

ThunderGod
Goodbye Kansas Game Invest · 2019 · Action, Casual, Arcade, Superhero, VR
PC
Mixed64% · 11
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Screenshots
About ThunderGod
Play as the Norse god of thunder and wield your hammer, Mjölnir, in a beautiful Nordic landscape in VR. Save the human village from giants that have come from Jotunheim to destroy the village.
Challenge your fellow friends, family and asgardians to see who can lay claim on the highest score in Asgard, with 4 levels of increasing difficulty!

The harder you throw, the faster and straighter the hammer flies. For every three enemies you defeat, you get a lightning bolt to shoot. You will know when the hammer is charged by the blue lightning bolts coming off it. Avoid getting hit by rocks to keep your multiplier high. The hammer will also glow more the higher the multiplier gets. \
Houses
Enemies
Bonus Points
Vive
Triggers - Grab
Touchpad - Shoot Lightning
Grip Buttons - Control the hammer in the air
Menu Button - Pause
Oculus
Triggers - Grab
A, B, X, Y - Shoot Lightning
Grip Buttons - Control the hammer in the air
Menu Button - Pause
Keyboard Hotkeys
O - Toggle overlay
R - Restart Level
Space or P - Pause
Esc - Quit Game
Available for Arcades on SpringboardVR
Challenge your fellow friends, family and asgardians to see who can lay claim on the highest score in Asgard, with 4 levels of increasing difficulty!

THE BASICS
- Hold your hammer and grab things with the trigger.
THE DETAILS
Houses
- Houses can take 2 hits before getting destroyed
- Houses on fire has taken one hit, houses that are smoking are destroyed
Enemies
- Regular giants take 1 hit to defeat
- Shield giants take 1 hit to defeat with body hit, 2 hits if you hit the shield first
- Rock thrower giants take 1 hit to defeat, but watch out for the rocks
- Frost giants take 2 hits to defeat
- Lava giants take 2 hits to defeat, in quick succession
Bonus Points
- The more houses you have left at the end, the more bonus points you get
- The faster you play, the more Time Bonus you get
- The more hits you get, both with the hammer or the lightning bolt, the more Accuracy Bonus you'll get
CONTROLS
Vive
Triggers - Grab
Touchpad - Shoot Lightning
Grip Buttons - Control the hammer in the air
Menu Button - Pause
Oculus
Triggers - Grab
A, B, X, Y - Shoot Lightning
Grip Buttons - Control the hammer in the air
Menu Button - Pause
Keyboard Hotkeys
O - Toggle overlay
R - Restart Level
Space or P - Pause
Esc - Quit Game
Available for Arcades on SpringboardVR
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Had a good time with this. Completing this game was sweaty and fun. Goes well together with any Amon Amarth record. Will give people new to VR a good experience!6 found this helpful
This is a arcade like wave defense game. However it takes place in a very unique setting and with a unique weapon, Thor's hammer. The throwing mechanics were very satisfying and once you get in the pace of the game, it's easy to get lost in the waves The graphics are also impressive. This game could use a couple extra settings or objectives, but all in all it is a fun game worth your time if you like wave shooters (thrower in this case )3 found this helpful
Game is fun for a few minutes. Needs a lot more depth. Extremely repetitive. It's saving grace is that it is nice to look at. Hold off till it gets some more things to do.3 found this helpful
ThunderGod, developed and published by Goodbye Kansas Game Invest, is a tightly focused VR action experience built around a single, powerful fantasy: becoming a god of thunder. Rather than attempting to deliver a sprawling adventure, the game narrows its scope to an arcade-style loop where you wield a legendary hammer, defend a vulnerable settlement, and survive waves of increasingly aggressive enemies. It’s a design that prioritizes immediacy and physical engagement, making it easy to jump into while still offering moments of genuine intensity. The foundation of the gameplay lies in its use of VR motion controls, which are central to the entire experience. Players throw Mjölnir by physically mimicking the motion, adjusting their strength and direction to strike incoming threats. The act of recalling the hammer adds a rhythmic flow to combat, creating a loop of throw, impact, and retrieval that quickly becomes second nature. This mechanic is simple on paper but surprisingly satisfying in practice, largely because of how directly it translates player movement into in-game action. There’s a tangible sense of control that makes each successful hit feel earned. Combat builds on this …
This a highly repetitive stand-in-place wave based game where you throw a hammer at giants... over and over and over again. The setting never changes and the whole experience feels more like a 180 degree experience instead of a fully immersive VR world. Throwing the hammer is also inaccurate and often goes over the giants heads. This is more the type of game that you would want to try once but never return. I cannot recommend it.
This game seems like it'd be really fun to play, but when I tried, there were these large, flashing grey pixels everywhere and it was highly distracting and made it extremely difficult to see anything. If anyone knows why this is happening or how to fix it, please let me know.
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