Zaliasukas & Logan Labanna
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players are divided on Thieves' Paradise, with some appreciating its art style and finding it enjoyable despite its simplicity. However, many feel the game is more of a visual novel or e-book than an actual stealth game, with shallow gameplay mechanics, unflipped assets, and minimal interactive elements that make it feel incomplete or like a tech demo rather than a full release.
i like thief type game, its very juicy and epic3 found this helpful
"Thieves' Paradise" is possibly a student project... the lack of flipped assets, irregular theme and so on all lend itself to what we expect from student projects, but if so the students didn't correctly mark it as such to properly warn gamers. Also, just like student projects, this doesn't feel like a full game, and more of a tech demo... also, it's more e-book than game, too. What do you do in the game? Mostly reading e-book/visual novel sections, and a bit of mediocre stealthing as you explore a shopping mall you intend to steal things from... but this is about as far away from Payday as you could get. So, it's hard to describe this as a game, the focus of the product is more like that of an e-book/visual novel, there's only minor, shallow and uninteresting gameplay elements. The crux of this is to push some very low quality, badly done fan-fiction tier writing, where we see once more a developer fail to understand the importance of "Show, don't tell", and for whatever reason, weren't able to convey their narrative through gameplay, giving us endless lines of badly written e-book text instead. My gaming rig is not a kindle. The graphics in this game are passable, but coul…2 found this helpful
[h1]Before I played Thieves' Paradise, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]2 found this helpful
10/10 Would handicap myself and play without a controller again.2 found this helpful
I LOVE STEVEN ART SO AMAZING WOW!!!!!!!!1 found this helpful
'Shopping Complex'? I find it quite simple.1 found this helpful
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