This Is Not Chess

This Is Not Chess

Courtney Dawson · 2020 · Tactical RPG, Turn-Based Tactics, Strategy RPG, Level Editor, Moddable

PC
1 user reviews100% · 1
Best price
$7.99
lowest tracked $6.39
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Standard Edition · Steam
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About This Is Not Chess

This Is Not Chess is a turn-based tactics game where squads of goofy characters duke it out across colourful battlefields.

Rather than every unit on the team getting a chance to move and attack, you have a number of actions you can use across the whole team. Moving, transforming or deploying all cost actions, but techniques are different. Techniques don't activate immediately and cost nothing to prepare. Leave a unit alone and they'll focus on their technique, executing it on a later turn! Or if you can't wait, you can spend actions to make it happen sooner...

While the wizard is flinging spells and the swordsman slashes, the jester throws his custard pies and the robotic stalker waits for its chance to pounce! Let loose in this melting pot of madness!


  • Limited number of actions shared across the whole team. How will you spend your turn?
  • Wide variety of goofy and unusual characters sporting some potentially strange attack ranges.
  • Elements attached to techniques and characters that bring Rock-Paper-Scissors strategy into play.
  • Silly story about an unlikely party forming together to save the day.
  • Challenge mode where you create your squad and take on predefined battlefields.
  • Local skirmish mode with multiple teams, customisable winning conditions atop randomly generated or preset maps.
  • Inbuilt editors that let you create your own units, maps and campaigns!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Oct 22, 2020
I'll admit I bought this purely for the nostalgia that the graphics give me. It reminds me of a lot of gamemaker games that I was obsessed with in my youth. The game itself however, is suprisingly deep. Each unit has a type and a list of techniques and these techniques take time to pull off. But here's the catch: you can pay action points to speed it up. You'd think you'd be constantly doing that but action points are shared between the whole team and they are also used to move your units and spawn new ones. Did I mention that some units can transform into different forms? Each form is its own beast: different sprites, different techniques, and they can even change movement methods (flying, swimming). I look forward to what this game will bring to the table as time goes on.
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